You are talking about these people as if they are furniture that Sony disposed of to make some space and make a quick buck.
Maybe these producers wanted to leave and try new things ? Like they are human beings with an ability to think for themselves ?
"If Sony wanted to..." Well they could have put a leash on these devs an attach them to Japan Studio desks to prevent them from leaving the office and some people would have praised Sony for its dedication in retaining talent.
Naughty Dog wants to do a new thing = The Last Of Us
Santa Monica wants to do a new thing = God Of War soft reboot
Bend wants to do a new thing = Days Gone
Guerrilla wants to do a new thing = Horizon
People at Japan Studio want to do a new thing = They need to leave the studio.
You clearly didn't read the last week's pages of sony closing bend studio
In my view, Sony's modus operandi (in general) with respect to SIE at the moment is this: PlayStation is producing our golden eggs, lets keep costs low to generate even more profit and invest in the other divisions.
If "organic growth" really was a thing, Sony would probably have kept all of these people on Japan Studios and given money to create new teams that would result in new games.
Naughty Dog's Christophe Balestra leaves = Nobody cares
Santa Monica's Shannon Studstill leaves = Nobody cares
Bend's John Garvin and Jeff Ross leave = Nobody cares
Guerilla's Hermen Hulst leaves = Nobody cares
People at Japan Studio leave after 15+ years at the company = "Sony is surely sidelining Japan"
Gavin Moore's "open to work" profile photo frame (enabled at least around Demon's Souls launch) on his Linkedin only feeds more speculation.
![]()
A few people here were definitely concerned and worried Bend was about to get shut down when we found out John Garvin and Jeff Ross left, and people were genuinely worried about the state of Uncharted 4 and the studio when Amy Hennig and Justin Richmond left in 2014 and to a lesser extent when Bruce Straley left.Naughty Dog's Christophe Balestra leaves = Nobody cares
Santa Monica's Shannon Studstill leaves = Nobody cares
Bend's John Garvin and Jeff Ross leave = Nobody cares
Guerilla's Hermen Hulst leaves = Nobody cares
People at Japan Studio leave after 15+ years at the company = "Sony is surely sidelining Japan"
His profile still has him at Japan Studio and, even if he did leave, I doubt Jim would've had anything to do with his leaving seeing as he was recently involved in a well received release in Demon's Souls. Also, he has been at Japan Studio for more than 17 years, and at Sony for more than 23 yrs, that's a lot of time to spend in one company.
Ironically some people on your list actually did leave before said "new thing"Naughty Dog wants to do a new thing = The Last Of Us
Santa Monica wants to do a new thing = God Of War soft reboot
Bend wants to do a new thing = Days Gone
Guerrilla wants to do a new thing = Horizon
People at Japan Studio want to do a new thing = They need to leave the studio.
I am not against a person leaving any job to do something they want, but I think it is quite dumb from Sony JP not wanting to be the studio that people go or stay to realize whatever they want.
I'm sure our armchair analysts know what they're talking about. No question😏How would you guys know what Sony acquiring a studio in the next 2 years would "look like"?
It isn't baseless. The Bloomberg article was spot on:i get that there is a lot of hyperbole or doom and gloom when it comes to Sony Studios, i absolutely agree with that. But i wouldn't say the concern regarding Japan Studio is baseless or comparable with the other ones.
Pretty sure all this got canceled long ago, together with whatever the hell RaySpace was. I guess while Shu was still the boss.in 2015 Yoshida was talking in a Interview with Greg Miller, about a new project inside Japan Studio and how excited he is for it (Gravity Rush 2 was already announced at that point)
2017 tsutomu kouno said that he want's to reaveal his next game in 2018 and some JS Studio Producers teased new projects aswell.
It isn't baseless. The Bloomberg article was spot on:
"The US office was frustrated by Japan's marketing for PS4, which it believes led to fewer consoles being sold compared to its predecessor. The US office's critical view of the Japanese operation has also impacted its game development efforts, it's claimed.
PlayStation's Japan Studio, which co-developed games such as Bloodborne, Astro's Playroom and The Last Guardian, has seen the rolling contracts of many of its creators not renewed, former employees reportedly told Bloomberg.
Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed.
The US office believes the PlayStation business doesn't need games that only do well in Japan, employees in the California headquarters reportedly said."
And this is exactly what we're seeing right now. ".... rolling contracts of many of its creators not renewed."
Gonna be interesting to see what SIE will do with Japan Studio now. Japan Studio becoming SIE Japan's XDev Studio with Asobi Team being the only internal development team for small games like Astro Bot/Playroom? Possible. Let's see what happens (and what will be left) after the restructuring is done. So far, the big guys like Allan Becker, Keiichiro Toyama, Teruyuki Toriyama, etc. are already gone.
.... rolling contracts of many of its creators not renewed."
