Hey, I'm pretty down on these games due to stuff like Gen 1 only + not being able to actually battle wild Pokémon and stuff, but call it "lazy game design" is definitely not the way to go about that and in no way accurate. There's absolutely no doubt that lots of talented people worked incredibly hard on these games, regardless of if I personally like or agree with all the decisions they made. Whether I like the choices they made or not has absolutely nothing to do with the amount of effort that went into it, and calling it "lazy" game design is incredibly uncalled for as a result. No matter how much I may not like or agree with the choices they made, I'm positive that the team worked really hard on these games and gave it their all and I'm definitely not cool with calling or implying they're in any way "lazy" whatsoever. Find a much better way to phrase that, please, especially if you didn't mean to actually imply otherwise at all.
Okay it's fair that lazy was an exaggeration given how many people work hard on this.
But this definitely feels like a step backwards in some instances, or rather, a dumbing down of what is already a pretty simple RPG. I'm sure it'll sell millions and that kids will eat it up, but can't help feel like it's more of a cash grab to fill up the 2018 financial year before the "real deal" in 2019. Think about it, the fact it's based on gen 1, emphasing Go's success, the tile based movement and camera, the battle system. It all screams recycled ideas and content for the sake of slapping a game together quickly to get a product out. (And I used to work on a particular video game series that churns out multiple titles for kids year on year so I know how this cycle works lol).
So even though I've no doubt the artists behind the game are working hard, laziness from corporate, is highly probably.