Also: Points for anyone who knows the Blood and Truth (?) guy's name in the banner without looking it up. I have no idea.
They do a lot there. Employ about 500 people. XDev, QA, localisation etc.
They do a lot there. Employ about 500 people. XDev, QA, localisation etc.
As always, a game studio is more than than the director.Maybe I'm crazy but I don't see Sony going for a Kojima Productions acquisition. The dude is almost 60. He's got, what, like maybe 2 to 3 (at most) AAA dev cycles in front of him before he's into retirement age. What is KojiPro to Sony longer down the line when lots of fans have articulated very clearly that they don't want other people touching or messing with his stuff? That, and Sony already has Death Stranding. Konami isn't going to sell Metal Gear.
Seems like that money would be better suited going to a publisher like Capcom that has a bank of IP, if a big acquisition is in order.
I agree with you, though Kojima Productions doesn't own any notable IP and Kojima's fans are among the most vocal in that if Kojima isn't involved, they aren't interested.
These are some epic (excuse the pun) partnerships but I had no idea unreal was used in the Mandalorian. That TV show is a visual spectacle. This deal is starting to look a lot more strategic than it did at first glance.
Druckmann been an edgelord for a long time.Well, Druckmann listed Hotline Miami, Punisher and Ghost Rider as IPs he would like to work on. I think ND simply likes making heavy stuff at this point...but on the other hand UC4 actually had super nice and sweet ending.
No problem
Head: White Mask
Chest: Twinned Armor
Arms: Bull-Goat Gauntlets
Legs: Bull-Goat Greaves
Talisman 1: Erdtree's Favor +2
Talisman 2: Dragoncrest Shield Talisman +1
Talisman 3: Lord of Blood's Exultation
Talisman 4: Rotten Winged Sword Insignia
This. Sony needs to secure bigger IP and MS will not stop. They've already lost Doom, ES, Fallout, Wolfenstein, Diablo, and many more. Even if they keep them multiplat like Destiny they should absolutely try and get a square or capcom because MS has shown it doesn't matter if the games are all more associated with your platform they will take it away. If another big IP publisher goes the MS route Sony just won't have the mainstays to compete anymore.Maybe I'm crazy but I don't see Sony going for a Kojima Productions acquisition. The dude is almost 60. He's got, what, like maybe 2 to 3 (at most) AAA dev cycles in front of him before he's into retirement age. What is KojiPro to Sony longer down the line when lots of fans have articulated very clearly that they don't want other people touching or messing with his stuff? That, and Sony already has Death Stranding. Konami isn't going to sell Metal Gear.
Seems like that money would be better suited going to a publisher like Capcom that has a bank of IP, if a big acquisition is in order.
Well, you are right but in case of Kojima Productions I think Kojima being there as an author is important factor. If Kojima retires you are left with Productions 🤔
The main character? Ryan Marks.Also: Points for anyone who knows the Blood and Truth (?) guy's name in the banner without looking it up. I have no idea.
More like 60 years
I would be pleased to be honest.
That's awesome. But needs more plants and colour. Some cool parts to this office. I could never imagine gyming at work though.
Yeah it's a little too cold for my taste. Needs a lot more plants and soft surfaces.That's awesome. But needs more plants and colour. Some cool parts to this office. I could never imagine gyming at work though.
One thing to keep in mind is that with or without Kojima, KojiPro is one of the only AAA capable Japanese developers not under Capcom, Square, or Nintendo. Whether or not Kojima stays on, it's worth noting that they've shown with Death Stranding that they can ship a big budget, technically proficient game in a reasonable time frame. That isn't something particularly common in the Japanese dev scene and you can't really argue that it's all Kojima.Maybe I'm crazy but I don't see Sony going for a Kojima Productions acquisition. The dude is almost 60. He's got, what, like maybe 2 to 3 (at most) AAA dev cycles in front of him before he's into retirement age. What is KojiPro to Sony longer down the line when lots of fans have articulated very clearly that they don't want other people touching or messing with his stuff? That, and Sony already has Death Stranding. Konami isn't going to sell Metal Gear.
Seems like that money would be better suited going to a publisher like Capcom that has a bank of IP, if a big acquisition is in order.
Maybe I'm crazy but I don't see Sony going for a Kojima Productions acquisition. The dude is almost 60. He's got, what, like maybe 2 to 3 (at most) AAA dev cycles in front of him before he's into retirement age. What is KojiPro to Sony longer down the line when lots of fans have articulated very clearly that they don't want other people touching or messing with his stuff? That, and Sony already has Death Stranding. Konami isn't going to sell Metal Gear.
Seems like that money would be better suited going to a publisher like Capcom that has a bank of IP, if a big acquisition is in order.
Well, you are right but in case of Kojima Productions I think Kojima being there as an author is important factor. If Kojima retires you are left with Productions 🤔
Yeah, without it, the StageCraft tech (the video wall) wouldn't work, as Unreal is rendered in real-time. ILM is obviously used to needing things to render for hours (or longer... much, much longer). By being real-time, the virtual sets can be brought up, altered, etc. in the blink of an eye. Thor: Love and Thunder and Ant-Man and the Wasp: Quantumania are both using it. Fun little fact, Takia Waititi and Peyton Reed, directors of those aforementioned movies, also directed episodes of The Mandalorian. So, they're already familiar with the tech.
if Sony would ever acquire them, the name Kojima Productions would stick with Sony.
