They should but they are usually selling for really high now.I take it, the monthly PS Now card from third party sites doesn't work anymore?
They should but they are usually selling for really high now.I take it, the monthly PS Now card from third party sites doesn't work anymore?
I fully agree that a lot of games wouldn't work with only two hours, I mean as far as I can remember Yakuza 7 literally has like an hour of cutscenes to start with.This really doesn't work for most games nowadays. How do you determine a base starting state at some point in the game? If your trial point is a few hours in, are players just supposed to play for two hours with no context? What about RPGs or games with heavy player customization? If the trial gives everyone a set character to play with, that misrepresents the game.
Like it might work for something like Ratchet and Clank or Sonic with very strict levels, but for open worlds or RPGs or games with heavy player progression systems it doesn't make sense.
I think that's what the trial is? I would assume exactly what they did with Sackboy and Death Stranding.Doesn't make much sense to force developers to create an trial when they just could place the full game on the servers with a 2h time limit. Isn't that what they made with Death Stranding and Sadkboy some months ago?
Could be that devs themselves can choose what part of the game they want to demonstrate, but that alone will require more effort from the team.
I'm going to assume that the trials will be exactly the same as those ones with just an extra option available of the devs putting you anywhere they want to start withDoesn't make much sense to force developers to create an trial when they just could place the full game on the servers with a 2h time limit. Isn't that what they made with Death Stranding and Sackboy some months ago?
Could be that devs themselves can choose what part of the game they want to demonstrate, but that alone will require more effort from the team.
I fully agree that a lot of games wouldn't work with only two hours, I mean as far as I can remember Yakuza 7 literally has like an hour of cutscenes to start with.
But I think it's still better than nothing, steam refunds run into the same issues where with some games two hours in gets you barely started, while in other games you're nearly finished, I just hope Sony are flexible with short indies and allowing them to not create a trial if they don't want to
Like what CDPR did with Cyberpunk PS5 upgrade - and, to a lesser extent, what Capcom has done with some of their recent RE demos.
Unless there's something really fundamental there in the details I'm missing, it doesn't seem like some huge burden and 'F.U' to devs. Not sure why some people are getting so heated about it in the designated thread.
In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.This forum has the ability to turn every news into negative ones lol. I swear if i showed this news to any of my friends they would be ecstatic, yet here i only see people complain. ( Talking about the specific thread )
In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.
In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.
In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.
I will wait to have the "finish" product. I am not saying that in a bad way, but I will never touch infinite mode of Returnal because I lost all muscle memory (this is very demanding) and have so much to play.
Here, I will probably want to play the arena mode.
Yup. Yakuza 7's first hour is almost wall-to-wall cutscenes with a few short battles thrown in for tutorial's sake.
There's very little to indicate that this would result in more work, PlayStation has already had game trials for DS and SackBoy and it was just a system timer that locked you out of the game when it ran out, most devs won't want to put in extra work so they'll just set the start of the game as a trial (even at times when the game probably isn't suitable for that)In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.
I figure that with Yakuza games the best option would be to simply have the trial cover Chapter 1, rather than a specific time length.
In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.
How is putting a timer in your game "Extra" Work, dude come one. This is reaching beyond levels.
We can criticize things and still be happy about others.
Excuse me, are you both game devs or IT devs ?There's very little to indicate that this would result in more work, PlayStation has already had game trials for DS and SackBoy and it was just a system timer that locked you out of the game when it ran out, most devs won't want to put in extra work so they'll just set the start of the game as a trial (even at times when the game probably isn't suitable for that)
Publishers stopped making demos because they helped out consumers more than themI really don't expect to use the free game trials. I think there's a reason why publishers stopped making them. they don't really improve sales and they're a waste of resources to produce. I would've preferred if Sony had changed their refund policy instead.
Sony should have a refund system.In 2022, putting more work on dev while there are alternative (having a real refund strategy) and while taking the money is pure BS, yes.
There's data that shows that demos/trials hurt game sales.I really don't expect to use the free game trials. I think there's a reason why publishers stopped making them. they don't really improve sales and they're a waste of resources to produce. I would've preferred if Sony had changed their refund policy instead.
Oh this is why I am criticizing, maybe it wasn't clear because I am pissed.Sony should have a refund system.
This isn't really a refund system though. They're putting it as a PS+ perk.
What "already existing system timer" ?I work in the IT yes. Using an already existing system timer for your games isn't much work.
Anyone who doesn't vote "\o/ "McDonald's!" is my enemy
Not trying to make any correlation between the current 'demo' discussion, but all of this just took my mind back to something.
How many of you are old enough here to remember game publishers being furious at the idea of 'game rentals' back in the late 80s?
It was another 'great for consumers/bad for the publishers' discussion at the time.
Nintendo's Battle Against Video Game Rentals
Learn about Nintendo's battle against the rental industry, including their lawsuit against Blockbuster Video.Some photos courtesy of James B. Eldred - http:/...youtu.be
^good video/recap for anyone interested.
Man I miss going into a Blockbuster (or, hell, even the grocery store where the games would just be in clear boxes) and renting video games. Then again, I had a lot more free time back when rental stores were booming, lol.
Cycling back around to the primary discussion here regarding Sony's time trial/demo plans, I do hope pubs/devs will get some monetary kick-back from PS+ Premium/Essential/Whatever with this plan. Everyone benefits.
Yup. A lot of folks will play a game for an hour or two and realize they aren't clicking with it. Right now, those people are basically being screwed over because (especially on PS) it's next to impossible to get your money back for something you aren't really enjoying. Game trials will definitely hurt sales, but they're honestly a boon for the end consumer since it helps us be able to only spend money on the games we actually enjoy.
I don't think you can blanketly look at it and say definitely one way or the other. Some games will benefit, and some will not.
Yeah that's my understanding anyway.I think that's what the trial is? I would assume exactly what they did with Sackboy and Death Stranding.
Yeah, it's defiantly complicated, and I can see them changing and adjusting it over time, or as devs give feedback with regards to the timings etc.But I can also see things from the dev/publisher side on this regard, which is to say that oftentimes an hour or even two hours isn't an accurate representation of a game. How do you curate the trial? How do you correctly identify the right time in-game to let people try it out? What if your game's first two hours are extremely front-loaded with story and don't have much gameplay? What if the opposite - what if you start off with a ton of raw gameplay and the story you're super proud of doesn't kick in in full force for several hours? How do you accurately represent a game with a demo, especially nowadays when so many games are open or pseudo-open worlds?
There is no unified solution here that works for consumers and businesses.
Anyone else just not feeling Forbidden West. The main quest seems to lack a sense of immediacy for me.
Anyone else just not feeling Forbidden West. The main quest seems to lack a sense of immediacy for me.
Is it after where I am, the splintering of where you can go?I have reached a part of the main quest that got REALLY interesting and leagues above of the original game.
Welcome!Heya! Long time lurker of the OT and the forum since 2020, had problems with registering my account which were fortunately solved by Angie and the mods!
Excited to be active here from now on