Clefargle

One Winged Slayer
Member
Oct 25, 2017
14,156
Limburg
Even if it's true that a 1080p resolution is worse for AAA and big productions in general (although this is just speculation btw) why should it matter? I welcome anything that makes games from smaller devs and indies look more crisp. They are the ones who supported Switch the most in the first place.
I think it's fine, 1080p consoles have been a thing for a decade now. Devs have tools to make it work especially AAA devs, they just have to spend a little more time optimizing for each platform instead of going for adVance's effects and lighting
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,902
Houston, TX
I'm probably an outlier but I hope one of those buttons is a dedicated gyro reset/recalibration button for motion controls. Would be very useful instead of eating up a traditional input and when mimicking wii-style pointer controls.

Or just be paddles. That would also rock.
I think it'll be mapped as a gyro reset for most multiplat shooters that support it (namely Fortnite & CoD).
 

Terranigma

Member
Oct 27, 2017
895
Does something like DLSS, which obviously uses tensor cores, make the games that use to hit a certain resolution, use less power vs running said game at natively, using more of the rest of the gpu resouces any less by a meaningful degree?
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,172
Does something like DLSS, which obviously uses tensor cores, make the games that use to hit a certain resolution, use less power vs running said game at natively, using more of the rest of the gpu resouces any less by a meaningful degree?
If I'm understanding you correctly, yes. You can upscale from sub-1080p resolutions with DLSS and end up with an image comparable to native 1080p but with extra headroom.


Lol what? If it's packing the rumored tech it will be reasonably more powerful than Steam Deck, and considerably more performant if DLSS is applied on top.

What reason do you have to believe it won't be? Is this just a 'nintendo hardware is underpowered' thing?

Not that it's that big a deal, but I honestly hope that Era disallows one-word replies someday, forum would be better for it. Your post is inoffensive compared to most one-word replies on this site, to be fair, but I've felt that way for a while and I've been meaning to say it.
 
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Roytheone

Member
Oct 25, 2017
5,262
If the joy cons connect in a new way, I assume we will get a new sound effect to illustrate that and that will be used in directs and stuff. The switch sound effect became iconic and recognizable real fast, so curious how they will follow up on that.
 

BreakAtmo

Member
Nov 12, 2017
12,993
Australia
Lol what? If it's packing the rumored tech it will be reasonably more powerful than Steam Deck, and considerably more performant if DLSS is applied on top.

What reason do you have to believe it won't be? Is this just a 'nintendo hardware is underpowered' thing?

Not that it's that but a deal but I honestly hope that Era disallows one-word replies someday, forum would be better for it

Not even "rumoured" - we know the hard specs of the chip and it's considerably larger than the Deck SoC. It'll very very likely be manufactured on a notably more efficient process node and use far better RT acceleration and tensor cores for upscaling.
 

HeySeuss

Avenger
Oct 25, 2017
8,889
Ohio
Considering the old Pro controller will still work I'm guessing the 2 new buttons are for quality of life stuff that won't be a detriment for those using the pro controller in online games. I like the recalibration idea.
 

El_Dabrah

Member
Feb 18, 2024
279
This all sounds amazing. And then I remember the launch screen is LCD :( oh well I'm still totally in. I just 100% need backwards compatibility confirmed.
 

boxter432

The Fallen
Oct 28, 2017
9,531
Snap. As the joycons magnetically snap on.

Nintendo Snap. Nintendo Switch: Snap (NSS).

Click also works too.
nintendo-switch-snap.gif
 
Mobapad official article in English New

Angie

Best Avatar Thread Ever!
Member
Nov 20, 2017
40,453
Kingdom of Corona
www.mobapad.com

Switch 2: Nintendo's Next-Gen Gaming Experience Unveiled

Prepare to embark on an adventure with Nintendo's highly anticipated Switch 2, featuring enhanced features, backward compatibility, and innovative design. Stay informed on the latest gaming advancements for an immersive experience like never before awaits!

Now in english --R




The Switch 2 will continue to support existing Joy-Cons and the Pro Controller, still equipped with ALPS dual-axis linear motors for HD rumble.

The cartridge slot of the Switch 2 will support backward compatibility with physical Switch game cartridges, ensuring compatibility with players' existing game libraries, including digital versions. However, the second-generation cartridges may not be compatible with the first-generation console.

