You could have 2 back to back babies
Leaks have always suggested 20gb for games and 4gb for os.i haven't seen a rumor with 6 for osI was thinking about that 4chan rumor from a few days ago, how possible is a 18gb gddr6 and 6gb ddr4 for OS (accounting for roughly 2x more OS memory requriements) as ram configuration? i dont trust that rumor but 18GB for games and 6gb for OS sounds like an interesting configuration, especially if the 18gb is used just for games.
4 GB for OS means little to no increase (with I assume lower speed than GDDR5), wouldnt they rather add some more ram for more features (high res streaming, additional online capabilities etc.)?Leaks have always suggested 20gb for games and 4gb for os.i haven't seen a rumor with 6 for os
Are you challenging me?
reddit leak said:8 core Zen 2, clocked at 3.2Ghz.
Custom Navi GPU, 56CU, 1.8Ghz, 12.9TF. RT is hardware based, co engineered by AMD and Sony. (They believe the RT hardware is the basis for the rumour that Navi was built for Sony)
24GB RAM (Type or bandwidth wasn't mentioned)
Custom embeded Solid State solution paired with HDD.
There WAS a meeting? How do you know? And what's that pic from?This is pretty much exactly what I was expecting, and makes the most sense with what we know about the upcoming tech.
There is no way to incorporate a SSD with a high enough capacity at a good speed for next gen games with a reasonably priced console. So previously in this thread I said I think the only way to do it is to have an SSD cache, but the benefit is you can stick it on the board with custom interconnects making it super duper fast - so in some ways it would be better than a straight off the shelf SSD - gives the potential to essentially use it as slower RAM which could be great.
TF is what I would expect, team 8TF are smoking some disappointing crack. 56CU is probably a 64CU chiplet with 8CU disabled for yield reasons - very similar to what they did with the PS4. Either that or the remaining space of the 8CU is instead filled with the RT tech, though that could be a separate chiplet.
RAM - again what would be necessary for a generational leap, remember this is only 2X the XBX.
Those specs at $500 is going to be a very compelling (but realistic) machine, and one that is worthy of carrying a new generation.
EDIT:
I think there was a meeting, this might be legit.
I really hope it's not some weird custom SSD + HDD solution. Just give us a straight up SSD (m.2 style) drive that's easily upgradable. Also, not having a 2.5" drive means it can be physically smaller (cooler too?).
I hope they also make a version with no optical drive. A completely solid state PlayStation would have a really nice "next gen" feel to it.
If that is true, I wonder if MS goes with a heavily modified GPU to take advantage of Direct X ray tracing.This is pretty much exactly what I was expecting, and makes the most sense with what we know about the upcoming tech.
There is no way to incorporate a SSD with a high enough capacity at a good speed for next gen games with a reasonably priced console. So previously in this thread I said I think the only way to do it is to have an SSD cache, but the benefit is you can stick it on the board with custom interconnects making it super duper fast - so in some ways it would be better than a straight off the shelf SSD - gives the potential to essentially use it as slower RAM which could be great.
TF is what I would expect, team 8TF are smoking some disappointing crack. 56CU is probably a 64CU chiplet with 8CU disabled for yield reasons - very similar to what they did with the PS4. Either that or the remaining space of the 8CU is instead filled with the RT tech, though that could be a separate chiplet.
RAM - again what would be necessary for a generational leap, remember this is only 2X the XBX.
Those specs at $500 is going to be a very compelling (but realistic) machine, and one that is worthy of carrying a new generation.
EDIT:
I think there was a meeting, this might be legit.
what in here proves exactly that it was:
I really hope it's not some weird custom SSD + HDD solution. Just give us a straight up SSD (m.2 style) drive that's easily upgradable. Also, not having a 2.5" drive means it can be physically smaller (cooler too?).
what in here proves exactly that it was:
A: a real meeting with sony
B: dev kit information was taled about in there.
like, this picture could have been taken basically anywhere.
According to the Exif data from that picture, it was taken on April 17 2019 (one day after the wired article). But that can be edited. Unfortunately there are no GPS coordinates, lol.
of course they make sense, we already know a lot about the next gen target so that anyone can fake that.If you're asking for incontrovertible proof you're never going to get it. Let's just say that there are a couple of things about this that add up - both with the details and the meeting.
Take it or leave it, we'll see next year...
If you're asking for incontrovertible proof you're never going to get it. Let's just say that there are a couple of things about this that add up - both with the details and the meeting.
