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Overall maximum teraflops for next-gen launch consoles?

  • 8 teraflops

    Votes: 43 1.9%
  • 9 teraflops

    Votes: 56 2.4%
  • 12 teraflops

    Votes: 978 42.5%
  • 14 teraflops

    Votes: 525 22.8%
  • Team ALL THE WAY UP +14 teraflops

    Votes: 491 21.3%
  • 10 teraflops (because for some reason I put 9 instead of 10)

    Votes: 208 9.0%

  • Total voters
    2,301
Status
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Jroc

Banned
Jun 9, 2018
6,145
I think either Lockhart has to be PS5 level at a cheaper price, or Anaconda has to be beyond PS5 level at the same price as the PS5.

Having the PS5 sit between the two tiers might make it come across as the middle ground best value option.
 

vivftp

Member
Oct 29, 2017
19,781
I have to wonder how much of these leaks from both companies might also be misdirection if they're controlled leaks. If companies do engage in controlled leaks I have to imagine they might also engage in misdirection with some of those leaks to hide their true intent.
 

AegonSnake

Banned
Oct 25, 2017
9,566
I said 8 because I don't believe Lockhart being 4tf.
Lockhart 8 TF ,399
Ps5 12 tf 499
Anaconda 14tf 599
yep. 4tflops is only 2x more than the ps4. No one is doing that. 8 tflops with 15% Navi architectural improvements makes more sense.

But i think ms was going to release lockheart back when they assumed Sony was going for a $399 console. It's why phil was almost certain of making the most powerful console. Now that it's longer the case, it's possible he will just kill the$399 console and fight Sony on their turf.
 

Son Goku

Banned
Oct 31, 2017
4,332
Is it selfish to hope that both Microsoft and Sony release one high end console instead of having tiered options? I would love to see development this next gen be targeted towards one high end goal versus having to be stretched across a bunch of different benchmarks.
It's not selfish as it would be better for everyone eventually even if they decide to wait for price drops. It is however unrealistic at this point I think
 

Son Goku

Banned
Oct 31, 2017
4,332
yep. 4tflops is only 2x more than the ps4. No one is doing that. 8 tflops with 15% Navi architectural improvements makes more sense.

But i think ms was going to release lockheart back when they assumed Sony was going for a $399 console. It's why phil was almost certain of making the most powerful console. Now that it's longer the case, it's possible he will just kill the$399 console and fight Sony on their turf.
But Sony could still release a $399 console
 

Rooster

Member
Oct 27, 2017
107
Rumours and patents showing exotic memory setups and packaging techniques from both Sony and Microsoft. I expect both systems to be more expensive than people are hoping for.
 

Gamer17

Banned
Oct 30, 2017
9,399
yep. 4tflops is only 2x more than the ps4. No one is doing that. 8 tflops with 15% Navi architectural improvements makes more sense.

But i think ms was going to release lockheart back when they assumed Sony was going for a $399 console. It's why phil was almost certain of making the most powerful console. Now that it's longer the case, it's possible he will just kill the$399 console and fight Sony on their turf.
Too late to cancel part of whole project . But we also don't know the exact price of ps5. So many unknowns to make such bold move now
 
Oct 25, 2017
17,916
I think either Lockhart has to be PS5 level at a cheaper price, or Anaconda has to be beyond PS5 level at the same price as the PS5.

Having the PS5 sit between the two tiers might make it come across as the middle ground best value option.
I think PS5 landing comfortably in the middle is more likely than Lock being on par with PS5 and/or Snek being considerably stronger than PS5.

I think Snek being much stronger than PS5 is the least likely of them all.

I have to wonder how much of these leaks from both companies might also be misdirection if they're controlled leaks. If companies do engage in controlled leaks I have to imagine they might also engage in misdirection with some of those leaks to hide their true intent.
Oh, I'm sure they do. Sony even caught people off guard with that 8GB thing this gen. They keep stuff hidden and leak the truth with a bit of misdirection all the time.
 

GamingCJ

Member
Apr 14, 2019
1,907
I said 8 because I don't believe Lockhart being 4tf.
Lockhart 8 TF ,399
Ps5 12 tf 499
Anaconda 14tf 599
But you said 8 or 3. Don't sabotage my democracy!
Seriously though, I can absolutly see Option 8 happen. And yet I doubt many people would buy a weaker xbox Model, if they could get the PlayStation5, which will be the Premium Model for several years, for only $100 more.
 

SharpX68K

Member
Nov 10, 2017
10,519
Chicagoland
Nobody seems to expect Microsoft to have a console that beats PS5 specs by 40-45% in GPU, has a better RAM architecture and comes in $100 less, at the same point in time. Because that's exactly what Sony did to Microsoft in 2013.

Perhaps this time, the SSD in PS5 will be a bit of an anchor for price like Kinect was for XBone. Not that I think an SSD useless like Kinect was (an SSD is a game changer) but would work out the same in terms of price, if Xbox had better specs with a conventional HDD and SSD as an option (and built for it, but doesn't get saddled with it).

