It's not just about being difficult. It's about they not even bothering to play the game the way the developer clearly intended and then complaining that the wrong way to play isn't good.
The story is also complex and it was falsely spread that you have to watch the series and read a thousand emails to understand, even though that's not true. They add to the richness of the world, but the game main plot is entirely grasped by the game itself.
There's also the being 720p controversy, the game got shaded by many Xbox owners for only being 720p.
The other games you mentioned faced none of those issues and they are not directly related to a lack of quality, specially on the points I mentioned.
And difficult can definitely make the game lose points. I recall that being a constant on NG for Xbox reviews. Also I don't think saying Dark Souls and Bloodborne are good examples of difficult games being critically acclaimed because Demon's souls first had mixed reviews and that for the very few sites that bothered to review it. It was only after the word of mouth picked up that most sites did their review, a few months after release, and the others just rode on that train. It's not surprising that DS2 has the biggest score of the trilogy, because they are often out of touch with what the fans of the series actually want. Not to mention other examples like Uncharted 3 launching with a broken aim and reviews all praising how the shooting improved and other ludicrous claims.
But in general the game had a lot going against it unrelated to it's quality, launched at a time where being exclusive to xbone was a bad deal and enforced that notion of weak console by only being 720p.
A game that suffered a similar fate was Sunset Overdrive. Had both of them come out now I'm sure they would be better received critically and commercially than they were.
And how many of these are shitty early-access or hundreds of copy-paste survival or pixel art games?
I just want a smaller scale single player focused game from Rare.
Hopefully.
Same.I just want a smaller scale single player focused game from Rare.
QUALITY > quantity.
I don't need to check anything. I'm just saying general that quality is more important than quantity. Everywhere. Not only in gaming.Check and decide for yourself: https://steamcommunity.com/id/catsinthehouse/
I don't need to check anything. I'm just saying general that quality is more important than quantity. Everywhere. Not only in gaming.
I'm not talking about YOUR library. I just said that Steam has a lot of shit little games which shouldn't be even published. That's difference. Don't take it so personally.You are implying my library has a lot of quantity because I own a lot of games. You are wrong.
I have been buying games for my Steam account for 8 years. Of course I own a lot of games.
I'm not talking about YOUR library. I just said that Steam has a lot of shit little games which shouldn't be even published. That's difference. Don't take it so personally.
Your library looks very good. If you played most of them and finished - congrats.
For me it depends on what the games trying to do, I just finished Red Dead last night and that protagonist certainly wasn't silent but that game is fantastic. Red Dead had a specific story to tell, you had some agency but for a lot of it it felt like you were more on for the ride while Arthur and the gangs story unfolded. To me Fable is more about the story the player wants to tell.
That being said, neither one is a deal breaker for me, both can be done really well. And there's always the sort of mix and match way of doing it where the protagonist is fully voiced, but dialogue and story direction come down to choices made by the player. That requires a huge amount of voice work, but I saw a soundbite from the other day where someone said Microsoft was basically giving studios unlimited budgets to make what they want to make, so fuck it, let's get all 10 of the voice actors on this one and go whole hog if that's what Playground (Or whatever studio) wants to do.
I can see them doing a base model with 8 TF plus a zen cpu and better ram for next gen 1080p gaming and also making a more powerful console for 4k gaming.More rumor stuff by Jez and Windowscentral about the next Xbox:
https://www.windowscentral.com/what-does-next-gen-look-xbox-here-are-latest-rumors
More rumor stuff by Jez and Windowscentral about the next Xbox:
https://www.windowscentral.com/what-does-next-gen-look-xbox-here-are-latest-rumors
Check and decide for yourself: https://steamcommunity.com/id/catsinthehouse/
Did you even read?Demon Souls is an 89 on metacritic with 89 reviews....if that's mixed, what's Quantum Break? And I find it amusing how you think journalists were only favourable to it because they wanted to jump on some sort of bandwagon lol. It couldn't and can't have been because they actually just really enjoyed it and thought it was excellent (which it was), nope, they just wanted to ride some sort of positivity train lol.