The new version of Joy-Con has a larger volume, and the sliding rail structure has been changed to magnetic suction. The SL and SR buttons are metal buttons. Magnetic suction is achieved through electromagnetic suction technology, controlled by electric current. It's worth noting that, in addition to the L, ZL, R, and ZR buttons on the sides of the Joy-Con controller, a third button has been added on both the left and right sides. Additionally, below the HOME button on the right Joy-Con, there is an additional function button!

The bottom of the Switch 2 will still feature a USB-C port for docking, and the new generation dock will undergo minor changes in appearance while enhancing performance, supporting 4K resolution. The new dock will feature a damping bracket on the back, allowing for a greater range of adjustable angles. The screen will be upgraded to an 8-inch display, supporting 1080P resolution.
 

New Donker

One Winged Slayer
Member
Oct 26, 2017
5,397
I wonder if the dock will be backwards compatible? I'm not holding my breath but it would be pretty cool.

If not I hope they still sell the dock separately at launch. I love having the ability to play my Switch on both of my TVs
 

Mutedpenguin

Member
Dec 5, 2017
1,190
Considering the old Pro controller will still work I'm guessing the 2 new buttons are for quality of life stuff that won't be a detriment for those using the pro controller in online games. I like the recalibration idea.

I wouldn't guarantee it. I'm sure most games will be playable with a pro controller (certainly multi platform ones)...but I doubt all will be.

In the same way some Switch games are joy-con only, you can pretty much guarantee that a minority of games will only be playable with the new joy-cons (and whatever new innovation they bring).
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,546
For the love of God, please just call it the Switch 2.

It's so weird how the Wii U broke some people's perspectives.
Did the idea of the super Nintendo, game boy advance, 3DS, etc, legitimately confuse you? Nintendo traditionally hasn't named things like that and it was never a problem. The Wii U had vastly deeper problems than the name, regardless of whatever they could have alternatively named it. It was a deeply disappointing direction that didn't capitalise on anything the Wii did, didn't appeal to either core or casual gamers, and came burdened by an expensive tablet that pushed the devices price up, and strangely for Nintendo, had little gameplay use that wasn't already done better by their handheld line.

The internets general line of thought that the name was even one of the primary problems the device had, is just completely off target.
 

Sangral

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Feb 17, 2022
6,174
Even if it's true that a 1080p resolution is worse for AAA and big productions in general (although this is just speculation btw) why should it matter? I welcome anything that makes games from smaller devs and indies look more crisp. They are the ones who supported Switch the most in the first place.

"Look more crisp" lol.
If you look at a game in 720p on a 720p screen of that size, or if you look at a game in 1080p on a 1080p screen of that size, it makes, literally, no difference to your eyes.
Both games will just look razor sharp native res to you.
 

Spork4000

Avenger
Oct 27, 2017
8,664
It's so weird how the Wii U broke some people's perspectives.
Did the idea of the super Nintendo, game boy advance, 3DS, etc, legitimately confuse you? Nintendo traditionally hasn't named things like that and it was never a problem. The Wii U had vastly deeper problems than the name, regardless of whatever they could have alternatively named it. It was a deeply disappointing direction that didn't capitalise on anything the Wii did, didn't appeal to either core or casual gamers, and came burdened by an expensive tablet that pushed the devices price up, and strangely for Nintendo, had little gameplay use that wasn't already done better by their handheld line.

The internets general line of thought that the name was even one of the primary problems the device had, is just completely off target.

It's not going to confuse ME, it has confused consumers in the past to varying degrees. The 3DS confused people, I had to explain to many friends that it was the sequel to the ds and not another minor upgrade like the DSi. I either wasn't born or too young to have an opinion for the other two.

Being unambiguously the next thing is better than having anyone confused.
 

Regiruler

Member
Oct 28, 2017
12,392
United States
The things preventing gamecube emulation is that there's vastly more money to be made in ala carte bigger re-releases, that those kind of rereleases are practically required to keep the kind of release calendar that Nintendo would like, and that even if they were to try and do a NSO style release for gamecube, the library is so small they'd make the N64 look like a infinite treasure trove.
That's not remotely true because GameCube had much better 3rd party support.
 

AgeEighty

Member
Oct 25, 2017
11,766
It's not going to confuse ME, it has confused consumers in the past to varying degrees. The 3DS confused people, I had to explain to many friends that it was the sequel to the ds and not another minor upgrade like the DSi. I either wasn't born or too young to have an opinion for the other two.

