We might get a mighty Nintendo feast this year. YummySwitch pro, BotW2, Splatoon content, and DP remakes would already make 2021 a knockout year for me
We might get a mighty Nintendo feast this year. YummySwitch pro, BotW2, Splatoon content, and DP remakes would already make 2021 a knockout year for me
for some reason I thought I typed global launch not release but I do think it'd get atleast an eshop release everywhere but its also not something I'd see them giving priority for a global launch sadlyI feel at worst NoA will just release it digitally again. Might even rely of NoE to do the localisation.
To be fair, Mario Kart 8 is a 2014 game, you can't really compare them :DCrash Team Racing makes so many things better than MK that is quite embarrasing for the poor Mario
/hot take
Q7: Thirty years have passed since Famicom Tantei Club (Famicom Detective Club; direct translation of the Japanese title) was released in Japan for the Family Computer Disk System, and its excellent production and script still resonate with people today. I would like Nintendo to be constantly creating long-form games like this. Is the current Nintendo still capable of creating games in this sort of "adventure game" genre? Please tell us about the development framework for each game genre, and about your communication with international developers.
Takahashi:
Nintendo's software development system is made up of several thousand people around the world, if we include both our internal developers and the second-party creators who assist us with software development. So, all kinds of games are being made by all sorts of producers. Each producer is a specialist in some fields and not in others, but there are also times when they don't just stick to their specialization and challenge themselves as a team to try and create titles in genres outside of their specialties. We would like our diverse development teams to create in any genre of game. We plan to continuously challenge ourselves to create new IP, while also valuing the IP we have created up to now.
Additionally, our development staff includes many people from other countries who can speak Japanese, as well as many bilinguals. We also sometimes use interpreters. When we are communicating face-to-face, we use Japanese or English. This is true for all of Nintendo, not just in software development.
Miyamoto:
Thank you for such an encouraging question. We, too, want to create titles we can still be proud of after 10 years. We're sometimes accused of working only within established series, but many of those series have been going for 30 years and are now part of our brand. We also want to create new titles that will become the first of a new series, and we are always working hard toward that.
As for adventure games, I've made a lot of them, starting back with Famicom Mukashibanashi: Shin Onigashima (Famicom Tales: New Demon Island; direct translation of the Japanese title), but the environment for production is more demanding these days. Games today are localized in 10 or more languages, so the cost of localizing the voicing and script for an adventure game (which generally has a great deal of text) is enormous. Plus, compared to an older gamer like me, I feel that younger gamers tend to have less of an interest in that genre. That said, adventure game mechanics are still fun, and Capcom's Ace Attorney series and Level-5's Professor Layton series make good use of them. So, I don't give up hope yet, but please understand that it's challenging to actively make them for the mainstream market.
Our collaboration outside of Japan is 30 years strong, and we have staff who specialize in communicating with developers in other countries. I too often work with companies in other countries. The new Luigi's Mansion 3 was also developed with a company outside of Japan (Next Level Games Inc.). Over the years, we have built a global software development framework. I have felt Nintendo becoming more global in recent years. The number of people from outside of Japan working at Nintendo's headquarters has increased considerably, and we get to know each other over lunch and so on.
Apparently, they didn't update the placeholder date, which is set to December 31, 2020.
BotW 2 could release in December and it would still be my most played game of the year.What do you all predict will be your most played game that releases in 2021? Mine will most likely be Monster Hunter Rise. I would say BotW2 but that will probably be released too late in the year to lead the pack.
Probably F-Zero.What do you all predict will be your most played game that releases in 2021? Mine will most likely be Monster Hunter Rise. I would say BotW2 but that will probably be released too late in the year to lead the pack.
To be fair though, maybe they had some ideas during development of Splatoon 2 or the DLC that they looked at and decided it was big enough to branch off into its own game. There's sort of precedent for that with Captain Road's Treasure Tracker. Or hell, it could be something as simple as designing something like the skate park and throwing around ideas for a Splatoon skating game. You're right that I doubt they sat down with the intention to figure out what sort of spinoff they could make, but I don't think it's unreasonable to imagine that ideas could have popped up naturally that led to the development of a spinoff.Anything's possible, but I think people are assuming too much when it comes to Splatoon. The second game came out only two years after the first solely because of the transition plan from Wii U to Switch, and shouldn't be used as a yardstick to expect another sequel to launch any time soon, particularly on the same system as Splatoon 2.
As for a spin-off, I think what most people conceive as the motivation for a spin-off -- taking the setting and characters and adapting them to new gameplay mechanics -- runs a bit counter to the way Nintendo thinks about its franchises and especially Splatoon. The squids and the world were made as a justification/backdrop for the mechanic of shooting and swimming around in paint. A Splatoon spin-off will only happen if a team is prototyping something and then decides they can spice it up by adding the Splatoon IP. I don't think they have anyone sitting down right now drafting ideas for "Splatoon spinoff 2021."
Also Animal Crossing people make Happy Home designer which is a spin-off and I think they made Animal Crossing Amiibo Festival (not sure on this one), so there's precedent within the AC/Splatoon group already.To be fair though, maybe they had some ideas during development of Splatoon 2 or the DLC that they looked at and decided it was big enough to branch off into its own game. There's sort of precedent for that with Captain Road's Treasure Tracker. Or hell, it could be something as simple as designing something like the skate park and throwing around ideas for a Splatoon skating game. You're right that I doubt they sat down with the intention to figure out what sort of spinoff they could make, but I don't think it's unreasonable to imagine that ideas could have popped up naturally that led to the development of a spinoff.