As they announced. Today is 17 December, so it's available :)In case anyone is wondering, Hellblade is now available to download via Gamepass.
I'm baffled that you think being able to play more games on your Xbox is a bad thing.And what else? PlayStation and Nintendo libraries too? What would be then unique for Xbox if everything what they got would be available outside? That's not make any sense. For me.
I can somehow understand and accept that their games are on Windows 10 with losing true exclusive status. Because of one Microsoft ecosystem, etc. But they are still FIRST PARTY publisher. Which means that they shouldn't and they wouldn't have to share with their properties with another competition one, like Steam or whatever other platform. Same for second party games. They also should be available only on Xbox/Microsoft platforms. Not elsewhere else.
What would be point of using their console or services (like Game Pass or future's xCloud) if everything what they did, whatever IPs they have would be somewhere else? Zero!
Gaming for everyone is now a main mantra for Microsoft with whole Xbox? Ok, I got it. But it should be only around Microsoft ecosystem and their products.
Damn, Sony has such a bias amongst reviewers they praised their game a full decade before release!Did you even read?
Demon souls launched in Oct 2019 in the US, most of the reviews are from 2010. They only bothered to review after word of mouth had spread. And at least going by MCs dates on review most of the 8's the game received were in 2009. The 9+'s started popping more in 2010.
I doubt the scores would be the same if not for the staggered release and it being a low key release at the time. Not because I'm saying the game isn't good, I actually think a 89 score is underratting it, but because reviewers would not know how to review it and there would be a huge gap about their scores and public perception.
He thinks that they should focus on improving their store efforts, rather than basically promoting Steam. And I honestly agree. To me it just says "We give up on trying to be a competitor in the PC Market, Steam is too powerful". It would be like them saying a decade ago "Playstation is too powerful, we'll be releasing Halo and Gears on the PS3". It's pro-consumer, but anti-competition.I'm baffled that you think being able to play more games on your Xbox is a bad thing.
10 hours? thats short by today's standards, keep in mind that the campaign will be splitted, in one team we will have Marcus, JD and Fauz; Kait, Del and Jack will take the lead in the other, at least thats what i understood.Maybe instead of Banjo remake, Rare or someone should do a reimagining like Ratchet and Clank 2016. That game was a commercial and critical success.
BTW What's going on with Gears 5's development? I haven't been paying too much attention except for the Gears reddit which are always talking about MP for Gears 4
What are Coalition doing to address the issues with Gears 4? I really hope the campaign is longer, at least a good 10 hours would suffice.
Its not the same, and you know it.He thinks that they should focus on improving their store efforts, rather than basically promoting Steam. And I honestly agree. To me it just says "We give up on trying to be a competitor in the PC Market, Steam is too powerful". It would be like them saying a decade ago "Playstation is too powerful, we'll be releasing Halo and Gears on the PS3". It's pro-consumer, but anti-competition.
Blanket statements like yours are easy to make, and annoying to read.
They can improve their store while also giving consumers more options. Being against this makes absolutely no sense.He thinks that they should focus on improving their store efforts, rather than basically promoting Steam. And I honestly agree. To me it just says "We give up on trying to be a competitor in the PC Market, Steam is too powerful". It would be like them saying a decade ago "Playstation is too powerful, we'll be releasing Halo and Gears on the PS3". It's pro-consumer, but anti-competition.
Blanket statements like yours are easy to make, and annoying to read.
Damn, Sony has such a bias amongst reviewers they praised their game a full decade before release!
Not exactly the same, but I'd rather Xbox be a legitimate player in the PC Market through improving their store and attracting developers, rather than taking the easy way and conceding to Steam. Satya's platform-agnostic vision can still be maintained through the programs already avaliable.
He typed 2019 instead of 2009. So yeah.
Damn, Sony has such a bias amongst reviewers they praised their game a full decade before release!
