I kind of want to see what Sakamoto could achieve with Retro Studios. I feel like this would have been the best opportunity to assign him to the job. He's probably busy working on another game though.
Whatever the problems were with the various studios, a good portion of the work that was done (Art, script, assets, music tracks, etc) must have been to the liking of Tanabe and good for the project, and I'm sure the game can easily go into full production. It's not like it will go back to the drawing board.I'm still not too pessimistic about this endeavour -
As I see it, there is no reason not to "salvage" and re-use anything appropriate from the previous project, given the money invested, even when it means re-working the assets to whatever degree.
They are obviously just being carefully pessimistic, when saying "it will be a long road ahead" - I'm sure they can put out some "surprise teaser" before the year's end.
I'm still not too pessimistic about this endeavour -
As I see it, there is no reason not to "salvage" and re-use anything appropriate from the previous project, given the money invested, even when it means re-working the assets to whatever degree.
They are obviously just being carefully pessimistic, when saying "it will be a long road ahead" - I'm sure they can put out some "surprise teaser" before the year's end.
I kind of want to see what Sakamoto could achieve with Retro Studios. I feel like this would have been the best opportunity to assign him to the job. He's probably busy working on another game though.
He's like 99% with Mercury Steam making a new 2D MetroidI kind of want to see what Sakamoto could achieve with Retro Studios. I feel like this would have been the best opportunity to assign him to the job. He's probably busy working on another game though.
Im really excited of what they probably will release in the future. Non First Person metroid is kicking a living and its clear Sakamoto is not very interested in the Prime series, even if he finally joined it to the canon (becuase as much as some people like to say, im pretty sure he never hated those games).
Nintendo does not make enough games and lacks new IP. A real shame since they make the best games.
So where is the progress to show they have worked on something, nothing to be seen.
You don't see anything doesn't mean Nintendo hasn't seen anything...they're not paying over 100 employees to "chill" for 6 years.So where is the progress to show they have worked on something, nothing to be seen.
This level of lack of logic is why people used to believe in aether.So where is the progress to show they have worked on something, nothing to be seen.
This argument sounds like "Earth is flat", not to doubt that a company has kept people who were not working on a payroll for 6 years.So where is the progress to show they have worked on something, nothing to be seen.
So where is the progress to show they have worked on something, nothing to be seen.
They were chilling.So if retro are making Metroid 4 now what were they doing since donkey Kong tropical freeze was released?
And making barbecues
It's just ridiculous.So you are saying that Retro's staff clocked into work and just sat motionless at their desks every day for the last 5 years?
They've been working for 5 years on the Nintendo Labo Gun game but unfortunately it got canceled. Good news is that they'll reuse those unused cardboard for Metroid Prime 4, you'll need the Labo Gun to play it.So where is the progress to show they have worked on something, nothing to be seen.
I definitely expect this to come out by the time the next Nintendo console releases. Just as they did with Twilight Princess and Breath of the Wild.Just how long do you all think Nintendo is expecting to give Retro to finish this?
I definitely expect this to come out by the time the next Nintendo console releases. Just as they did with Twilight Princess and Breath of the Wild.
How trust worthy is this? This sounds like a lot of problems, but I'm unsure how much we can trust this.Again, company morale and staff at Retro worries me.
Yhis was posted december 4th last year from a part time worker.
There's no way they "cancelled" 3 or 4 games during the Wii U life cycle... Not greenlighting 3 or 4 games ? Sure. It happens all the time. But cancelling 3 or 4 games that were in full prod ? In the span of, let's say, 6 years ? (From 2010 to 2016 ?) While still releasing Tropical Freeze, a massive, ambitious 2D platformer ? That's bullshit lol.Again, company morale and staff at Retro worries me.
Yhis was posted december 4th last year from a part time worker.
The act of playing Metroid games though I think is where I get lost. All in all, I just don't think they're great Metroidvania games–ironic, I know–because the rewards they give the player for exploring the world never feel worthwhile. When I first played through Super Metroid a few years back, this was my biggest issue with the title. Every upgrade in the game felt so underwhelming. More missile capacity and health? That's cool I guess.
Outside of the main path suit upgrades that you need in order to beat Super Metroid, the ones tucked away in the game's nooks and crannies felt so bland and meaningless, especially after a certain point — I don't really need 200+ missiles, but okay. A Metroidvania game needs to provoke players to want to explore, in my opinion, and this is something that a Metroid game has never once instilled in me.
If I'm being honest, the one thing I love above else that Metroid has given us is Ridley in Super Smash Bros. Ultimate — and not just because of the memes. Somehow, when Smash Ultimate ended up releasing a became a Ridley main of all things. I love that dragon boy as if he was my own son and I have thoroughly enjoyed launching my friends off of the stage with his side-B over the past month or so since release. Ridley is great. Metroid as a whole is fine.
Again, company morale and staff at Retro worries me.
Yhis was posted december 4th last year from a part time worker.
Why even give these guys the attention that they're clearly claiming for?Opinion: Nintendo Delaying Metroid Prime 4 is Fine Because Metroid Games Aren't That Great Anyway
I knew we'd get articles like this. Though he is wondering what it is people like about the series more than anything, not hating.
Again, company morale and staff at Retro worries me.
Yhis was posted december 4th last year from a part time worker.
If we're comparing the two titans that essentially created the "Metroidvania" genre with Castlevania: Symphony of the Night and Super Metroid, then I easily fall on the side of SOTN being vastly superior — and I don't think it's really close at allOpinion: Nintendo Delaying Metroid Prime 4 is Fine Because Metroid Games Aren't That Great Anyway
I knew we'd get articles like this. Though he is wondering what it is people like about the series more than anything, not hating.