And honestly, i was in the same mindset that Kojima Productions without Hideo Kojima would make little sense in the future, but after thinking more about it, i think it's the better option than building a new japanese studio from the ground up. (which is far riskier)
You would have a AAA experience japanese Studio with a name and legacy behind it + all the talent (and i am sure Hideo Kojima would want to make sure that the studio with his name continues to be successful in the future)
I'm sure Kojima will find a successor in due time.if Sony would ever acquire them, the name Kojima Productions would stick with Sony.
And honestly, i was in the same mindset that Kojima Productions without Hideo Kojima would make little sense in the future, but after thinking more about it, i think it's the better option than building a new japanese studio from the ground up. (which is far riskier)
You would have a AAA experience japanese Studio with a name and legacy behind it + all the talent (and i am sure Hideo Kojima would want to make sure that the studio with his name continues to be successful in the future)
I don't think it's worth it. The studio is only notable because of the guy at the front of it. And I'm sure a fair few people would bail the second Kojima retires.
Like why buy a studio known ONLY for the games of one creator if that one creator's just gonna leave? "Kojima Productions, Minus The One Person Anyone Cares About" just feels wasteful. They have no important IP, they have no franchises they can shepherd, they're just a font for Kojima's creative whims.
If Kojima can get his team to put out some games WITHOUT HIM before he leaves that can prove they have what it takes, things might change, but right now, where the entire studio's output hinges on him? No.
But absent leadership, it's all for naught. Japan Studio had plenty of talent and AAA experience and look at what all of that amounted to.if Sony would ever acquire them, the name Kojima Productions would stick with Sony.
And honestly, i was in the same mindset that Kojima Productions without Hideo Kojima would make little sense in the future, but after thinking more about it, i think it's the better option than building a new japanese studio from the ground up. (which is far riskier)
You would have a AAA experience japanese Studio with a name and legacy behind it + all the talent (and i am sure Hideo Kojima would want to make sure that the studio with his name continues to be successful in the future)
because the Studio is full of talented people from Konami/the previous Kojima Productions that followed Kojima.
It's a established japanese Studio with Experience on AAA Games and working together with Sony (PlayStation Collaborations, Network, VASG)
Of course people might bail, others will join. But i don't think the Studio would fall apart the moment Kojima retires.
It makes more sense to invest in this team and help them to grow bigger and set the foundation for the future than starting a Studio from zero in a struggling japanese labour market .
I am sure Kojima would wan't to ensure that his legacy will go on if he ever agress to a PlayStation acquisition, by installing the next Director(s) who are in line with his type of games.
Not saying Sony will/should acquire Kojima Productions, or that it's likely. I just don't believe the argument Kojima Productions without Hideo Kojima is nothing worth holds weight.
But absent leadership, it's all for naught. Japan Studio had plenty of talent and AAA experience and look at what all of that amounted to.
I think it'll be difficult for someone to really share a similar vision for games as Kojima. I mean, I don't care about Death Stranding, but it's a uniquely Kojima game.
Well, I doubt Sony would need to break bank to get them so I see no issue with this. Take a gamble on him.I honestly kind of doubt it. Kojima has never shown much interest or talent in elevating and empowering his teams to the point they can function without him. Every time he tried during the Konami years, he decided they weren't doing a good job and pulled rank to install himself as leader again.
Based on his history, I firmly believe that when he's ready to retire, he'll just be gone. He'd probably ask Sony to take his name off the studio, too - he's not gonna sell them his name and likeness.
Well, I doubt Sony would need to break bank to get them so I see no issue with this. Take a gamble on him.
People can change their mind.Why, though? The guy doesn't want to be bought. He's made it abundantly clear how much he values his independence.
Ted Price said the same thing for years on end as well.Why, though? The guy doesn't want to be bought. He's made it abundantly clear how much he values his independence.
Bungie still independentWhy, though? The guy doesn't want to be bought. He's made it abundantly clear how much he values his independence.
So Sony allowed to publish Kojima the game himself on PC? They didn't publish it there.
Damn lol I love the combat in Horizon FW but these arena challenges really are something. I'm still in the beginning but it's rough already.
"Wear armor thats weak against the slitherfang, and here's some weak weapons" is not fun. It would be okay if the damn thing didnt cost you so much money just to try.
Getting the slitherfangs plama cannisters to pop out, like how much damage do i have to do on the caps for those things to pop out lol
Fighting machines out in the world feels much more straightforward, smooth, and fun. TBF I'm probably not going in with the right strategy but still: whole arena doesn't seem worth it lol
I was joking when I mentioned the acquisition, but in all seriousness, most developers aren't auteur innovators whose creative control was previously stunted by Konami until a major falling out.
Sony is not Konami. They let their devs work on what they want.I was joking when I mentioned the acquisition, but in all seriousness, most developers aren't auteur innovators whose creative control was previously stunted by Konami until a major falling out.