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Overall maximum teraflops for next-gen launch consoles?

  • 8 teraflops

    Votes: 43 1.9%
  • 9 teraflops

    Votes: 56 2.4%
  • 12 teraflops

    Votes: 978 42.5%
  • 14 teraflops

    Votes: 525 22.8%
  • Team ALL THE WAY UP +14 teraflops

    Votes: 491 21.3%
  • 10 teraflops (because for some reason I put 9 instead of 10)

    Votes: 208 9.0%

  • Total voters
    2,301
Status
Not open for further replies.
Feb 10, 2018
17,534
Well it already has things going against since we not certain how many companies going put there games on the service day 1 .
Then compare to PS\MS\PC it can look pixelated and the others won't have to worry about that .
Then there is lag difference and it will be worst if we talking online.

Well we will have to see, whatever happens I will find the DFs with stadia/lockhart/ps5/anaconda interesting
 

DrKeo

Banned
Mar 3, 2019
2,600
Israel
IDK, I think the demo was more about future features of the Frostbite engine but it would be absolutely fantastic to see such a thing on consoles and not just on high end PCs.
In 2008 NVIDIA had shown this demo running on an 8800 GTX, a 0.345TF GPU:


DICE's solution looks much better, but if you can do that on an 8800 GTX, I guess that games which focus on character models like Detroit will probably be willing to invest the GPU time to render realistic hair. Funny enough, I have a feeling that FIFA's single player campaign, which most of the time only renders a few characters in a room, might be the first games to use this Frostbite feature :)
 
Last edited:

sleepr

Banned for misusing pronouns feature
Banned
Oct 30, 2017
2,965
Imagine the twist if Stadia not only holds up well against local machines but sometimes surpasses them for people with decent internet connections. The next couple years are going to be wild, IMO.

Stadia has the advantage - or so they claim - of being able to use multiple instances/resources to improve a game performance when needed. They're using a intel CPU, an AMD GPU, Linux OS and Vulkan API, it all sounds like a dream but, unless they are able to drastically reduce the input lag and improve the image quality I don't see the service being an immediate sucess with the gaming community.

I do think that PS5/XBX2 will be the last of their kind, the idea of having datacenters that can be updated every X years and use resources as needed sounds pretty amazing.
 

Deleted member 56784

User requested account closure
Banned
May 16, 2019
68
Shawn Layden said last year:" See you in next year." Every message Sony sends is well calculated and they are not acting on week for week basis.
The abscene of E3, the Wired article, heck I wouldn't rule out that they knew a Video from the investor conference would be posted.
So far they are feeding the invested Gamers and Journalists with tidbits of info, but not to an extent that the masses think PS5 is coming soon.
Every speculation we do with the information at hand is part of the marketing Plan to slowly rise awerness.

Why start with the mentioning of a fast SSD solution?
There could be a couple of reasons. How do you talk about next gen without giving away specs 15 months before launch? Talk about a feature which everyone understands and is a key diffentatior between current and next-gen.
Maybe they know that their solution is faster than MS. Maybe Sony wants to get this info into the minds of people, so it doesn't get drowned when all the other
specs are revealed.
https://www.legitreviews.com/phison-ps5016-e16-pcie-gen4-x4-demo-at-ces-2019_210110
".. As impressive as these results are from a 2TB SSD (CrystalDiskInfo was reading the capacity incorrectly), we were told it is just the beginning. Phison believes that they are going to be able to get up to around 4800 MB/s for sequential and 900,000 IOPS for Random 4K performance before this drive is ready for consumer use. Moving over to BiCS4 NAND Flash will help improve performance by 10% over BiCS3. Phison believes they can get about another 10% through firmware optimizations."


Ray Tracing:

I love Cerny smirey grin when ray tracing gets mentioned, never gets old.
sony-ps5-next-gen.jpg


They made a seperate Block just for Ray Tracing

https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/1589394
Knowledge of physically based shading, global illumination, or ray tracing



So the question still remains. Is the NAVI architecture better designed for RT? Or will there be dedicated hardware?
Maybe it is just a software implemantion after all.
Navi for PC will not have RT this year but could have in their next version. PS4 Pro also had Vega Tech in their customised Polaris Chip.