If thats what it takes to get LK back I'll take it!Plot twist: the EPD DK game happening is actually Mario Odyssey 2 where he visits various Donkey Kong Countries and can posses all of the Kongs.
Even Lanky Kong. Especially Lanky Kong.
Didn't we hear that Nintendo are making mobile games less of a priority? My assumption was that we wouldn't get any new apps and they would just keep supporting the existing ones, but we'll see. If we got any more of them Zelda would probably be first in line.Something no one has talked about is a Zelda mobile game coming this year.
Plot twist: the EPD DK game happening is actually Mario Odyssey 2 where he visits various Donkey Kong Countries and can posses all of the Kongs.
Even Lanky Kong. Especially Lanky Kong.
The. Worst. Timeline.
Hmm. I mean I wouldn't complain if they didn't do mobile games lol.Didn't we hear that Nintendo are making mobile games less of a priority? My assumption was that we wouldn't get any new apps and they would just keep supporting the existing ones, but we'll see. If we got any more of them Zelda would probably be first in line.
Living out your nightmare lolLet me guess. You don't actually play as Mario. Instead Mini Mario toy robots with Cappy on.
And it's not the real DK character that he possesses. It's the Mini versions of them.
And it's not actually made by EPD at all. It's made by NST.
We're getting another god damn Mario vs DK game, aren't we. Man I can't get rid off this awful disease of DK pessimism...
You know what? Yeah, it's a new year; i'll be totally transparent about the Donkey Kong stuff; why not.
[Hidden content]
That's fair, but I think i'll just hide the relevant part, and leave this note, for the Soup writers and YouTubers who cover Nintendo rumors: go home and find your revenue source somewhere else please! :)
If Splatoon spin off is made by EPD (which it would totally be), it would be made by EPD5!
Partner Showcases are very explicitly for third parties, not second-party development partners. Only a true outside collaboration like Cadence of Hyrule would be viable for a Partner Showcase.OMG
We could see the next Fire Emblem game as early as the next Partners Showcase as it's developed by Intelligent Systems, which is not owned by Nintendo
At this point it barely matters anymore. We got Hyrule Warriors news, Buddy Mission BOND announcement, Part Time UFO (Switch version is published by Nintendo) and Boxing Fit 2 (announcement or news, forgot) in Partner Directs.Partner Showcases are very explicitly for third parties, not second-party development partners. Only a true outside collaboration like Cadence of Hyrule would be viable for a Partner Showcase.
Partner Showcases are very explicitly for third parties, not second-party development partners. Only a true outside collaboration like Cadence of Hyrule would be viable for a Partner Showcase.
HAL was in the last Partner Showcase for Part Time UFO.Partner Showcases are very explicitly for third parties, not second-party development partners. Only a true outside collaboration like Cadence of Hyrule would be viable for a Partner Showcase.
I would like another Slay The Spire in a Nintendo character style. Or just bigger budget/production.What indie series would you like to see given a higher budget and Nintendo licensing/overview?
And answers other than like "Hollow Knight Metroid" or "Hades Zelda." Hyrule of Cadence is interesting because of its unique genre implementation.
I said this a few days ago. Image and Form doing a Steamworld Heist, but for Metroid. They make Steamworld Dig (which is their Metroidvania) and I love it. Steamworld Heist is different though. It's a 2D turn based tactics shooter type of game. I think it would crossover very well with Metroid.What indie series would you like to see given a higher budget and Nintendo licensing/overview?
And answers other than like "Hollow Knight Metroid" or "Hades Zelda." Hyrule of Cadence is interesting because of its unique genre implementation.
At this point it barely matters anymore. We got Hyrule Warriors news, Buddy Mission BOND announcement, Part Time UFO (Switch version is published by Nintendo) and Boxing Fit 2 (announcement or news, forgot) in Partner Directs.
Not that I expect a Fire Emblem announcement in a Partner though. They would rather announce it on Youtube and Twitter rather than in a Partner Direct imo. But at this point it's not clear what can or what can't be shown at a Partner Direct, apart from Nintendo owned studios' games. Many first party games have been shown in Partner Directs.
Age of Calamity is certainly the odd one out. Those other two games are non-Nintendo IPs; Part Time UFO was originally published under HAL's explicit "non-Nintendo stuff" HAL Egg brand. AoC was just an update though, not an announcement.Age of Calamity, Part Time UFO and Buddy Mission BOND were in the last one.
Let me guess. You don't actually play as Mario. Instead Mini Mario toy robots with Cappy on.
And it's not the real DK character that he possesses. It's the Mini versions of them.
And it's not actually made by EPD at all. It's made by NST.
We're getting another god damn Mario vs DK game, aren't we. Man I can't get rid off this awful disease of DK pessimism...
Age of Calamity is certainly the odd one out. Those other two games are non-Nintendo IPs; Part Time UFO was originally published under HAL's explicit "non-Nintendo stuff" HAL Egg brand. AoC was just an update though, not an announcement.
Age of Calamity is certainly the odd one out. Those other two games are non-Nintendo IPs; Part Time UFO was originally published under HAL's explicit "non-Nintendo stuff" HAL Egg brand. AoC was just an update though, not an announcement.
Partially or entirely?
Repeating the same horror scenario over and over again to work yourself into a desperate state is what we do here.
Buddy Mission Bond is Nintendo published.
Nintendo published doesn't mean Nintendo owns the IP.
Partially.
It'd take just a few seconds to go and fact-check the game's copyright info and see that yes, they do co-own the IP with Koei Tecmo.