Thank you! I was just blind then.
Since the game itself runs very well, I figured the stuttery animation during cutscenes was a stylistic choice. I agree it looks kinda weird. I'm getting it with a 120hz monitor.
It is so weird. The game plays fine but cut scenes have terrible performance.So am I right that the only stuttering in the Switch version are the same cut scenes as on other consoles? I'm so keen to pick it up If performance is good both handheld and docked.
So am I right that the only stuttering in the Switch version are the same cut scenes as on other consoles? I'm so keen to pick it up If performance is good both handheld and docked.
It is so weird. The game plays fine but cut scenes have terrible performance.
As a huge THPS games fan i am definitely playing this. Never played the first two games but this looks absolutely amazing!
Stylistically this game looks pretty neat and I'm interested in it, but I've never played an OlliOlli before and some of what I've seen about ramping up trick complexities and what you're doing between manipulating both sticks for tricks while also hitting landings and such has me a bit concerned that the game might end up asking too much of my old man brain and old man hands for me to get more fun than frustration out of it. I've seen reviews mention that this is the most accessible OlliOlli has been, but since that's just speaking in relative terms I'm wondering, just how daunting is the technical execution aspect of this once the game starts to get into the later stages? I'm not looking to crush leaderboards or anything, but I haven't really delved into any trick-scoring games since the days of SSX Tricky/3 and some time with the GBA version of THPS2 way back in the day and I'm not in much of a mood to feel like a failure if the game's expecting a constant pretzel sea of precise inputs.
I guess the tl;dr of the question is, just how welcoming or punishing is this for someone with no real experience? How much of a "git gud" expectation is placed on the player?
I was getting strong Donkey Kong Country minecart level vibes from this. Is my expectation misplaced? Can it play like them if you don't do the trick?
Is the story not good? I'm liking it so far, seems like a feel good bunch of characters and the skate world mythos with the gods and a wizard is kind of endearing. Not A Hero had a funny story with its political satire, so I would expect something along similar lines. Or maybe not if John Ribbins isn't behind the writing.Game is pretty good, I'm not a fan of the boring "story" but it's OlliOlli and the game is pretty vibrant and fun.
It's 18€ for pc on cdkeys btw.
So am I right that the only stuttering in the Switch version are the same cut scenes as on other consoles? I'm so keen to pick it up If performance is good both handheld and docked.
Skate gameplay is fluid and nice so far for me on switch.So am I right that the only stuttering in the Switch version are the same cut scenes as on other consoles? I'm so keen to pick it up If performance is good both handheld and docked.
What's weird is that you see NPC walking and skating in the background in some cutscenes and they aren't animated in low frame rate. So it's a bit jarring.The low frame rate animations in the cutscenes are 1000% a stylistic choice and not a performance issue. I'm kind of surprised people think it's a bug.
I played a TON of OlliOlli 1 and 2, so I'm really pumped for this one.
How's the soundtrack? (2 had a fantastic OST that I still listen to today)
The low frame rate animations in the cutscenes are 1000% a stylistic choice and not a performance issue. I'm kind of surprised people think it's a bug.
I was getting strong Donkey Kong Country minecart level vibes from this. Is my expectation misplaced? Can it play like them if you don't do the trick?
Am I right in saying it only shows Xbox icons for controller config on PC? I just want my dualshock icons to show as I always forget the mapping
I really wish Nintendo had their own Trophy/Achievement system, would add replayability to so many of the games on Switch.Was also debating whether to get this on Switch or PS5 and now pre-ordered on the latter, because trophies might give me some additional motivation to keep playing once I've finished the main path. Can't wait to sink my teeth into this at midnight.
I sorta thought it was open world too. I'm fine with it being levels though.Why was I under the impression this was some kinda open world game? lol
This is good ol' level-based OlliOlli, they have expanded and added stuff but they have also made it easier and more accessible. You basically never wipe out from trying to do a trick unlike the previous games, doesn't matter how many spins you attempt. You also also don't lose your score if don't time your falls to the press of a button. So it makes for a much less punishing game than it used to be. Which frankly makes no difference to me since I'm always doing manuals at the end of a jump anyway. It took a little bit but my muscle memory kicked in eventually like Kalor said hahaha.
This is just great fun and so far I like all the additions and changes they've made. And while I dug the pixel art of the first game and the more 2D streamlined look of the second one, honestly doing skateboard tricks just looks a lot better in 3D.
Ya.. very annoying. Oh well
Previews might have misrepresented this game somehow, weird.I sorta thought it was open world too. I'm fine with it being levels though.
Stylistically this game looks pretty neat and I'm interested in it, but I've never played an OlliOlli before and some of what I've seen about ramping up trick complexities and what you're doing between manipulating both sticks for tricks while also hitting landings and such has me a bit concerned that the game might end up asking too much of my old man brain and old man hands for me to get more fun than frustration out of it. I've seen reviews mention that this is the most accessible OlliOlli has been, but since that's just speaking in relative terms I'm wondering, just how daunting is the technical execution aspect of this once the game starts to get into the later stages? I'm not looking to crush leaderboards or anything, but I haven't really delved into any trick-scoring games since the days of SSX Tricky/3 and some time with the GBA version of THPS2 way back in the day and I'm not in much of a mood to feel like a failure if the game's expecting a constant pretzel sea of precise inputs.
I guess the tl;dr of the question is, just how welcoming or punishing is this for someone with no real experience? How much of a "git gud" expectation is placed on the player?
This is me as well. I love the look of it but couldn't get into OlliOlli 1 & 2. Requiring a perfect landing was too much and I'm bad at spinning the right stick for tricks. How far are we from those games?
Perfect landings aren't as important now. You get a slight loss of speed if you don't get a okay/perfect landing but you can still continue as normal. It seems impossible to fail tricks at all now, only if you hit obstacles/fall off the level.
The right stick is still used for special tricks but could be ignored in favor of other tricks.