That's not really what was said. They've more said that this remake is a separate continuity from the original game and the Compilations. Hence the new voice cast and altered main storyline.
It's not that it isn't canon, but rather the Remake exists on its own and isn't confined to the Compilation's canon.
So we essentially have two canons for FF7. The Compilation which covers all of the past games and supplementary materials, and the Remake which will be its own thing.
So advent children is canon to the original ff7, and ff7r will start canon 2.0 kinda thing?
and that's the problem..they never tried to do this b/c the original was too much and too long so why "fix" this problem by stretching out the easiest part to churn out. There's no way they are expanding things in part 2 when they have so much to get through so it'll most likely be cutting shit like mad in parts 2 and 3 then maybe trying to charge people for the stuff cut as DLCBut there's a lot of moving parts to anything like this; the question mark over this release is of course the story additions and padding, stretching 4 hours of story into 40+ hours of game. That'll be where the game really soars or doesn't, I guess - not just in how satisfied fans are with the story changes and additions
I gotta say, I still prefer the Crisis Core version.
Keeps that kind of synthy theme without sounding low budget. Not a fan of all this Orchestra stuff.
Yeah, its like comics ultimate, New etcSo advent children is canon to the original ff7, and ff7r will start canon 2.0 kinda thing?
and that's the problem..they never tried to do this b/c the original was too much and too long so why "fix" this problem by stretching out the easiest part to churn out. There's no way they are expanding things in part 2 when they have so much to get through so it'll most likely be cutting shit like mad in parts 2 and 3 then maybe trying to charge people for the stuff cut as DLC
No one knows, but the minimum is 3How many episodes are they planning till the end of the story?
Yo the battle theme sounds so dope and incredibly faithful to the original. Now if they go with an orchestrated version of the boss theme instead of just being rock THEN there is a problem. So far all the music has been spot on. We haven't really heard much of the more synth songs.The move to fairly generic epic orchestration over the suitably synthetic sounds of the PS1 game are a bad sign
We don't know yet but 3 makes sense.How many episodes are they planning till the end of the story?
This is hard to say IMO because the next episode for part 2 could be a huge open world on nextgen. Or probably will be.
Summons should be voiced. For grunt fights, I want to hear Ifrit yell at Cloud "You summoned me from hell for THIS?!"
This is hard to say IMO because the next episode for part 2 could be a huge open world on nextgen. Or probably will be.
It could go over the bulk of the story with its own climactic half-way point. We shall see. That one will probably get more DLC.
Yes, but we can exclude 2, because there's 90% of the original game left and they Said they wanted to expand. 3 parts with small expansions is possible, but i agree with planet the way they are expanding makes 4 games more likely.This is hard to say IMO because the next episode for part 2 could be a huge open world on nextgen. Or probably will be.
It could go over the bulk of the story with its own climactic half-way point. We shall see. That one will probably get more DLC.
I hadn't really thought about that. Have they given any hints about how they might handle the overworld? A true open world?
Some parts could be smaller, some parts omitted, some parts changed. Yuffie and Vincent will appear in a more focused way, they'll appear more to the point. We do not need a 15 hour forgotten forest dungeon and Midgar will be the biggest city in the world likely. Perhaps even open-ish.Yes, but we can exclude 2, because there's 90% of the original game left and they Said they wanted to expand. 3 parts with small expansions is possible, but i agree with planet the way they are expanding makes 4 games more likely.
The only hint I can imagine at the moment in a public way is the Versus XIII / XV gameplay. Nomura was director once and had plans. It will likely be to the scale we see the remake now. And not small characters in an overworld.I hadn't really thought about that. Have they given any hints about how they might handle the overworld? A true open world?
City of Ancients would be a huge swath. I could see ending before the prison after Gold Saucer as it would include Kalm, fort confirm, Junon (which can be fleshed out heavy), mountain to old coral storyline and obviously Gold Saucer. Midgar itself isn't too long besides the Shinra building so a lot of added content is going well have to pad the length. Replaying now on PC and surprised at how fast it's all moving, no real break between the reactors and sector 5The new Final Fantasy VII expanded universe is everything I didn't know I wanted or needed.
If they can successfully forge complete games out of these events (the first game being Midgar, the second game being to the City of Ancients, and so forth), then I will be fine waiting twenty years for each installment.
Fair enough. I actually thought I edited this in my post, but yeah, one of my biggest problems with XII (apart from the wasted potential in plot and characters as a whole) was how dungeon-like everything felt. The actual vistas were good, but the zones felt too restricting and way filled with halls (not to mention the flying balls signaling the beginning of other zones) and I sadly never truly felt I was walking through a continent as much as I should have. There was no place for a rest, or true exploration.I just really don't see any value to zones. If there's no clear delineation between dungeons and the overworld then dungeons are meaningless, and that's basically what happened in every single modern Tales game and FFXII. It's just hours and hours and hours of drudging through areas that all look and feel identically to each other, and the entire world is just endless highways and hallways.