Maybe just maybe, and this totally lalaland, they could have licensed the tech from Imganination:
https://www.imgtec.com/news/press-r...nounces-ray-tracing-technology-for-licensing/
"London, UK; 9th May 2019 – Imagination Technologies announces its PowerVR Ray Tracing technology for licensing, enabling state-of-the-art realistic image rendering using light-modelling techniques to be integrated into graphics processing units (GPUs) across mobile, automotive, server and other markets. The technology is part of PowerVR's ongoing GPU roadmap which delivers optimal PPA (Power Performance Area) solutions."



Microsoft approach to its chip:
https://www.microsoft.com/en-us/Investor/events/FY-2019/Barclays-Global-Technology-Media-Spencer
"..The thing that's interesting for us as we roll forward is we're actually designing our next gen silicon in such a way that it works great for playing games in the cloud and also works very well for machine-learning and other non-entertainment workloads. So as a company like Microsoft, we can dual-purpose the silicon that we're putting in. We have a consumer user for that silicon and we'll have enterprise use for those blades as well.
It's all in our space around driving down cost to serve, and your cost to serve is made up by two things, how much was the hardware and how much time was that hardware monetized? So we can monetize that hardware over more cycles in the day, in the 24 hours, through game streaming and other things that needs CPU and GPU in the cloud, and we will drive down the cost to serve in our service.
So the design as we move forward is done hand-in-hand with the Azure silicon team. And I think that creates a real competitive advantage. If you look on the map of where Azure lives today on the planet, it lives really close to a lot of people who don't play our traditional games today. This is about global scale through the infrastructure that Azure has built and making sure that our silicon and the work that we're putting into those data centers is used for multiple uses inside of Microsoft."

There are two perspective to it: 1) Through dual purpose of the silicon they can maximize the Powertarget by offsetting the cost through the use in server farms. 2) Maybe they added stuff on silicon which is not usefull in creating the fastest Realtime 3d graphics possible but is nescessary for Azure workloads.
Pro and Contra Arguments: MS can bake DX12 features right on the silicon like they did with the OneX. Heat and Watts still exist.

Vega or Navi? If it is Vega, it should be a heavly customised one with some next gen features. This chip is still a good choice for servers.
751bd131-f556-4ae8-857b-bb30eee8a2ca.jpg


On the other Hand we got this slide as of late and personaly i beleive MS will also use NAVI:
AMD-CPU-GPU-Roadmap_Investor-Presentation_6.png


Thanks for reading
 

gundamkyoukai

Member
Oct 25, 2017
21,190
Stadia has the advantage - or so they claim - of being able to use multiple instances/resources to improve a game performance when needed. They're using a intel CPU, an AMD GPU, Linux OS and Vulkan API, it all sounds like a dream but, unless they are able to drastically reduce the input lag and improve the image quality I don't see the service being an immediate sucess with the gaming community.

I do think that PS5/XBX2 will be the last of their kind, the idea of having datacenters that can be updated every X years and use resources as needed sounds pretty amazing.

Nah we will most likely see local hardware at least for one more gen after PS5\XB2 .
They world is a big place for streaming to fully take over in 6 to 7 years
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
Stadia has the advantage - or so they claim - of being able to use multiple instances/resources to improve a game performance when needed. They're using a intel CPU, an AMD GPU, Linux OS and Vulkan API, it all sounds like a dream but, unless they are able to drastically reduce the input lag and improve the image quality I don't see the service being an immediate sucess with the gaming community.

I do think that PS5/XBX2 will be the last of their kind, the idea of having datacenters that can be updated every X years and use resources as needed sounds pretty amazing.

I've seen some of Google's tech talks. They claim to have a lot of that figured out and I tested Project Stream and it worked a lot better than I thought it would. They claim to have improved the process since then.
 
Feb 10, 2018
17,534
Shawn Layden said last year:" See you in next year." Every message Sony sends is well calculated and they are not acting on week for week basis.
The abscene of E3, the Wired article, heck I wouldn't rule out that they knew a Video from the investor conference would be posted.
So far they are feeding the invested Gamers and Journalists with tidbits of info, but not to an extent that the masses think PS5 is coming soon.
Every speculation we do with the information at hand is part of the marketing Plan to slowly rise awerness.