Being unambiguously the next thing is better than having anyone confused.

Exactly. The angst over the name isn't about us, we're going to know what it is no matter what. Average consumers absolutely do get confused about this stuff though. And yes, my parents absolutely didn't know how a Super Nintendo was any different from the Nintendo we already had, and that was also a simpler time with less hardware out there and with store demos and salespeople to help explain things.
 

Terranigma

Member
Oct 27, 2017
895
If I'm understanding you correctly, yes. You can upscale from sub-1080p resolutions with DLSS and end up with an image comparable to native 1080p but with extra headroom.

That is what I meant yes, both methods at 1080p as output resolution. Because the screen being 1080p vs 720p using more battery is more due to the games (or on phones apps) having to render at that higher resolution, and not purely because the 1080p panel uses more power itself. So if DLSS allows to run at 1080p using less power then native would ( ofc still would use more then native 720p), it means more headroom and with the increase in power and efficiency of the new hardware/SoC prolly would mean the Switch 2 could get away with a 1080p panel and still be able to get similar batterylife as the original Switch.
 

ThisIsMyDogKyle

Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
2,178
"Look more crisp" lol.
If you look at a game in 720p on a 720p screen of that size, or if you look at a game in 1080p on a 1080p screen of that size, it makes, literally, no difference to your eyes.
Both games will just look razor sharp native res to you.
lol, no, obvious to anyone that knows what they're talking about but this is complete bullshit, 720p and 1080p do not have "literally, no difference" at 8, or even 7 inches. There's a reason phone manufacturers have made even higher res screens on even smaller devices. You can even boot up Hyrule Warriors Definitive Edition, the sharpest game I know of on Switch in handheld mode due to them forgetting to change the resolution in the handheld mode profile so it just downsamples from 1080p, and still see resolution limitations of 720p on a 7 inch screen, it would only be more obvious at not downsampled 720p on an 8 inch screen.
 

Terranigma

Member
Oct 27, 2017
895
Would an 1080p screen been chosen because dlss can scale 540p better to it than to 720p?


I can kida see that be the case, its 4x the scale, just as for docked 1080p to 4k also would be as well.

I feel it has more to do with availability and cost tbh.

Or maybe it is an additional reason to go for 1080p. Both it being cheaper nowadays to procure a ton of such panels vs 720p ones, and that as added bonus itll make it easier to go from 540p-1080p then it would have been to go to 720p.
Plus it is an additional spec increase they can use to advertise, alongside the 4k capabilities vs. the original Switch models.
 

Sangral

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Feb 17, 2022
6,174
I don't even know how to respond to this.

Because it's the truth.

The important factor here is if a game is native res or not. If it runs in 720 or 1080 on that, basically same screen size makes no difference, especially not for Indie games or 2D games in general.

If I give you 2 phones with the same screen size in your hands, one 1440p, one 1080p with the same games, both running their native res.

You wouldn't see a difference, I promise you, not with that PPI.

lol, no, obvious to anyone that knows what they're talking about but this is complete bullshit, 720p and 1080p do not have "literally, no difference" at 8, or even 7 inches. There's a reason phone manufacturers have made even higher res screens on even smaller devices. You can even boot up Hyrule Warriors Definitive Edition, the sharpest game I know of on Switch in handheld mode due to them forgetting to change the resolution in the handheld mode profile so it just downsamples from 1080p, and still see resolution limitations of 720p on a 7 inch screen, it would only be more obvious at not downsampled 720p on an 8 inch screen.

I get where you're coming from, but for most games it would barely make any difference to the eye, it's way more important if a game is native res or not, that's the real difference here.

And even then, for such a difference that's really noticable for the eye, low res blurry screen or native res, even then most people and casual players didn't even care about that, this was a lost battle and lost discission on the Switch for so many games. 😮‍💨
In comparison to that, 720p native on 720p screen vs 1080p native on 1080p screen really is such a tiny thing to even notice and it highly depends on the game too, I don't know how could realistically argue against that.
 
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Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,172
Because it's the truth.

The important factor here is if a game is native res or not. If it runs in 720 or 1080 on that, basically same screen size makes no difference, especially not for Indie games or 2D games in general.

If I give you 2 phones with the same screen size in your hands, one 1440p, one 1080p with the same games, both running their native res.