Take it or leave it, we'll see next year...
Personally my expectations for PS5 is far south of most folks here (expecting similar specs to Stadia).
what in here proves exactly that it was:
A: a real meeting with sony
B: dev kit information was talked about in there.
like, this picture could have been taken basically anywhere.
Doesnt have sense to develope the RT hardware with AMD taking as a start point the custom development of the ID buffer?.Is an element that could be heavily involved as a buffer to calculate intersections.If you're asking for incontrovertible proof you're never going to get it. Let's just say that there are a couple of things about this that add up - both with the details and the meeting.
Take it or leave it, we'll see next year...
In the Doctor Avatar pic?.Well, there is part of a Sony sign in the background, someone has a swag bag that you can make out "Sony" on, and everyone seems to have badges with lanyards that say Sony on them. Maybe it's mostly photoshop, or maybe it's an unrelated Sony event, but it doesn't appear to just be a random pic.
i see what you mean, and considering some things in here this looks difficult to photoshop, so we confirmed one thing, that these are people in a sony building. we also have supposedly a time stamp in the image file directing to a day after the article went up like the poster said (however, as was mentioned these stuff can be altered).Well, there is part of a Sony sign in the background, someone has a swag bag that you can make out "Sony" on, and everyone seems to have badges with lanyards that say Sony on them. Maybe it's mostly photoshop, or maybe it's an unrelated Sony event, but it doesn't appear to just be a random pic.
Yep, just zoom in... lots of details. It's actually a pretty high quality pic.
i see what you mean, and considering some things in here this looks difficult to photoshop, so we confirmed one thing, that these are people in a sony building. we also have supposedly a time stamp in the image file directing to a day after the article went up like the poster said (however, as was mentioned these stuff can be altered).
The most probable reason Stadia is 10.7 TF is that it made itself future proof with a game available to be rendered with multiple GPUs.Same. I think there is a reason stadia is at 10.7 TF. Google surely must have had some idea what the TF performance of the next gen consoles is going to be and targeted that. My guess is between 10-11 TF.
In one curious moment, Harrison told viewers that Stadia games' effects and features could vary, should a game be rendered on multiple GPUs within Google's cloud system. This seems to imply that there will be an option to request more or less infrastructure dedicated to a single streamed game, but it's currently unclear whether that will cost developers or players more money to access those.
he didn't, that reddit user posted it an hour ago.But who took such a random pic....and how did doctor avatar get it?
zen 2 8 core 3.2Ghz clockWhat was the leaks from ps5 in supposed Sony meeting ? Any specs ??
What the fuck .that is toward upper level of gpu power I was expecting .ofcourse it could be fake as duck .he didn't, that reddit user posted it an hour ago.
zen 2 8 core 3.2Ghz clock
Navi GPU 1.8Ghz clock with 56CU for 12.9TF with hardware based ray tracing solution that is co developed between sony and AMD (the source for the "AMD are making Navi for Sony" rumors according to the post is the ray tracing).
24GB of unspecified ram
"Custom embeded Solid State solution paired with HDD"
of course it could be fake, the poster did provide two images from a supposed dev kit meeting that happened a day after the wired article went up as his proof:What the fuck .that is toward upper level of gpu power I was expecting .ofcourse it could be fake as duck .
Cautiously excited
Common its a random reddit post with 0 proof lmaoSo if hardware raytracing is sony exclusive with AMD, MS version will be software based ?
that would be the Xbox One X with its 6 TeraFlops GPU and 12GB GDDR5 memory.Please tell me that the #team2019 people were making this prediction in 2017...
Also, I've been super out of the loop, but which of the current gen consoles is the most powerful?
Assuming this is real (that you shouldnt assume because its a random reddit post), then yea because that hardware ray tracing is something that Sony and AMD partnered up to create rather than some built in ray tracing features in upcoming Navi chips.So if hardware raytracing is sony exclusive with AMD, MS version will be software based ?
Well, Klobrille already implied MS won't have any kind of hardware based raytracing and based on his second post they are going do a PR war, downplaying dedicated hardware raytracing in favor of a software solution.If that is true, I wonder if MS goes with a heavily modified GPU to take advantage of Direct X ray tracing.
Unless the joint venture doesn't stop AMD from offering the Sony+AMD Navi to be sold to MS.