Why start with the mentioning of a fast SSD solution?
There could be a couple of reasons. How do you talk about next gen without giving away specs 15 months before launch? Talk about a feature which everyone understands and is a key diffentatior between current and next-gen.
Maybe they know that their solution is faster than MS. Maybe Sony wants to get this info into the minds of people, so it doesn't get drowned when all the other
specs are revealed.
https://www.legitreviews.com/phison-ps5016-e16-pcie-gen4-x4-demo-at-ces-2019_210110
".. As impressive as these results are from a 2TB SSD (CrystalDiskInfo was reading the capacity incorrectly), we were told it is just the beginning. Phison believes that they are going to be able to get up to around 4800 MB/s for sequential and 900,000 IOPS for Random 4K performance before this drive is ready for consumer use. Moving over to BiCS4 NAND Flash will help improve performance by 10% over BiCS3. Phison believes they can get about another 10% through firmware optimizations."


Ray Tracing:

I love Cerny smirey grin when ray tracing gets mentioned, never gets old.
sony-ps5-next-gen.jpg


They made a seperate Block just for Ray Tracing

https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/1589394
Knowledge of physically based shading, global illumination, or ray tracing



So the question still remains. Is the NAVI architecture better designed for RT? Or will there be dedicated hardware?
Maybe it is just a software implemantion after all.
Navi for PC will not have RT this year but could have in their next version. PS4 Pro also had Vega Tech in their customised Polaris Chip.

Maybe just maybe, and this totally lalaland, they could have licensed the tech from Imganination:
https://www.imgtec.com/news/press-r...nounces-ray-tracing-technology-for-licensing/
"London, UK; 9th May 2019 – Imagination Technologies announces its PowerVR Ray Tracing technology for licensing, enabling state-of-the-art realistic image rendering using light-modelling techniques to be integrated into graphics processing units (GPUs) across mobile, automotive, server and other markets. The technology is part of PowerVR's ongoing GPU roadmap which delivers optimal PPA (Power Performance Area) solutions."



Microsoft approach to its chip:
https://www.microsoft.com/en-us/Investor/events/FY-2019/Barclays-Global-Technology-Media-Spencer
"..The thing that's interesting for us as we roll forward is we're actually designing our next gen silicon in such a way that it works great for playing games in the cloud and also works very well for machine-learning and other non-entertainment workloads. So as a company like Microsoft, we can dual-purpose the silicon that we're putting in. We have a consumer user for that silicon and we'll have enterprise use for those blades as well.
It's all in our space around driving down cost to serve, and your cost to serve is made up by two things, how much was the hardware and how much time was that hardware monetized? So we can monetize that hardware over more cycles in the day, in the 24 hours, through game streaming and other things that needs CPU and GPU in the cloud, and we will drive down the cost to serve in our service.
So the design as we move forward is done hand-in-hand with the Azure silicon team. And I think that creates a real competitive advantage. If you look on the map of where Azure lives today on the planet, it lives really close to a lot of people who don't play our traditional games today. This is about global scale through the infrastructure that Azure has built and making sure that our silicon and the work that we're putting into those data centers is used for multiple uses inside of Microsoft."

There are two perspective to it: 1) Through dual purpose of the silicon they can maximize the Powertarget by offsetting the cost through the use in server farms. 2) Maybe they added stuff on silicon which is not usefull in creating the fastest Realtime 3d graphics possible but is nescessary for Azure workloads.
Pro and Contra Arguments: MS can bake DX12 features right on the silicon like they did with the OneX. Heat and Watts still exist.

Vega or Navi? If it is Vega, it should be a heavly customised one with some next gen features. This chip is still a good choice for servers.
751bd131-f556-4ae8-857b-bb30eee8a2ca.jpg


On the other Hand we got this slide as of late and personaly i beleive MS will also use NAVI:
AMD-CPU-GPU-Roadmap_Investor-Presentation_6.png


Thanks for reading


Did you forget to include this.....

 

Bosch

Banned
May 15, 2019
3,680
Something I want to see is if with stronger cpus consoles will push pc cpus to the boundaries...