You wouldn't see a difference, I promise you, not with that PPI.
As someone who's used a range of mobile devices for gaming at varying resolutions, and can often tell the difference pretty clearly, I really think you ought to speak for yourself. 1080p is going to look very nice, and noticeably better than 720p, at that screen size - especially for 2D content, native resolution UIs, and native resolution content (not to mention content upscaled to native res or beyond via DLSS).

Even if 720p would look fine, 1080p is going to look better, and it's not going to be unnoticeable, lol.
 

ThisIsMyDogKyle

Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
2,178
Because it's the truth.

The important factor here is if a game is native res or not. If it runs in 720 or 1080 on that, basically same screen size makes no difference, especially not for Indie games or 2D games in general.

If I give you 2 phones with the same screen size in your hands, one 1440p, one 1080p with the same games, both running their native res.

You wouldn't see a difference, I promise you, not with that PPI.
You absolutely can tell the difference, I have done something very similar to the situation you're describing with someone making a similar argument and was able to tell every time. I think you know you can because you felt the need to say "especially for 2D games", you either can't tell at all or you can, if you're saying "especially for" anything than you know there is a perceptible difference and wouldn't have felt the need to add that at all if there wasn't. Even for 2D games pixel crawl would be lessened by higher resolutions so you're also wrong there.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,172
even the difference between a 720p phone and a 1080p phone is very noticeable, to basically everyone. try comparing a budget moto from 2016 to literally anything else at the same screen size. and those screens are smaller than this one will be.
 

thecouncil

Member
Oct 29, 2017
12,423
What's a damping bracket and isnt the OLED stand already as good as it gets? That thing is awesome.
 

St. Eam the 3rd

▲ Legend ▲
Member
Aug 18, 2022
2,587
I can tell the difference of 720p and 1080p on a 8inch display… Am i special?

Also will it REALLY be more powerful of a steam deck while being so much smaller?? That thing is huge and costs way more
 

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,640
I will be disappointed if the next Switch is called anything other than the Super Switch.
 

Sangral

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Feb 17, 2022
6,174
You absolutely can tell the difference, I have done something very similar to the situation you're describing with someone making a similar argument and was able to tell every time. I think you know you can because you felt the need to say "especially for 2D games", you either can't tell at all or you can, if you're saying "especially for" anything than you know there is a perceptible difference and wouldn't have felt the need to add that at all if there wasn't. Even for 2D games pixel crawl would be lessened by higher resolutions so you're also wrong there.

I said that because it does depend on the game. You can have certain high end AAA games with extreme detail playing on such a screen and yes you would notice that.
You would play games with lots of UI and text elements that doesn't scale down very well, you would absolutely notice it here.
But then, because that person specifically said "for Indie games" and that's where different graphic styles and details come into play and there are a lot of games where you wouldn't notice it at all, it all depends, but especially for 2D-ish (not pixel games, I specifically mean more hand drawn 2D games here) and Indie games in general you definitely wouldn't notice it as much here.

The importance of native res or not is so so much bigger and even if you're right about seeing a difference, if they can't make half of them run native anyway, then your highly praised 1080p detail doesn't do shit here and 720p native would have been the better choice period.
 

Truno

Unshakable Resolve
Member
Jan 16, 2020
4,991
I can tell the difference of 720p and 1080p on a 8inch display… Am i special?

Also will it REALLY be more powerful of a steam deck while being so much smaller?? That thing is huge and costs way more

Steam deck will probably be stronger than Switch 2's handheld profile. Docked will be stronger than the deck, and it also has the benefit of having a dedicated API that devs will optimize for.

This is all without considering DLSS
 

ThisIsMyDogKyle

Prophet of Truth - One Winged Slayer
Member
Oct 25, 2017
2,178
I said that because it does depend on the game.

The importance of native res or not is so so much bigger and even if you're right about seeing a difference, if they can't make half of them run native anyway, then your highly praised 1080p detail doesn't do shit here and 720p native would have been the better choice period.
No, you said it makes "literally, no difference" and you even laughed at the dude implying it would before saying this despite the fact that they were right! kind of an asshole move.

Also, the entire conversation started because you laughed at the person saying it would be good for indie games, as they would hit native 1080p more often, which is correct, and you told him it wouldn't matter either way, which was incorrect, so the conversation has been assumed to be talking about native 1080p games anyway.
 
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TooFriendly

Member
Oct 30, 2017
2,041
I don't get the electromagnet thing.

