I JUST started using scripts instead of pulling my SD card and doing shit manually.
Will the GBA core immediately start showing up, or do you have to wait for an update to the updater?
I only just started using scripts too, however I need to disable the bit that updates the Linux core. Got my wifi all up and running with a driver that had to be "injected" or whatever, then it updated Linux (even though there was no update, it was just different because of said driver) and overwrote it :/
It's great that other people have kinda modified that script too, so Jotego's arcade cores use another script but it's still all automated, too.
Not as hyped as others about the GBA core but that's just because I'm not as hyped about the GBA full stop. Still impressive though!
Yep, the first thing I expected was that Laxer used one of the... $10'000 FPGAs. But if you roll into the replies, it is apparently targeting DE10-nano and, so far, fitting with the plan. II guess one caveat could be that the replica won't be able to match PS1 exactly. But funnily enough, there are apparently two types of PS1s with different renderer internals, so there should be some wiggle room for that.
I saw the layout or whatever it was that showed the percentage of the Cyclone it's using, and it looked like it was around 15-20%. I don't know if that indicates it's not all that accurate and/or is just blackboxing the CPUs (vs. actual die/gate layouts) but if it's accurate, I'd be pretty amazed.
What Smokemonster (and Jeremy) said in his interview on Retronauts was 100% right: This feels exactly like the very early days of MAME, where you'd be refreshing pages almost daily to see what new games/platforms were supported.