There are some things I'm never going to come around on, I'm afraid. Zones are simply an inferior way of designing a world.
City of Ancients would be a huge swath. I could see ending before the prison after Gold Saucer as it would include Kalm, fort confirm, Junon (which can be fleshed out heavy), mountain to old coral storyline and obviously Gold Saucer. Midgar itself isn't too long besides the Shinra building so a lot of added content is going well have to pad the length.
Temple of the Ancients would be right around the 60% mark of the story, with a nice cliffhanger at the end, too.I think the Tiny Bronco crashing after Rocket Town is the most logical place to cut off an episode, since the City of the Ancients is way way too far into the story.
Temple of the Ancients would be right around the 60% mark of the story, with a nice cliffhanger at the end, too.
I agree, it needs to end at a huge point.Temple of the Ancients would be right around the 60% mark of the story, with a nice cliffhanger at the end, too.
Midgar is actually around 30% of the script. It's just condensed into short dungeons and cutscenes in quick successions. The rest of the game has like... running around the world map that makes playing through them much longer.Right. The problem is that Midgar is like the first 5% of the story so 55% of the game being condensed into one episode just seems unrealistic. They'd have to cut a ton of stuff to make it work.
Midgar is actually around 30% of the script. It's just condensed into short dungeons and cutscenes in quick successions. The rest of the game has like... running around the world map that makes playing through them much longer.
That's just it. They don't have to add anything to or cut anything from the rest of the game. Just add content density to Midgar.Script density and content density are two very different things, though. Midgar has a lot of talking, yes, but the rest of the game has more actual game to it.
I don't want stuff like the silly rail car area on Mt. Corel being cut just so Aeris can die quicker.
That's just it. They don't have to add anything to or cut anything from the rest of the game. Just add content density to Midgar.
What I am saying is them adding things to Midgar doesn't mean that they have add things to the rest of the game with the same proportion. It's not like one can stretch a 6 hours game into a 40 hours game just by upping the level of details and scale. They would add explorations, quests, minigames; things that don't exist in the original game.What I'm saying is that remaking the rest of the game at the same level of detail and scale as they are with the Midgar episode isn't feasible. Not if they want to do the ENTIRE FIRST HALF OF THE GAME in one episode. Things will have to be cut.
In the original, Midgar is much more content rich and clear in focus than the rest of the game. So part 1 being linear, and then the future games being a larger scope open world (less focused, less detail) like FFXV would make sense to me. On the other hand, cutting out all the filler of wandering around a blank world map and just sending you to the important locations in a linear fashion would be fine too, and the player wouldn't be missing out on much. "Wow, I can fly around this big empty world map" isn't the same magic trick that it used to be.What I'm saying is that remaking the rest of the game at the same level of detail and scale as they are with the Midgar episode isn't feasible. Not if they want to do the ENTIRE FIRST HALF OF THE GAME in one episode. Things will have to be cut.
In the original, Midgar is much more content rich and clear in focus than the rest of the game. So part 1 being linear, and then the future games being a larger scope open world (less focused, less detail) like FFXV would make sense to me. On the other hand, cutting out all the filler of wandering around a blank world map and just sending you to the important locations in a linear fashion would be fine too, and the player wouldn't be missing out on much. "Wow, I can fly around this big empty world map" isn't the same magic trick that it used to be.
Still works on me :P"Wow, I can fly around this big empty world map" isn't the same magic trick that it used to be.
I'd like to see, at the end of Midgar that the party continues on to Kalm with Cloud on the motorcycle and everyone else still piled into the little blue pickup truck.I'm telling y'all: don't sleep on the Wutai War being the end of the second game. No real flying until game 3. I expect vehicle travel in game 2. I can see the Tiny Bronco being a boat again. As far as zones go, I don't expect the FF XII-style zones. I expect more like FFXV but more linear. Like if you try to go to the Chocobo Farm before Kalm, no new story dialog will happen but you can still go and hang out. I expect free traversal of the general area, sorta like the FF VII overworld but in 1:1 scale.
I think there' a better execution of that linearity than XIII, especially with a pre plotted story with beats and locations to draw upon, but this is all hypothetical.I honestly disagree. Having a world map helps establish a sense of location and scale that an FFXIII-style "you're just here now because the plot says you need to be" progression of isolated linear "levels" completely lacks.
You're predicting that they'd alter the story so the Wutai War hasn't ended yet? Wouldn't that have a lot of repercussions to the plot? Like, Sephiroth is explicitly famous and idolized by people (including child Cloud) because he's "the hero who ended the Wutai War".I'm telling y'all: don't sleep on the Wutai War being the end of the second game. No real flying until game 3. I expect vehicle travel in game 2. I can see the Tiny Bronco being a boat again. As far as zones go, I don't expect the FF XII-style zones. I expect more like FFXV but more linear. Like if you try to go to the Chocobo Farm before Kalm, no new story dialog will happen but you can still go and hang out. I expect free traversal of the general area, sorta like the FF VII overworld but in 1:1 scale.