Or come up with some other way of just making a single physical Xbox console that is 40% more powerful than PS5 and $100 less.


Xbox Scarlett Family
High-end Anaconda $499 SSD/$399 HDD (both 16 TF)
Low/mid-range Lockhart $299 (8TF)
Inexpensive xCloud streaming console $199 (4TF, as it needs some compute)

PS5 $499 (12 TF)
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
i mean around the corner on a wide consumer adoption rate. 1080p, 4k ... what TV tech for home entertainment is around the corner?
:P
we already are dipping into DV/HDR games. We already have Atmos games. We have capability with VRR. I guess we need that hdmi 2.1 full support to tout the bandwidth? hmmmm .. im afraid 8k will be used for both companies as a tagline to represent the power capability.
 
OP
OP
Phoenix Splash
Mar 23, 2018
2,654
Neat video explaining Chiplets that's easy to understand.



-

This part is pretty cool! https://youtu.be/f-4hxNKvEY0?t=244

"AMD and Intel have both proposed solutions, their approaches are different, but they all revolve around breaking up the CPU into discrete 'chiplets' and connecting them together to form a sort of, 'Voltron CPU'.

Even if the 2020 consoles don't use them, I totally expect mid-gen upgraded refresh consoles to do so, because by 2023/2024, we may only still be on 5nm and not have reached 3nm for mass production, especially for hardware that would go into development in 2020.


(Quoted different post before edit :p)


I'm just gonna threadmark that video. It's been posted here like 5 times already LOL I still gotta watch it, though


Regarding the Epsilon leak, how many of you do actually believe it is likely now? I don't believe it but I'm curious. It's been re-posted constantly over the previous weeks so I've been noticing a, let's say, movement.
 
Nov 30, 2017
1,563
Just spent an hour reading through.

Thank you anex and all the other tech hardware guys (lots of people in here) that understand this and explain it here for the rest of us.

Looks like the big guys are battling to bring us great next gen machines and i cant wait to see what developers can do with it.
 

gofreak

Member
Oct 26, 2017
7,739
But the leaker gets the 2019 q2 "small reveal" info right.

Somone might be able to guess ray tracing + 8k upscale, but to get the date and the fact that it's a small reveal correct is far to specific to be a guess,

One of the problems with leaks and rumours is that sometimes someone who has legitimate information, can pass that info on with made up stuff to 'spice up' the rumour. Use credibility on one thing to pawn off other info that's completely baseless. I've seen it before on at least one occasion.

So, especially with paste bin or anonymous rumours, I'd subject everything to a smell test even if parts turn out to be true.
 

hmqgg

Member
Nov 1, 2017
221
The following patent is associated with Mark S. Grossman, lead GPU architect of Xbox

http://www.freepatentsonline.com/20180364944.pdf

HBMMS.png


Lots of good stuff on Variable Rate Shading coming from Mr. Grossman
http://www.freepatentsonline.com/20190005712.pdf
http://www.freepatentsonline.com/10152819.pdf

Texture filtering
http://www.freepatentsonline.com/WO2018151870A1.pdf

Depth-aware reprojection (for HMD)

http://www.freepatentsonline.com/10129523.pdf

Tile-based texture operations

http://www.freepatentsonline.com/8587602.pdf

He is a former AMD engineer, so you can find him on lots of cross-fire multi-GPU patents as well.

A tweet for some context


Nice to see someone found out what's Arden.
Hope Argalus to be decrypted soon ;)
 

Fafalada

Member
Oct 27, 2017
3,074
I think that is just GPU fill rate though, If you are rendering a small level vs some open world then that answer probably varies deepening on your LOD settings, what kind of antialiasing you may or may no longer need going to 4K etc etc.
There are too many variables to the question to give one answer.
Even if we start with assuming that game is 100% GPU limited (not really a common thing) and never bandwidth limited (even more rare), the specific setup of the rendering pipeline can vary the final number.
Some workloads are display resolution agnostic (eg. shadow-map generation) and while we can obviously scale them up proportionally, it's not 'needed' to get to 4k. Some things are GPU compute/fill agnostic so you in effect end up 'wasting' more cycles compared to the slower GPU. Also bandwidth use might not scale linearly with resolution, putting more/less pressure on the faster GPU, etc.
 

BitsandBytes

Member
Dec 16, 2017
4,576
The following patent is associated with Mark S. Grossman, lead GPU architect of Xbox

http://www.freepatentsonline.com/20180364944.pdf

HBMMS.png


Lots of good stuff on Variable Rate Shading coming from Mr. Grossman
http://www.freepatentsonline.com/20190005712.pdf
http://www.freepatentsonline.com/10152819.pdf

Texture filtering
http://www.freepatentsonline.com/WO2018151870A1.pdf

Depth-aware reprojection (for HMD)

http://www.freepatentsonline.com/10129523.pdf

Tile-based texture operations

http://www.freepatentsonline.com/8587602.pdf

He is a former AMD engineer, so you can find him on lots of cross-fire multi-GPU patents as well.

