I don't even know how to respond to this.
Because it's the truth.
The important factor here is if a game is native res or not. If it runs in 720 or 1080 on that, basically same screen size makes no difference,
especially not for Indie games or 2D games in general.
If I give you 2 phones with the same screen size in your hands, one 1440p, one 1080p with the same games, both running their native res.
You wouldn't see a difference, I promise you, not with that PPI.
lol, no, obvious to anyone that knows what they're talking about but this is complete bullshit, 720p and 1080p do not have "literally, no difference" at 8, or even 7 inches. There's a reason phone manufacturers have made even higher res screens on even smaller devices. You can even boot up Hyrule Warriors Definitive Edition, the sharpest game I know of on Switch in handheld mode due to them forgetting to change the resolution in the handheld mode profile so it just downsamples from 1080p, and still see resolution limitations of 720p on a 7 inch screen, it would only be more obvious at not downsampled 720p on an 8 inch screen.
I get where you're coming from, but for most games it would barely make any difference to the eye, it's way more important if a game is native res or not, that's the real difference here.
And even then, for such a difference that's
really noticable for the eye, low res blurry screen or native res, even then most people and casual players didn't even care about that, this was a lost battle and lost discission on the Switch for so many games. 😮💨
In comparison to that, 720p native on 720p screen vs 1080p native on 1080p screen really is such a tiny thing to even notice and it highly depends on the game too, I don't know how could realistically argue against that.