"Get to help coding a videogame"
Or maybe their new game is about to be gold, and Nintendo will announce it 4 months before release juste like 90% of their games ?So what Retro has been doing for the past several years? Lmao.
Guess another 4 years until their next game? This is honestly embarrassing.
Immediately my thought. Figured since BOTW was so pivotal and important to their launch, they may hold this as a "hardcore" launch title for Switch 2/Pro.
I agree with you, but if E3 comes and goes this year and we still don't see a Retro game announced, it's going to open up all sorts of questions about what the hell that studio has been doing for the last 5 years.Or maybe their new game is about to be gold, and Nintendo will announce it 4 months before release juste like 90% of their games ?
This sounds way more probable than the stupid "they've been working on nothing for the past 5 years !" or "Nintendo cancelled so many games of them" just like if Nintendo would just throw money like that "it's ok bro lol here, we just canceled some of your games, and now we're rebooting MP4 and giving it to you. Also we'll announce it to people asap even if you've only done shit for 5 years".
If this announcement of Retro working on MP4 tells anything to us, it's that they are NOW ready to work on it, while they obviously weren't two or three years ago when MP4 started dev. Also that Nintendo TRUST them to release one of their most anticipated game, game that they just had to make public excuses for the reboot. They trust Retro, there's a reason why.
I don't think he would want to make something like that ever again. As much as folks on message boards like to assume otherwise, it's rather clear that Sakamoto learned from his experience on Other M and you saw so many major shifts on Samus Returns to rectify the biggest issues that game had (substantially less invasive narrative, increased difficulty, actual platforming challenges, logical progression) that I cannot find anyone thinking that he's still got another Other M in him to be arguing in good faith. Whatever the new 2D Metroid game winds up being is far more likely to hold up as one of the best entries in the series than it does in the opposite direction.
So here is some old info I have then I never posted.
Essentially MP4 as a project started at the end of 2016/beginning of 2017. Bandai Namco Singapore worked on the pre-production phase which I believe ended before the trailer at E3 was shown. So that's how early Nintendo decided to announce that the game was in development. Game was based on Unreal 4 and was always going to be a 2019 or 2020 release. Bandai Namco Japan was brought on to work on the game and Nintendo studios were also assisting in various areas. From what I heard, Nintendo wanted to push MP4 to be a flagship title, so increased the budget and scope of the game to try and get it to that AAA level.
Seems things weren't working for this reboot to happen.
Wow. Those are some details.So here is some old info I have then I never posted.
Essentially MP4 as a project started at the end of 2016/beginning of 2017. Bandai Namco Singapore worked on the pre-production phase which I believe ended before the trailer at E3 was shown. So that's how early Nintendo decided to announce that the game was in development. Game was based on Unreal 4 and was always going to be a 2019 or 2020 release. Bandai Namco Japan was brought on to work on the game and Nintendo studios were also assisting in various areas. From what I heard, Nintendo wanted to push MP4 to be a flagship title, so increased the budget and scope of the game to try and get it to that AAA level.
Seems things weren't working for this reboot to happen.
So here is some old info I have then I never posted.
Essentially MP4 as a project started at the end of 2016/beginning of 2017. Bandai Namco Singapore worked on the pre-production phase which I believe ended before the trailer at E3 was shown. So that's how early Nintendo decided to announce that the game was in development. Game was based on Unreal 4 and was always going to be a 2019 or 2020 release. Bandai Namco Japan was brought on to work on the game and Nintendo studios were also assisting in various areas. From what I heard, Nintendo wanted to push MP4 to be a flagship title, so increased the budget and scope of the game to try and get it to that AAA level.
Seems things weren't working for this reboot to happen.
Yeah, the ad-hoc development process they tried would have made a late 2019-early 2020 release date feasible. I'm actually curious about how they determined Bamco as the umbrella of developers to do the work, if there was any reason beyond how well Smash had turned out and the other collaborations they've done in the past.So here is some old info I have then I never posted.
Essentially MP4 as a project started at the end of 2016/beginning of 2017. Bandai Namco Singapore worked on the pre-production phase which I believe ended before the trailer at E3 was shown. So that's how early Nintendo decided to announce that the game was in development. Game was based on Unreal 4 and was always going to be a 2019 or 2020 release. Bandai Namco Japan was brought on to work on the game and Nintendo studios were also assisting in various areas. From what I heard, Nintendo wanted to push MP4 to be a flagship title, so increased the budget and scope of the game to try and get it to that AAA level.
Seems things weren't working for this reboot to happen.
Huh, hope their intentions for the game still remain.So here is some old info I have then I never posted.
Essentially MP4 as a project started at the end of 2016/beginning of 2017. Bandai Namco Singapore worked on the pre-production phase which I believe ended before the trailer at E3 was shown. So that's how early Nintendo decided to announce that the game was in development. Game was based on Unreal 4 and was always going to be a 2019 or 2020 release. Bandai Namco Japan was brought on to work on the game and Nintendo studios were also assisting in various areas. From what I heard, Nintendo wanted to push MP4 to be a flagship title, so increased the budget and scope of the game to try and get it to that AAA level.
Seems things weren't working for this reboot to happen.
So what Retro has been doing for the past several years? Lmao.
Guess another 4 years until their next game? This is honestly embarrassing.
The rewards they give the player for exploring the world never feel worthwhile. When I first played through Super Metroid a few years back, this was my biggest issue with the title. Every upgrade in the game felt so underwhelming. More missile capacity and health? That's cool I guess.
Outside of the main path suit upgrades that you need in order to beat Super Metroid, the ones tucked away in the game's nooks and crannies felt so bland and meaningless, especially after a certain point — I don't really need 200+ missiles, but okay.
A Metroidvania game needs to provoke players to want to explore, in my opinion, and this is something that a Metroid game has never once instilled in me.