I visited a cold planet that had more trees peppering the landscape than I've ever seen in the game and the framerate plummeted into the teens.Boy, I sure love getting 37 fps because there happens to be any amount of trees on a planet.
DF analysis for pc version incoming? =)
Oh you know it.
So I'm running a 1070 with Ryzen 7 1700 all stock and 16GB DDR 4. With some NVIDIA profile tweaks to vsync and triple buffering plus .ini tweaks I get capped 60 FPS. Everything set to max including FXA + TXAA though shadows low as they eat a lot and are useless.
I did set vram to 7GB though instead of 8 as full maxing and having anything else in the background causes system stuttering. Only problem is washed out textures now, anyone got advice on that?
I tried the experimental build but it crashed while loading my saves 100% of the time.Anybody playing on the new experimental build? How's the memory leak issue?
I thought there is no HDR in the pc version?!Delete all the files in the SHADERCACHE folder. Make sure you have the following settings:
<Property name="TextureDetail" value="Ultra" />
<Property name="GenerationDetail" value="High" />
<Property name="AnisotropyLevel" value="16" />
<Property name="TextureStreamingEx" value="Off" />
<Property name="UseHDR" value="false" /> (Unless you use HDR)
<Property name="TerrainQualityEx" value="High" />
<Property name="UseTerrainTextureCache" value="false" />
<Property name="UseArbSparseTexture" value="false" />
<Property name="EnableTessellation" value="false" />
If that doesn't work try lowering the vram setting to 4096.
<?xml version="1.0" encoding="utf-8"?>
<Data template="TkGraphicsSettings">
<Property name="Version" value="2" />
<Property name="FullScreen" value="true" />
<Property name="Bordered" value="false" />
<Property name="Borderless" value="false" />
<Property name="Monitor" value="0" />
<Property name="MonitorNames">
<Property name="MonitorNames_00" value="0|NVIDIA GeForce GTX 1080|Generic PnP Monitor" />
</Property>
<Property name="UseScreenResolution" value="true" />
<Property name="ResolutionWidth" value="2560" />
<Property name="ResolutionHeight" value="1440" />
<Property name="VsyncEx" value="Off" />
<Property name="GSync" value="false" />
<Property name="ShadowDetail" value="Normal" />
<Property name="TextureDetail" value="Ultra" />
<Property name="GenerationDetail" value="Normal" />
<Property name="ReflectionsQuality" value="Normal" />
<Property name="AntiAliasingEx2" value="TAA" />
<Property name="MotionBlurQuality" value="Off" />
<Property name="TerrainQualityEx" value="High" />
<Property name="MotionBlurStrength" value="180.000000" />
<Property name="AnisotropyLevel" value="16" />
<Property name="FoVOnFoot" value="100.000000" />
<Property name="FoVInShip" value="100.000000" />
<Property name="Brightness" value="128" />
<Property name="MaxframeRate" value="160" />
<Property name="NumHighThreads" value="4" />
<Property name="NumLowThreads" value="0" />
<Property name="TextureStreamingEx" value="Auto" />
<Property name="TexturePageSizeKb" value="64" />
<Property name="ShowRequirementsWarnings" value="true" />
<Property name="RemoveBaseBuildingRestrictions" value="false" />
<Property name="MouseClickSpeedMultiplier" value="0.500000" />
<Property name="AmbientOcclusion" value="HBAO" />
<Property name="UseTerrainTextureCache" value="false" />
<Property name="UseArbSparseTexture" value="false" />
<Property name="EnableTessellation" value="false" />
<Property name="UseHDR" value="false" />
<Property name="UseLightshafts" value="true" />
</Data>
Does the HDR value actually work here for HDR users?Delete all the files in the SHADERCACHE folder. Make sure you have the following settings:
<Property name="TextureDetail" value="Ultra" />
<Property name="GenerationDetail" value="High" />
<Property name="AnisotropyLevel" value="16" />
<Property name="TextureStreamingEx" value="Off" />
<Property name="UseHDR" value="false" /> (Unless you use HDR)
<Property name="TerrainQualityEx" value="High" />
<Property name="UseTerrainTextureCache" value="false" />
<Property name="UseArbSparseTexture" value="false" />
<Property name="EnableTessellation" value="false" />
If that doesn't work try lowering the vram setting to 4096.