I
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
In 2008 NVIDIA had shown this demo running on an 8800 GTX, a 0.345TF GPU:


DICE's solution looks much better, but if you can do that on an 8800 GTX, I guess that games which focus on character models like Detroit will probably be willing to invest the GPU time to render realistic hair. Funny enough, I have a feeling that FIFA's single player campaign, which most of the time only renders a few characters in a room, might be the first games to use this Frostbite feature :)


They did that on a 0.3TF card? How the hell did we miss this, this gen? thats amazing

Now imagine what a 10+TF PS5 can do!
 

sleepr

Banned for misusing pronouns feature
Banned
Oct 30, 2017
2,965
I've seen some of Google's tech talks. They claim to have a lot of that figured out and I tested Project Stream and it worked a lot better than I thought it would. They claim to have improved the process since then.

I only tried PS Now and it worked good for me but it's only 720p so it's a bit underwhelming in therms of IQ. Looking forward to try stadia and MS solution!

eternal-pirate-king damn Cerny gave a hint about ray tracing on that video and we completely missed it. Lol
 
Feb 10, 2018
17,534
I had no disingenous intentions with my post.
yeah I edited.
But that tweet is no indication that PS5 will have hardware tracing.
The guys reason don't even make sense, he presumes its hardware RT because we can we already do software? Wut... That makes no sense at all, just because we can do software RT now does not mean PS5 has hardware RT, makes no sense. PS5 could do RT via software too.
 
Feb 10, 2018
17,534
I only tried PS Now and it worked good for me but it's only 720p so it's a bit underwhelming in therms of IQ. Looking forward to try stadia and MS solution!

eternal-pirate-king damn Cerny gave a hint about ray tracing on that video and we completely missed it. Lol

Or maybe he was being honest, and Sony talking about raytracing is just marketing, ticking all the boxes.
A vega 56 can do raytracing.
 

Trieu

Member
Feb 22, 2019
1,774
It is a bit unrelated but given how close we are to Computex I feel like we didn't get enough leaks of Navi cards so far. Atleast not pictures of the PCB/cooler etc. which we often do get a couple of days (or a week or two) before launch events
 

gundamkyoukai

Member
Oct 25, 2017
21,190
Or maybe he was being honest, and Sony talking about raytracing is just marketing, ticking all the boxes.
A vega 56 can do raytracing.

Well yeah marketing is part of it but all tech guys know that RT is the future .
The question is only how good will it be this gen and how they doing to do it .
Yes it makes games looking better but it also cut down on work which is important to companies .
 

EGOMON

Member
Nov 5, 2017
924
Earth
https://www.resetera.com/threads/ps5-capcom's-jun-takeuchi-and-tekken-boss-katsuhiro-harada-share-their-impressions-and-expectations.118485/
posted the link to the article above but everyone ignored it lol.
anyway interesting details, Capcom wants to go in on next generation VR, Harada talks about how the ray tracing is more interesting to developers in terms of baking lighting rather than in game ray tracing, which was kind of what i guessed developers will do with ray tracing to be honest.
Everybody is busy proving each other wrong.
Anyway thanks for sharing this good read
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
https://www.resetera.com/threads/ps5-capcom's-jun-takeuchi-and-tekken-boss-katsuhiro-harada-share-their-impressions-and-expectations.118485/
posted the link to the article above but everyone ignored it lol.
anyway interesting details, Capcom wants to go in on next generation VR, Harada talks about how the ray tracing is more interesting to developers in terms of baking lighting rather than in game ray tracing, which was kind of what i guessed developers will do with ray tracing to be honest.

If the link isn't from pastebin it's not worth clicking, imo.
 

MrConbon210

Member
Oct 31, 2017
7,658
All this news is making my PS4 collect dust. Hard to play a game when I know that in a year I could be playing on my PS5 with improved load times and framerates.
 

modiz

Member
Oct 8, 2018
17,875
Well yeah marketing is part of it but all tech guys know that RT is the future .
The question is only how good will it be this gen and how they doing to do it .
Yes it makes games looking better but it also cut down on work which is important to companies .
Going by the new interviews it seems developers are more interested in the part of ray tracing that reduces the time lighting artists take than the in game improvements. Which is interesting, even though i expected that will be the focus of the ray tracing.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
yeah I edited.
But that tweet is no indication that PS5 will have hardware tracing.
The guys reason don't even make sense, he presumes its hardware RT because we can we already do software? Wut... That makes no sense at all, just because we can do software RT now does not mean PS5 has hardware RT, makes no sense. PS5 could do RT via software too.