Interesting . But software raytracing has been done since ps3 era .we shall wait and see rather than prejudging .Well, Klobrille already implied MS won't have any kind of hardware based raytracing and based on his second post they are going do a PR war, downplaying dedicated hardware raytracing in favor of a software solution.
https://www.resetera.com/threads/xb...plays-we-all-win.94058/page-344#post-20201579
https://www.resetera.com/threads/xb...plays-we-all-win.94058/page-345#post-20203441
I think there will be a new standalone version, but old PS4 game will be emulated [limited to checkerboarded 4K30].
yea, that does read like MS would rather just use their API without specialized RT hardware acceleration. that might mean that if sony really do opt for hardware ray tracing, they will probably be less powerful than the competition in raw performance, i wonder how that would be even'd out.Well, Klobrille already implied MS won't have any kind of hardware based raytracing and based on his second post they are going do a PR war, downplaying dedicated hardware raytracing in favor of a software solution.
https://www.resetera.com/threads/xb...plays-we-all-win.94058/page-344#post-20201579
https://www.resetera.com/threads/xb...plays-we-all-win.94058/page-345#post-20203441
I disagree, i think you could just patch them to PS5 version, but a PS5 disc will already include the update.I think there will be a new standalone version, but old PS4 game will be emulated [limited to checkerboarded 4K30].
That there is no dedicated RT hardware it does not mean it is software based RT. AMD Async Compute may good enough to support the planned RT use cases. Especially if AMD has adapted DXR in their microcode implementation. There is no law you have to have RT fixed hardware. A very good example is the demo that ran on the Vega 56 though we don't know resolution and frame rate the demo run with.Interesting . But software raytracing has been done since ps3 era .we shall wait and see rather than prejudging .
My guess is that the 3000 series is going to be similar to the 1000 series, a Tick. Pascal didn't improve much, it was basically Maxwell on a 16nm node. Turing was a huge architectural change, my guess is that the 3000 series will be Turing on a 7nm node with a new name (just like 16nm Maxwell was called Pascal).Oh absolutely -- It's something very much on my mind. Will nvidia use the extra space / transistor density to increase the number of RT cores, or otherwise.
That's software RT :)That there is no dedicated RT hardware it does not mean it is software based RT. AMD Async Compute may good enough to support the planned RT use cases. Especially if AMD has adapted DXR in their microcode implementation. There is no law you have to have RT fixed hardware. A very good example is the demo that ran on the Vega 56 though we don't know resolution and frame rate the demo run with.
It can be used basiclly just for ray-tracing but ray-tracing has other uses like ai path finding, ai line of vision, sound wave bouncing or hit detection.From what I understand (correct me if I'm wrong), the RT cores used in the RTX are not specifically 'ray-tracing cores', but just cores designed to do a shitload of small calculations, which is what ray-tracing requires. I wanted to know, is there anything else that type of core is good at, that it could be used for when ray-tracing isn't used?
If this turns out to be true, consider me shocked, because I always expected MS to go for a specialized hardware solution while Sony doesn't.Well, Klobrille already implied MS won't have any kind of hardware based raytracing and based on his second post they are going do a PR war, downplaying dedicated hardware raytracing in favor of a software solution.
https://www.resetera.com/threads/xb...plays-we-all-win.94058/page-344#post-20201579
https://www.resetera.com/threads/xb...plays-we-all-win.94058/page-345#post-20203441
I meant dedicated hardware cores for RT to assist with the software side of things.That there is no dedicated RT hardware it does mean it is software based RT. AMD Async Compute may good enough to support the planned RT use cases. Especially if AMD has adapted in their microcode implementation. There is no law you have to have RT fixed hardware. A very good example is the demo that ran on the Vega 56 though we don't know resolution and frame rate the demo run with.
I will say this again, unless proven otherwise this is just a reddit post that have yet to provide any major proof for its claims other than pictures from a supposed event, so dont go in expecting such a high end device just to be disappointed when it ends up being false. I am staying with 11TF for now.
The picture of the event makes zero sense. No PS5 event would have Sony branding plastered all over but no PlayStation branding anywhere to be found.
If this turns out to be true, consider me shocked, because I always expected MS to go for a specialized hardware solution while Sony doesn't.
Dont you think that 13 TF and RT hardware is too good to be true
For now raytracing for me is a marketing word untill I see real difference between the two version .so for now higher TF .Anaconda ~14tflops + software based ray-tracing
PS5 ~13tflops + hardware based ray-tracing
Which one do you prefer?