Finally managed to run it at solid 60fps at 1440p
Specs:
i5-4670K @ 4.4GHz
GTX 1080 8GB
32GB ram
SSD
I'm forcing adaptive vsync and triple buffering through Nvidia Control Panel.
Setting "NumLowThreads" to 0 helped a lot for some reason.
I'm running on the latest experimental build which fixes memory leak issues
HBAO can be a pain in some dense planets. Sometimes I turn it off.
Here's my settings file in case someone wants to try it:
i7 7700k
Gtx 1080
16gb ram
No where near locked 60fps with all maxed out.
Believe it or not it's your GPU getting hammered. My GTX 1080 hits a staggering ~70% utilization running only at 1080/60, and that's not with maxed out settings.Think it's CPU bound? My 1080 doesn't do very well paired with an older i7 3770K even at 1080p. I have to lock it to 30 for consistency otherwise it jumps from the rare 60 to 40 or less.
On the starting planet since I started a new save.
Windows10, all OS and driver updates and so on obviously.
Believe it or not it's your GPU getting hammered. My GTX 1080 hits a staggering ~70% utilization running only at 1080/60, and that's not with maxed out settings.
I think he means he is vsync / frame limiter limited at 60 and seeing 70% utilisation. So, GPU is getting hit hard.70 percent isnt your gpu getting hammered. Most games will work fine at 100 percent utilisation, thats your gpu throwing out as many frames as it can with perhaps room to spare. 70 percent means you are cpu limited.
70 percent isnt your gpu getting hammered. Most games will work fine at 100 percent utilisation, thats your gpu throwing out as many frames as it can with perhaps room to spare. 70 percent means you are cpu limited.
Exactly. Running at 1080p and limited to 60 fps via RTSS, and GPU utilization is way higher than expected.I think he means he is vsync / frame limiter limited at 60 and seeing 70% utilisation. So, GPU is getting hit hard.
That OpenGL magic bby
I was not able to get 60 frames consistently with any settings at 1440p, sadly. I'm pretty picky though, I wouldn't play on low. Even bringing shadows, reflections down, or disabling AA didn't give me solid framerate
Forget about constant 60fps. The game engine isn't optimized well enough for that so expect some bad dips in the fps. With a decent PC (i7/GTX 980ti or better) it's playable with most of the graphics maxed out at 1440p. Just have to lower Shadows and fiddle around with vsync settings.
Yeah good point. I did not end up testing it out for the video after all the user reports... maybe next time... :DThat HDR setting might just refer to light exposure effects, similar to "HDR" in things like Half-Life 2.
Kind of hard to make a low level shim for a high level API. At least if you're not the developer of the graphics driver
I have bought the PC version now and I think it's probably the biggest difference I've seen in a long time between PC and console game. I'm not 100% sure what framerate I'm getting as I haven't stuck fraps up yet, I'll check when I get home from work later,
These tweak guides listed in the Op should NOT be used. They're full of misinformation that does no good. For one thing, the TexturePageSizeKb setting has nothing to do with your vRam and shouldn't be set to these ridiculous numbers, leave it where it is, you're actually doing nothing but making the game worse. Also, the NumHighThreads and NumLowThreads actually cause worse performance if you set them to your core/thread sizes.
https://www.reddit.com/r/NoMansSkyT...important_info_for_interlopers_having_issues/
https://www.reddit.com/r/NoMansSkyT...s_highly_recommended_change_to_boost/e36ez1d/
I'm getting Crysis vibes with NMS where people were changing all sorts of setting that either didn't do anything or made things worse.
Haven't a lot of people been reporting enormous FPS gains from the numLow numHigh stuff?Yup, very clear people don't know what they're talking about in those threads and just changing random shit hoping they work.