PS4's YoY lead should evapourate in the next 3 weeks. Them we get to see if 2018's remaining lineup, along with KH3 anticipation, is enough to hold PS4 flat YoY
Lol... i literally forget about YW4 there lol.O_O Is there any bigger game coming to Switch this year too there?
Fair enough. You quoted a guy who specifically talked about the MHW bundle, so i though when you said "this", that you were referring to the MHW bundle in specific.its not only about MH, every major franchise that was 3DS only saw an Iteration on PS4 and yet the LTD sales of it has been lurk warm at best for what other piece of hardware sell over there.
after 7mi+ worldwide, that's kinda ok and expected.Bundle released on July 26. No one cares about MHW anymore, as expected.
We're in a japanese sales thread
It was, this is a budget price rerelease
Sold out at most major retailers. Hopefully it gets stock. Should be able to cross 100k by mid August on Switch alone and be making a push to pass the Wii U version's Ltd.
I know, but even in JP the game did more than OK.
Worldwide or Japan? Because in Japan Switch is up YoY and Japan isn't an accurate metric for the rest of world because of how big Splatoon was last year.
The west will save it. For real this time. xDNippon Ichi from bomba to bomba, now not even their only successful franchise performs well anymore.
They create a lot of new IP. The big problem is that those games are very small in size and usually either die off directly or with the second installment. The Witch And The Hundred Knight looked like it had potential, but died off because 2 sucked. Yomawari sold well, but the sequel didn't grow the series. And while nothing is set in stone, I wouldn't be surprised if a sequel to Labyrinth of Refrain will have a similar fate.They really need to start focusing more on new IP there rather than keep reharshing the same thing there. Their old IP is so damn stale nowadays.
I'm curious about your expectations here.
Mega Man is by all accounts a character closer to Nintendo, being born on Nintendo systems, all the best selling Mega Man games are on Nintendo systems and the blue bomber is even a character in Smash Bros. Everything that's retro also tends to do automatically better on Switch (although that may be more true in the West than in Japan).
Unlike you, I would have find logic to see Mega Man Switch > Mega Man PS4.
That makes me a little curious about Mega Man 11 reception (also I think the teased Mega Man X9 will sell more than Mega Man 11 ^^).
I'm curious about your expectations here.
Mega Man is by all accounts a character closer to Nintendo, being born on Nintendo systems, all the best selling Mega Man games are on Nintendo systems and the blue bomber is even a character in Smash Bros. Everything that's retro also tends to do automatically better on Switch (although that may be more true in the West than in Japan).
Unlike you, I would have find logic to see Mega Man Switch > Mega Man PS4, not to mention the dynamic of those systems and the summer being even more favorable to handheld.
That makes me a little curious about Mega Man 11 reception (also I think the teased Mega Man X9 will sell more than Mega Man 11 ^^).
I don't see Switch getting over 50K during the next couple of weeks.
16./00. [PS4] The Last of Us Remastered <The Last of Us \ The Last of Us: Left Behind> [PlayStation Hits] <ADV> (Sony Interactive Entertainment) {2018.07.26} (¥1.990) - 5.410 / NEW
I'm curious about your expectations here.
Mega Man is by all accounts a character closer to Nintendo, being born on Nintendo systems, all the best selling Mega Man games are on Nintendo systems and the blue bomber is even a character in Smash Bros. Everything that's retro also tends to do automatically better on Switch (although that may be more true in the West than in Japan).
Unlike you, I would have find logic to see Mega Man Switch > Mega Man PS4, not to mention the dynamic of those systems and the summer being even more favorable to handheld.
That makes me a little curious about Mega Man 11 reception (also I think the teased Mega Man X9 will sell more than Mega Man 11 ^^).
The west will save it. For real this time. xD
They create a lot of new IP. The big problem is that those games are very small in size and usually either die off directly or with the second installment. The Witch And The Hundred Knight looked like it had potential, but died off because 2 sucked. Yomawari sold well, but the sequel didn't grow the series. And while nothing is set in stone, I wouldn't be surprised if a sequel to Labyrinth of Refrain will have a similar fate.
Nippon Ichi Software's strategy is, as someone mentioned earlier, making cheap and small experiences that turn profitable with only 5k-10k sales. This way, they don't have to bet on one big horse. That's nice, but it also means that they always have to create new IPs and can't hold onto a stable heavy-hitter like Disgaea has been for them for a long time. I don't know what the TW&HK team is doing now; that was supposed to be a mid-tier title, so if they can continue to keep releasing one bigger (mid-sized) project every year - one year Disgaea, the other year something else - and several smaller experiences, they'll be fine, especially when you take western sales in mind.
They rely a lot on NIS America now tho, so as soon as American sales start to fall off (for example because of localisation issues), the entire company will have a big problem.