10 hours? thats short by today's standards, keep in mind that the campaign will be splitted, in one team we will have Marcus, JD and Fauz; Kait, Del and Jack will take the lead in the other, at least thats what i understood.
And for the development, i believe that Rod say something about coming back to Mexico on February 2019, multiplayer beta and campaign trailer? Maybe.
Not exactly the same, but I'd rather Xbox be a legitimate player in the PC Market through improving their store and attracting developers, rather than taking the easy way and conceding to Steam. Satya's platform-agnostic vision can still be maintained through the programs already avaliable.
Think of it like this, if all Steam games can be played on Xbox through xCloud, what incentive is there for Microsoft to improve the Windows Store to attract other developers over/in addition to Steam? Focusing on supporting other platforms over your own killed the Windows Phone, for example.
Plus this way those games likely won't have achievement support, which is a real shame to me.
He typed 2019 instead of 2009.
So yeah.
And what else? PlayStation and Nintendo libraries too? What would be then unique for Xbox if everything what they got would be available outside? That's not make any sense. For me.
I can somehow understand and accept that their games are on Windows 10 with losing true exclusive status. Because of one Microsoft ecosystem, etc. But they are still FIRST PARTY publisher. Which means that they shouldn't and they wouldn't have to share with their properties with another competition one, like Steam or whatever other platform. Same for second party games. They also should be available only on Xbox/Microsoft platforms. Not elsewhere else.
What would be point of using their console or services (like Game Pass or future's xCloud) if everything what they did, whatever IPs they have would be somewhere else? Zero!
Gaming for everyone is now a main mantra for Microsoft with whole Xbox? Ok, I got it. But it should be only around Microsoft ecosystem and their products.
Not exactly the same, but I'd rather Xbox be a legitimate player in the PC Market through improving their store and attracting developers, rather than taking the easy way and conceding to Steam. Satya's platform-agnostic vision can still be maintained through the programs already avaliable.
Think of it like this, if all Steam games can be played on Xbox through xCloud, what incentive is there for Microsoft to improve the Windows Store to attract other developers over/in addition to Steam? Focusing on supporting other platforms over your own killed the Windows Phone, for example.
Plus this way those games likely won't have achievement support, which is a real shame to me.
If Microsoft doesn't have a silver bullet up their sleeve for their traditional Windows Store that's going to turn the heads of gamers who've been loyal to Steam for well over a decade, best thing to do would be partner up with Steam.
I buy all my games physically. It's the way to go.Aww man I pissed myself off. I tried the free trial of Shadow of the Tomb Raider. I finished the first chapter and that's the end of the demo. I want to continue the game right now but it's $60 bucks on the Xbox. If I buy it physically it's $30 right now. I can't justify purchasing it digitally knowing that right. I wish I could find a digital code for that price. Guess I'll have to wait until I get a chance to pick up the physical copy tomorrow.
Indeed. The more platforms Game Pass comes to, the better the service will become. By increasing the number of subscribers, it increases the potential budget and allows for more investment in to original content. People really need to get away from the plastic box wars mentality, service wars are the future not hardware wars. Exciting times ahead.Does Game Pass and Xcloud value diminish if it's on other platforms?
Microsoft will continue to offer Xbox hardware because it's still profitable but they aren't worried if you jump ship and subscribe to Game Pass some place else. You'll still buy DLC through Game Pass and stay engaged so they can charge developers to use their data centers when everyone is streaming in the future.
Traditional console model is profitable today but the writing is on the wall. Once real 5G goes mainstream, traditional console business will shrink in an industry that will be exploding everywhere else.
The fact they expect it to explode everywhere else is why they're investing in studios and content and why Game Pass value will continue to increase. Xbox gamers lose nothing. How many great 1st party games did you get since 2008 in the traditional model?
Bottom line is plastic will be offered but plastic Xbox is a legacy business. They'll keep serving it until it dies. If you subscribe to GamePass anywhere, you'll still be an Xbox gamer.