Because you think he will say this is hardware raytracing, it would mean break an NDA, deleting the tweet is suspicious. And I am sure a ligthing artist of ND have an idea of the console architecture when you work on the same place than the ICE Team. You will be surprise when you will see hardware raytracing on the two consoles. I am sure when Mark Cerny or Microsoft engineer talked to dev, they asked a SSD and realtime hardware raytracing hardware.

This is the only way to be used in multiplatform title.

Edit: And raytracing has a huge impact on graphic pipeline, currently games are not only inefficient in raytracing because of memory incoherent access to data. But also because current gen games use ton's of different shaders and it means incoherent access to any shader effect. It means problem with GPU instruction cache trashing and cache miss. You need to redo your system shader to have only a few global shader and optimize your graphical assets for the new system...
 
Last edited:

anexanhume

Member
Oct 25, 2017
12,915
Maryland
Revisiting this rumor.

https://reddit.com/r/PS5/comments/bqy778/ps5_devkit_pcb_specs_from_oqa/

The poster calls out VRMs and a controller thinking they are for the memory, but the controller in question is actually used for Vcore on some Nvidia graphics cards. Likewise the VRM stages are 70A monsters. The controller is a dead giveaway as it's a 10-phase controller. Memory gets a couple phases at most. The central question is whether their misunderstanding is an oversight in constructing a fake rumor, or genuine lack of understanding given they're not intimately familiar with power delivery. I'm more inclined to the latter, and think this wrinkle makes the rumor more interesting.

I also did an anagram search to try and make sense of the username, but nothing came up. Does anyone know of a good shift cipher decoder?
 
Last edited:

sncvsrtoip

Banned
Apr 18, 2019
2,773
Going by the new interviews it seems developers are more interested in the part of ray tracing that reduces the time lighting artists take than the in game improvements. Which is interesting, even though i expected that will be the focus of the ray tracing.
This can imply that rt in next sony is too slow for real time usage.
 
Last edited:

elenarie

Game Developer
Verified
Jun 10, 2018
9,855
Two weeks until teams start flying out to E3. Hopefully things won't leak until then, always ruins the surprises.
 

gundamkyoukai

Member
Oct 25, 2017
21,190
Going by the new interviews it seems developers are more interested in the part of ray tracing that reduces the time lighting artists take than the in game improvements. Which is interesting, even though i expected that will be the focus of the ray tracing.

With games taking longer and getting more expensive to make it make sense .
Any thing that can save on time and money going to be welcome by devs and the higher ups .
We already seeing more of this in other tech aspects also .
This up coming gen tech wise there a lot of interesting things up coming but it also going to be easier than ever to carry over tech .

This can imply that rt in next sony is too slow for real time usage.

How did you even get that idea from that interview ??
 
Feb 10, 2018
17,534
Because you think he will say this is hardware raytracing, it would mean break an NDA, deleting the tweet is suspicious. And I am sure a ligthing artist of ND have an idea of the console architecture when you work on the same place than the ICE Team. You will be surprise when you will see hardware raytracing on the two consoles. I am sure when Mark Cerny or Microsoft engineer talked to dev, they asked a SSD and realtime hardware raytracing hardware.

This is the only way to be used in multiplatform title.

Edit: And raytracing has a huge impact on graphic pipeline, currently games are not only inefficient in raytracing because of memory incoherent access to data. But also because current system use ton's of different shaders and it means incoherent access to any shader effect. It means problem with instruction cache trashing and cache miss. You need to redo your system shader to have only a few global shader and optimize your graphical assets for the new system...

What are you talking about, the tweets were not deleted.
He said its not a comfirmation, it means nothing, it's just his opinion, which does not make sense.
But you're free to believe in conspiracy theories.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
What are you talking about, the tweets were not deleted.
He said its not a comfirmation, it means nothing, it's just his opinion, which does not make sense.
But you're free to believe in conspiracy theories.

If he deleted the tweet it would have been suspicious.

Do you know working in the same place than Naughty Dog there is one of the biggest R&D group of Sony the ICE team... This is not conspiracy, they did many tools for PS3/PS4 and so on and they are one of the first group to have an hand on new hardware. I think we will have hardware raytracing on Scarlett family and PS5.