Pretty sure all this got canceled long ago, together with whatever the hell RaySpace was. I guess while Shu was still the boss.
idk about the other projects but wasn't Knack 2 announced in June of 2017, so I wonder where that fitted in Becker's interview. If I recall early PS5 development started in 2017 too.i get that there is a lot of hyperbole or doom and gloom when it comes to Sony Studios, i absolutely agree with that. But i wouldn't say the concern regarding Japan Studio is baseless or comparable with the other ones.
when Becker became the president of Japan Studio he said that he want's Japan Studio to be back in a big way, even tough it would need time and work. And also how messy the studio was back then with tons of team working on different projects at the same time.
as someone who is following the studio since 8 years now, i was excited and looking forward how Becker will reshape the Studio & wether Japan Studio would take a similar development like GG, SP or Bend. (not necessarily AAA Games)
But first the other projects had to come out (TLG, GR2, and well both Knack Games)
At Japan Studio I think we have a lot of talented people, but for whatever reason I think we fell behind in terms of technology, and that started way back in the PS2 days and PS3. Japan Studio wasn't producing that many titles. And so with PS4, we're really starting to build the technology back up.
Without having to state too much more, with Gravity Rush 2 finishing up and The Last Guardian finishing up, we reached this big milestone within Japan Studio, and so finally we feel like we're free to do new things
in 2015 Yoshida was talking in a Interview with Greg Miller, about a new project inside Japan Studio and how excited he is for it (Gravity Rush 2 was already announced at that point)
2017 tsutomu kouno said that he want's to reaveal his next game in 2018 and some JS Studio Producers teased new projects aswell.
So who knows what happened. Did the project(s) get cancelled, did Developmt shift to PS5.
What we know is that Becker is no longer president, outside of Astro we didn't see a new game since 2017, several veterans leaving the studio with the Bloomberg Article stating that a lot of contracts are not getting renewed.
there is just a lot of uncertainity around Japan Studio and unlike the western studios we don't get a lot info (interviews, twitter) - did Beckers Restructuring fail, are they slimming down and focussing mainly on VR + the 3rd Party Support.
but that's it from me - i am not going to talk about JS Studio anymore - just wait and hoping for the best.
It isn't baseless. The Bloomberg article was spot on:
"The US office was frustrated by Japan's marketing for PS4, which it believes led to fewer consoles being sold compared to its predecessor. The US office's critical view of the Japanese operation has also impacted its game development efforts, it's claimed.
PlayStation's Japan Studio, which co-developed games such as Bloodborne, Astro's Playroom and The Last Guardian, has seen the rolling contracts of many of its creators not renewed, former employees reportedly told Bloomberg.
Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed.
The US office believes the PlayStation business doesn't need games that only do well in Japan, employees in the California headquarters reportedly said."
And this is exactly what we're seeing right now. ".... rolling contracts of many of its creators not renewed."
Gonna be interesting to see what SIE will do with Japan Studio now. Japan Studio becoming SIE Japan's Studio with Asobi Team being the only internal development team for small games like Astro Bot/Playroom? Possible. Let's see what happens (and what will be left) after the restructuring is done. So far, the big guys like Allan Becker, Keiichiro Toyama, Teruyuki Toriyama, etc. are already gone.
"....rolling contracts of many of its creators not renewed. Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed."
Pretty sure all this got canceled long ago, together with whatever the hell RaySpace was. I guess while Shu was still the boss.
The Budget of Games like Shadow of the Colossus and the PS2 Ape Escapes surely was on the same level of Naughty Dog and SSM Games during the PS2 Era i imagine. Them not doing AAA Titles started with the PS3 because of all the trouble japan had with getting used to HD.I really don't see how they were spot on when people wanted to leave .
Secondly Japan Studio was always like Xdev they have been since they were made.
How can they turn into something they already are .
They always only made small games internal after LOD if you can name a big AAA they made since then be my guess.
It's gonna be 2030 and Henrik will still be posting theories about how Rayspace is right around the cornerPretty sure all this got canceled long ago, together with whatever the hell RaySpace was. I guess while Shu was still the boss.
The Budget of Games like Shadow of the Colossus and the PS2 Ape Escapes surely was on the same level of Naughty Dog and SSM Games during the PS2 Era i imagine. Them not doing AAA Titles started with the PS3 because of all the trouble japan had with getting used to HD.
plus that interview above and that ign piece says PS2/PS3 days they started to fall behindThe Budget of Games like Shadow of the Colossus and the PS2 Ape Escapes surely was on the same level of Naughty Dog and SSM Games during the PS2 Era i imagine. Them not doing AAA Titles started with the PS3 because of all the trouble japan had with getting used to HD.
I mean ok God of War was probably made by a bigger Team but the gulf between Budget was nowhere near as astronomus as it is now. God of War PS4 probably cost like 100 million while Knack 2 at the maximum highest was 1/5 of that.No way were the budget the same SOC was made with 35 people .
GOW 1 was made by a bigger team and that is not counting things like FMV , Va , marketing etc etc
Still yeah that is when they start to really fall behind .
The "they wanted to leave" narrative needs to stop. If you believe Becker, Toyama, Toriyama etc. all left because suddenly "they felt the urge to leave", well then I don't know what else to tell you anymore. And those three guys are only the famous ones. Many more left Japan Studio in the last couple of months and weeks.I really don't see how they were spot on when people wanted to leave .