They really need to start focusing more on new IP there rather than keep reharshing the same thing there. Their old IP is so damn stale nowadays.
Ah, thanks a bunch. Interesting that former staff from MV, who seem to have developed most recent Digimon games, ended up on a Digimon (unless they've been working exclusively on Digimon since WC was created?).
didn't know about obon. Thnks!
It did okay for the series, best showing for a console release, average/mediocre showing when compared to handheld entries.
they're gonna run out of shit to localize now that other companies like Spike Chunsoft established their own western branches. NISA can't make much money when the games they put out from NIS are low-budget looking titles that have to fight among indie titles (I know NIS aint indie, but I dont think their low end games do much to separate themselves from the indie aesthetic).NISA is their big money maker now. And i don't see it stopping anytime soon especially when they had put their hand on that big Switch localization pies. I do feel that the reason why their sequel keep dieing is the same problem Bravely Default to Second faced. They thought just by giving the same thing again to fans it will be enough when fans would want bigger scope and content vs the first one. If they are able to up the quality of the second title much more vs the first one. I can see them grow it bigger.
do you know where I can sales data for the series?It did okay for the series, best showing for a console release, average/mediocre showing when compared to handheld entries.
Collar x Malice seems to have retained all of its audience from the original. Excellent!
Miserable opening from Disgaea though. I know it's made for the west but still, it seems dead in Japan. Maybe the mobile game will do something.
They make plenty of new IP's, like Closed Nightmare the other week that bombed even more than this lol.
Even Witch and Hundred Knight which received loads of investment failed to make any impact (or profit).
QUOTE="Lite_Agent, post: 10996030, member: 8334"]Ah, thanks a bunch. Interesting that former staff from MV, who seem to have developed most recent Digimon games, ended up on a Digimon (unless they've been working exclusively on Digimon since WC was created?).
That's assuming that the demand for Octopath isn't much larger than the demand for Bravely Default, which is still an assumption as of right now.I would bet we don't see Octopath ever approach 30k again (basically top 25k in a week). I think even though it's largely sold out, the demand for it in quantities needed to get close to 30k has passed.
Even if there was absolutely no stock issues - the drop off for the second week is typically quite large is it not? And third week and beyond would just keep decreasing - putting it below 20k naturally without stock issues. Unless any of the BDs sold 25k+ after their first two weeks, which I'm not sure of.
But it'll be interesting to see what happens. I wonder what some of the more dramatic examples of a game being sold out for a few weeks after release then getting restocked have obtained in increased sales. Has there been games that have gone like 150k > 15k > 20k > 75k or whatever before?
It did fine, but didn't set Japan on fire. It absolutely exceeded most people's predictions in Japan, though.do you know where I can sales data for the series?
Not trying to spin anything, I just believe that MHW did very well, but I have no data to corroborate this feeling.
I would bet we don't see Octopath ever approach 30k again (basically top 25k in a week). I think even though it's largely sold out, the demand for it in quantities needed to get close to 30k has passed.
Even if there was absolutely no stock issues - the drop off for the second week is typically quite large is it not? And third week and beyond would just keep decreasing - putting it below 20k naturally without stock issues. Unless any of the BDs sold 25k+ after their first two weeks, which I'm not sure of.
https://sites.google.com/site/gamedatalibrary/game-searchdo you know where I can sales data for the series?
Not trying to spin anything, I just believe that MHW did very well, but I have no data to corroborate this feeling.
Didn't notice that! Thanks for pointing it out. Well, that makes sense since it is the no.2 best seller on AmazonJP now. I do hope they will be ready before Obon, or that's definitely missed opportunities.But they got stocks yesterday !
I didn't last long, game charted #1 on Amazon and then went out of stock ...
they're gonna run out of shit to localize now that other companies like Spike Chunsoft established their own western branches. NISA can't make much money when the games they put out from NIS are low-budget looking titles that have to fight among indie titles (I know NIS aint indie, but I dont think their low end games do much to separate themselves from the indie aesthetic).
hence why I think NIS should invest more into mid-budget games.
It could happen in December.do you guys think an all-switch Top 20 is possible??
if so, when? what games could fill the list?
Hence why NISA is "stealing games" and porting them to Switch.
While Switch is dominating right now....the PS4 is still the system with the bigger installed base. Also looking at the current SW charts you can see that Switch owners are picking up alot of diffrent titles per week. On Switch it was one of many solid selling titles this week.Quite surprised MMX PS4 outperformed the Switch version.
Is it because of the download card for part 2 possibly? I know Japan likes their physical games.
do you guys think an all-switch Top 20 is possible??
if so, when? what games could fill the list?
do you guys think an all-switch Top 20 is possible??
if so, when? what games could fill the list?
do you know where I can sales data for the series?
Not trying to spin anything, I just believe that MHW did very well, but I have no data to corroborate this feeling.