It would be draining battery just to be holding on to the console, and when the power runs out, they would fall off.
Unless they are also stuck on mechanically, but if that's the case then why have an electromagnet at all?
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,172
I can tell the difference of 720p and 1080p on a 8inch display… Am i special?
As someone with a modded Switch I can confirm that it's easy to notice the difference between 720p native res and 1080p downsampled to 720p on Switch's existing 720p screen. It's absurd to insinuate that people wouldn't be able to tell the difference between 720p and 1080p on an even bigger screen IMO.
 

Sangral

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Feb 17, 2022
6,174
No, you said it makes "literally, no difference"

To Indie games, yes, and I still stay with that opinion. To your nakes eyes, shit will just look good if you look at a 720p screen or if you look at a 1080p screen, for the perception of if something you are looking at looks good or not it "literally makes no difference" because the important factor here is if it's native or not.

Can higher res on a higher res screen be more detailed? Of course, I'm not arguing that like a mad person claiming 4K would be the same as 1080p, lol.

But for the perception of your naked eye, if you look at a 720p screen or a 1080, both games running native, both will just look great to you without any issues.
 

TooFriendly

Member
Oct 30, 2017
2,041
There are calculations for pixel pitch, screen size and screen distance, to know when they look the same to your eye.
Not sure why this is a point of contention.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,172
The importance of native res or not is so so much bigger and even if you're right about seeing a difference, if they can't make half of them run native anyway, then your highly praised 1080p detail doesn't do shit here and 720p native would have been the better choice period.
Anything that can't run native can be upscaled to (or beyond and downsampled back to) native via DLSS. even 1080p upscaled via DLSS from 540p would result in a cleaner image with more resolvable detail than native 720p lol.
 

Sangral

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Feb 17, 2022
6,174
Anything that can't run native can be upscaled to or beyond native a native via DLSS. 1080p upscaled via DLSS from 540p will result in a cleaner image with more resolvable detail than native 720p lol.

I love when people bringing DLSS up like we're still talking about a handheld PC here.

Honestly, resolution discussion aside, what do people exactly expect here to happen? That you get a free accessible side menu option of having DLSS available for everything you play and you can manually use it by your choice?
We are still talking about a console here.
The way it will work is, yes it will be capable of DLSS, but games need to have this build in and be optimized for it.
It will not be a "it's there, it will work" solution for all games, there will be games that doesn't use it and then there will be games that use it but still look terrible cause the devs decided to use DLSS performance instead of quality. And then there will be games where it upscales from so low that it will still look bad. I don't think we will have any choice here and will have to deal with what the devs select for the games, which can look better, or worse and I absolutely also expect some games to simply not use it at all, just like current PS5 or SX console games simply don't use all possibilities all the time.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,172
I love when people bringing DLSS up like we're still talking about a handheld PC here.

Honestly, resolution discussion aside, what do people exactly expect here to happen? That you get a free accessible side menu option of having DLSS available for everything you play and you can manually use it by your choice?
We are still talking about a console here.
The way it will work is, yes it will be capable of DLSS, but games need to have this build in and be optimized for it.
It will not be a "it's there, it will work" solution for all games, there will be games that doesn't use it and then there will be games that use it but still look terrible cause the devs decided to use DLSS performance instead of quality. And then there will be games where it upscales from so low that it will still look bad. I don't think we will have any choice here and will have to deal with what the devs select for the games, which can look better, or worse and I absolutely also expect some games to simply not use it at all, just like current PS5 or SX console games simply don't use all possibilities all the time.
Why wouldn't subnative games and games with dynamic resolution scaling utilize DLSS on the platform when the platform's single SKU supports it? Not saying that all will, but it's a no-brainer decision to make when your rendering pipeline supports it, which will be the case for many if not most applicable games on the platform. And regardless, the things you're saying right now would apply whether the screen is 720p native or 1080p native. All else being the same, why would a game that could run at 720p native (or near enough to it) suddenly need a terrible-looking DLSS performance profile to function acceptibly on a 1080p screen?

The option for a clean native 1080p image for games that don't require upscaling is enough for me to get behind a 1080p screen alone, and I say that as someone who has extensively used mobile devices for gaming at 720p and above over the last 10 years. I'm saying it because I have, and because the difference is not only noticeable but meaningful to me. YMMV, of course. We'll see how things pan out when the device hits - I'm no stranger to eating crow, but you know what I'm expecting.