Secondly Japan Studio was always like Xdev they have been since they were made.
How can they turn into something they already are .
They always only made small games internal after LOD if you can name a big AAA they made since then be my guess.
Developed by Polyphony Digital, because Japan Studio is gone by then.It's gonna be 2030 and Henrik will still be posting theories about how Rayspace is right around the corner
It isn't baseless. The Bloomberg article was spot on:
[...]
"....rolling contracts of many of its creators not renewed. Japan-based developer support teams have also been reduced by as much as a third from their peak, it claimed."
Well, if nobody buys Returnal, Gravity Rush, Concrete genie or games like Pupeteer, it is our fault, not Sony's to focus on what really interests people in the end.I still have some hope that Japan Studio actually has some kind of bigger project in dev right now that led to some sort of restructre at the studio which meant that many people were let go. But if nothing is announced mid 2021 then it's over fam.
Sony from that point is gonna be a pure cinematic videogame factory after Returnal is gonna horribly flop because nobody is gonna buy it ;(
The "they wanted to leave" narrative needs to stop. If you believe Becker, Toyama, Toriyama etc. all left because suddenly "they felt the urge to leave", well then I don't know what else to tell you anymore. And those three guys are only the famous ones. Many more left Japan Studio in the last couple of months and weeks.
Regarding the XDev thingy: Japan Studio was NEVER like XDev. XDev Studio don't make their own games. They are a pure support studio. Japan Studio was like Santa Monica Studio during the PS3 era. Internal dev teams + an external dev team.
Bloomberg's story was spot on.
Developed by Polyphony Digital, because Japan Studio is gone by then.
The "they wanted to leave" narrative needs to stop. If you believe Becker, Toyama, Toriyama etc. all left because suddenly "they felt the urge to leave", well then I don't know what else to tell you anymore. And those three guys are only the famous ones. Many more left Japan Studio in the last couple of months and weeks.
It isn't baseless. The Bloomberg article was spot on:
"The US office was frustrated by Japan's marketing for PS4, which it believes led to fewer consoles being sold compared to its predecessor. The US office's critical view of the Japanese operation has also impacted its game development efforts, it's claimed.
The studio is getting restructed. Jobs/positions will disappear, etc. Them and many more left for certain reasons. Not because they suddenly got bored and wanted to leave. Like I said, they're not the only ones. Search on twitter and you will find more employees who left.How was this spot on?
The people that left are long time employees, they aren't contractors. You don't have to renew contracts of perm staff. Also, Japan employment laws are quite strict, you can't just fire someone.
So these devs that left, left because they wanted to. Not because Sony fired them or didn't renew their contracts.
The studio is getting restructed. Jobs/positions will disappear, etc. Them and many more left for certain reasons. Not because they suddenly got bored and wanted to leave. Like I said, they're not the only ones. Search on twitter and you will find more employees who left.
So let's see what will happen. Japan Studio getting smaller, as it seems. And like I said, as far I can see, the Bloomberg article was spot on. Mochi knows what he's doing.
Sure. All those devs at Japan Studio got bored and didn't know what to do anymore, so they suddenly left.People feel the urge to leave all the time and do other things when there with a company for decades.
Like 2 of the biggest people leave Bend does that mean they in trouble .
People leave ND before and after UC4 does that mean ND was in trouble.
Mind you don't need to renew contracts for people like Toyama, Toriyama since they would full time but i guess that don't matter either .
Still this will go no where so time will tell what will happen .
Bloomberg, etc. are all projecting. All these devs left because they suddenly got bored. Only a few guys on ResetEra know what's up.I think you may be projecting here. You need to realise some of these guys have been at the company for decades (and they aren't getting any younger) so it makes sense they want to pursue their passion projects. In addition to that the games industry has a high turn over rate, it's normal. Nothing about that implies they were "side lined" therefore that Bloomberg clickbait article was not spot on.
Only SIE knows. The marketing strategy for software and hardware. The games they made. The deals they made, etc. Fact remains, SIE San Mateo wasn't happy.What does this mean?
SIE leadership wasn't happy that JP Studio wasn't pumping out global AAA sellers?
Does the recent overhaul in management and staff mean we can expect bigger and better things from them going forward?
Sure. All those devs at Japan Studio got bored and didn't know what to do anymore, so they suddenly left.
Nothing to see here, folks.
Bloomberg, etc. are all projecting. All these devs left because they suddenly got bored. Only a few guys on ResetEra know what's up.
Only SIE knows. The marketing strategy for software and hardware. The games they made. The deals they made, etc
Wait and see what happens. We will hear more in 2021.Some of them wanted to do other stuff and some dev not getting there contract renew is not news either .
Load of company do contracts and don't renew them until they need people again for projects .
Developed by Level-5.
It's kind of what Toyama was saying on his interview, he don't want to work on a AAA game with a big team so it would seems that this where Japan Studio is going but it's impossible to really know at this point.What does this mean?
SIE leadership wasn't happy that JP Studio wasn't pumping out global AAA sellers?
Does the recent overhaul in management and staff mean we can expect bigger and better things from them going forward?