A tweet for some context


Interesting indeed. Have you seen the Scarlet leak over at B3D in the leaks thread? 8 pages of detailed and handwritten info of the Lockhart, Anaconda, devkit and xCloud.
 

Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
Rumours and patents showing exotic memory setups and packaging techniques from both Sony and Microsoft. I expect both systems to be more expensive than people are hoping for.

Patents don't mean much and at the end of the day the ram setup being spoken of for ps5 is actually EXACTLY what you'd use in an early devkit that using a vega 64, so who knows. Also that person's twitter...my god, clearly they have some technical knowledge but I remember less console war shit on the playground during the N64 days *shudder*. Chiplet is a different approach, not a better approach. It's not an HBM2 V. GDDR6 where it's clearly better and only thing holding it back is price. It's a different approach that has its benefits and drawbacks not automatically better performance
 

anexanhume

Member
Oct 25, 2017
12,914
Maryland
Nice to see someone found out what's Arden.
Hope Argalus to be decrypted soon ;)

Arden HBM confirmed? :)

Interesting indeed. Have you seen the Scarlet leak over at B3D in the leaks thread? 8 pages of detailed and handwritten info of the Lockhart, Anaconda, devkit and xCloud.
Not sure what you're referring to. Is it not in this thread?

https://forum.beyond3d.com/threads/...tion-with-a-technical-spin-2019.61027/page-65
 

thuway

Member
Oct 27, 2017
5,168
I actually don't think PS4 is going to have an SSD completely. Rather an SSDHD hybrid. Where slower parts of game are relegated to the HDD and faster parts to the SSD
 

AegonSnake

Banned
Oct 25, 2017
9,566
But Sony could still release a $399 console
Too late to cancel part of whole project . But we also don't know the exact price of ps5. So many unknowns to make such bold move now
Sony and MS are basically making the same console. if there is anyone that knows how much it costs it's MS. They know the TDP limits of an APU, the know how much its going to cost to put an SSD inside, they know what adding ray tracing cores would do to the cost.

and i dont think its too late. we are still a year and a half away. its not like last gen when sony announced their console only 8 months before launch. MS already has a powerful console, all they would have to do is throwaway the r&D on their backup which was going to dilute the mark and impact supplies.
 

Bradbatross

Member
Mar 17, 2018
14,232
The following patent is associated with Mark S. Grossman, lead GPU architect of Xbox

http://www.freepatentsonline.com/20180364944.pdf

HBMMS.png


Lots of good stuff on Variable Rate Shading coming from Mr. Grossman
http://www.freepatentsonline.com/20190005712.pdf
http://www.freepatentsonline.com/10152819.pdf

Texture filtering
http://www.freepatentsonline.com/WO2018151870A1.pdf

Depth-aware reprojection (for HMD)

http://www.freepatentsonline.com/10129523.pdf

Tile-based texture operations

http://www.freepatentsonline.com/8587602.pdf

He is a former AMD engineer, so you can find him on lots of cross-fire multi-GPU patents as well.

A tweet for some context

What does this stuff mean lol?
 
Oct 25, 2017
9,205
Isn't about if they can or not ...I think 100 dollars loss is too much ...but that just my opinion
Can I ask if is 100% true that Sony loss 70$ per console? There's some link?

It was said to be profitable after a PS Plus membership purchase and one new game sale. That's $60 to $70. So even at their lowest point as a corporation they took a decent loss at launch. No link right now.
 

Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
Interesting indeed. Have you seen the Scarlet leak over at B3D in the leaks thread? 8 pages of detailed and handwritten info of the Lockhart, Anaconda, devkit and xCloud.

To paraphrase they're very skeptical. Two cpu chiplets and 1 GPU chiplet makes no sense. Waste of die space and antithetical to how consoles are designed
 

vivftp

Member
Oct 29, 2017
19,781
To paraphrase they're very skeptical. Two cpu chiplets and 1 GPU chiplet makes no sense. Waste of die space and antithetical to how consoles are designed

I had once asked about dual CPU in the old thread. My reasoning was if Stadia can combine CPU/GPU/RAM from 2 single instances into a super instance then why can't chiplets let you do the same thing.
 

Bradwaung

Banned
Oct 27, 2017
136
I think Lockhart is going to be a 4tf streaming only box (it doesn't make sense to have a 1080p only console in 2020).
Anaconda is going to be as powerful as a 500€ console can be (unless MS is willing to take a loss on each sale --I hope they are--).
 

bsigg

Member
Oct 25, 2017
22,570
I think Lockhart is going to be a 4tf streaming only box (it doesn't make sense to have a 1080p only console in 2020).
Anaconda is going to be as powerful as a 500€ console can be (unless MS is willing to take a loss on each sale --I hope they are--).

You wouldn't need 4TF if it was streaming only.
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
Isn't about if they can or not ...I think 100 dollars loss is too much ...but that just my opinion
Can I ask if is 100% true that Sony loss 70$ per console? There's some link?

Just Google Eurogamer's article on it. It doesn't seem too unreasonable for Sony to add $30-$40 onto that figure for PS5. Especially when digital sales have increased by such a large percentage this gen.
 
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