Edit:
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group. The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.
 

Chamber

Member
Oct 25, 2017
5,279
Truth is the first thing people going to notice about cross gen games are the loading .
Games that target 30fps could end up like Shadow of Mordor ports for PS3\360 if they really using the power of next gen .

Right, Cyberpunk 2077 ran at 1080p/30 on a GTX 1080 TI last year. Even with optimization, that's not going to be pretty on PS4/XB1.
 

Chettlar

Member
Oct 25, 2017
13,604
All this news is making my PS4 collect dust. Hard to play a game when I know that in a year I could be playing on my PS5 with improved load times and framerates.

if that's the case I'd almost recommend selling it now, but I guess it depends on what kind of PS4 you have. If the PS5 is BC, the value of PS4's is going to drop pretty dramatically.
 
Feb 10, 2018
17,534
If he deleted the tweet it would have been suspicious.

Do you know working in the same place than Naughty Dog there is one of the biggest R&D group of Sony the ICE team... This is not conspiracy, they did many tools for PS3/PS4 and so on and they are one of the first group to have an hand on new hardware. I think we will have hardware raytracing on Scarlett family and PS5.

If he didn't delete the tweet why even bring it up?

It is a conspiracy if he's saying that it's just his opinion.
It's more reliable to go by what he actually said then your speculation.
 

Fastidioso

Banned
Nov 3, 2017
3,101
I think the Xbox One X is a major tease on Xbox's part, just showing what they are now available to do, hardware-wise. I think the X1X showed us that Microsoft isn't here to mess around anymore.



I think back then we were on a much more level playing ground. However, with the lackluster PS4 Pro and the Xbox One X, I think Xbox is really going to blow us away with what they are able to do with their new console. Not that PS5 will be weak, just more so that Xbox isn't ready to lose the title of having the most powerful console out on the market.
A console with an RX 480 inside in 2016 at 399 it's lackluster. Meanwhile the counterpart needed an year more and an higher price point to beat that.
Ps4 pro could like or less but it seems the exact contrary of a lackluster hardware.
 
Last edited:

AegonSnake

Banned
Oct 25, 2017
9,566
Microsoft approach to its chip:
https://www.microsoft.com/en-us/Investor/events/FY-2019/Barclays-Global-Technology-Media-Spencer
"..The thing that's interesting for us as we roll forward is we're actually designing our next gen silicon in such a way that it works great for playing games in the cloud and also works very well for machine-learning and other non-entertainment workloads. So as a company like Microsoft, we can dual-purpose the silicon that we're putting in. We have a consumer user for that silicon and we'll have enterprise use for those blades as well.
It's all in our space around driving down cost to serve, and your cost to serve is made up by two things, how much was the hardware and how much time was that hardware monetized? So we can monetize that hardware over more cycles in the day, in the 24 hours, through game streaming and other things that needs CPU and GPU in the cloud, and we will drive down the cost to serve in our service.
So the design as we move forward is done hand-in-hand with the Azure silicon team. And I think that creates a real competitive advantage. If you look on the map of where Azure lives today on the planet, it lives really close to a lot of people who don't play our traditional games today. This is about global scale through the infrastructure that Azure has built and making sure that our silicon and the work that we're putting into those data centers is used for multiple uses inside of Microsoft."

There are two perspective to it: 1) Through dual purpose of the silicon they can maximize the Powertarget by offsetting the cost through the use in server farms. 2) Maybe they added stuff on silicon which is not usefull in creating the fastest Realtime 3d graphics possible but is nescessary for Azure workloads.
Pro and Contra Arguments: MS can bake DX12 features right on the silicon like they did with the OneX. Heat and Watts still exist.

Vega or Navi? If it is Vega, it should be a heavly customised one with some next gen features. This chip is still a good choice for servers.
751bd131-f556-4ae8-857b-bb30eee8a2ca.jpg


On the other Hand we got this slide as of late and personaly i beleive MS will also use NAVI:
AMD-CPU-GPU-Roadmap_Investor-Presentation_6.png


Thanks for reading
great post. these two screenshots here lead credence to the rumor that the next xbox is Vega based. we have been hearing a lot of rumors about MS investing in AI or machine learning and using the cloud and i think they will use that over 7nm Navi Cloud gaming chip for that reason alone.
 
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