Well….this very product which insiders are suggesting was delayed.No, of course not.
Since when has the shortages stopped new product hardware from releasing?
Well….this very product which insiders are suggesting was delayed.No, of course not.
Since when has the shortages stopped new product hardware from releasing?
People in here acting like Nintendo doesn't usually have BC are making me roll my eyes.The only times it's been removed are when the HW form factor has changed so much its no longer possible
Calling it now, Nintendo will release another device sometime. I mean at this point we are just playing darts here. A new console will come and we will probably see a bit more info than a few letter code, nothing to get excited about here, IMO.
Technically the Wii U could play GC games, it just didn't have the minidisc drive, but the HW was there (since GC through Wii U use the same chipset family...at the expense of how the Wii U could've performed otherwise)No kidding. They have had a very good track record for this, especially for their handhelds
GBA -> GB
DS/lite -> GBA
Wii -> GC
Wii U -> Wii
3ds -> ds
that's pretty comprehensive.
Obviously they had to reset with the Switch, but backwards compatibility is not a forge in concept to Nintendo at all
But let's not forget that it will probally be downclocked for heat, so it will not get that performace. Unless the chip is very cool when fully used.
would dlss also be handy to bring sub 720p games in handheld mode to 720p?
Oh sure I agree. I even for tegra x1 which is now 6+ years old, it's still impressive for what it could do at the time compared newer Steam Deck. It will be interesting to see what comes of it when it is finally released. But until we have some sort of actual announcement from Nintendo everything at this point seems to be speculation as far as specs go.well, the exciting part is what was revealed in this leak with respect to what the purported next switch will support. Ray tracing on such a small device is kind of a shock to me.
No texture filtering, so textures get super aliased, but anti-aliasing on the polygon edges themselves.Wait what? I had a Nintendo DS and don't remember this. In fact I remember it had pretty rough edges due to its low resolution.
I was reading this article and it says in the comparisons with 64 the DS its rasterizer created aliasing on far textures.
Nintendo DS Architecture | A Practical Analysis
An in-depth analysis that explains how this console works internallywww.copetti.org
I used the wrong terminology then. I should say "on by default"It's not. There's a register to enable / disable it, so it depends on the game. Super Mario 64 DS, for example does not use AA in the main game.
Probably a lot of the games that we are getting this year were planned for 2020/2021/2022 but COVID happened and were internally delayed.
The Wii was already on a steep decline well before the Wii U and people generally didn't like the concept behind the Wii U. It's not an analogous situation
No texture filtering, so textures get super aliased, but anti-aliasing on the polygon edges themselves.
I used the wrong terminology then. I should say "on by default"
1536 cores actually. so lower than the RTX 20502000 cuda cores? in a switch replacement? that's 2060 territory. That's crazy.
LMAOFolks, we already know exactly when this will release: alongside BotW2 a week after Horizon VR.
Nate stated the new Switch is still planned to release in late 2022, but might slip into early 2023.
So yeah, it's coming soon.
He made a post about it on famiboards today. He has also stated he knows of multiple games slated for it scheduled to release in late 2022 earlierWhere did he say that? Ever since the OLED, he's been pretty down on the prospect of new hardware this year based on his podcast.
I have a 1660 Super, which has only 1408 CUDA cores. The thought of a Nintendo console with a better GPU core than my gaming PC is incredibly exciting, especially since it will also have DLSS and possibly raytracing. And it's Ampere based rather than Turing. The only problem with this comparison is that (assuming no dedicated memory for the GPU) unless Nintendo is willing to pay the premium, the Switch successor will almost certainly not use GDDR6 memory like the 1660 Super or Ti, or PS5/XS, although I won't rule out GDDR5 (for comparison, the Wii of all consoles used 64 MB of GDDR3, which was the previous GDDR generation at time of release). I really hope Nintendo doesn't cheap out and go with (LP)DDR4(X); that would be a disaster and the GPU would never be used to its full potential (unless it somehow has extra onboard memory).
He made a post about it on famiboards today. He has also stated he knows of multiple games slated for it scheduled to release in late 2022 earlier
I have a 1660 Super, which has only 1408 CUDA cores. The thought of a Nintendo console with a better GPU core than my gaming PC is incredibly exciting, especially since it will also have DLSS and possibly raytracing. And it's Ampere based rather than Turing. The only problem with this comparison is that (assuming no dedicated memory for the GPU) unless Nintendo is willing to pay the premium, the Switch successor will almost certainly not use GDDR6 memory like the 1660 Super or Ti, or PS5/XS, although I won't rule out GDDR5 (for comparison, the Wii of all consoles used 64 MB of GDDR3, which was the previous GDDR generation at time of release). I really hope Nintendo doesn't cheap out and go with (LP)DDR4(X); that would be a disaster and the GPU would never be used to its full potential (unless it somehow has extra onboard memory).
I don't think that's true.Thankfully at least DLSS is known to reduce RAM requirements. If the Switch 2 is able to match the Steam Deck in RAM, which should really be the bare minimum, hopefully that will be sufficient for portable play at least. Docked mode might be a bit tougher, but they might just have to keep rendering resolutions at 1080p.
It is highly unlikely to be 4x or 4, as it is a derivative of an existing chip that has LPDDR5 and LPDDR5 memory controller is not compatible with the LPDDR4x memory controller unless it's designed to have that memory controller.I have a 1660 Super, which has only 1408 CUDA cores. The thought of a Nintendo console with a better GPU core than my gaming PC is incredibly exciting, especially since it will also have DLSS and possibly raytracing. And it's Ampere based rather than Turing. The only problem with this comparison is that (assuming no dedicated memory for the GPU) unless Nintendo is willing to pay the premium, the Switch successor will almost certainly not use GDDR6 memory like the 1660 Super or Ti, or PS5/XS, although I won't rule out GDDR5 (for comparison, the Wii of all consoles used 64 MB of GDDR3, which was the previous GDDR generation at time of release). I really hope Nintendo doesn't cheap out and go with (LP)DDR4(X); that would be a disaster and the GPU would never be used to its full potential (unless it somehow has extra onboard memory).
I don't think that's true.
I think the issue here is less about how much RAM there will be, but more about it's bandwidth, and from what I understand, any sort of ML/AI workload works best with higher bandwidth.
So hopefully they wont stick with LPDDR4.
DLSS doesn't require higher bandwidth. Though compensating for the scaling (as in texture bias and lod bias) may lead to higher bandwidth usageI hadn't heard that - all I heard is
- the lower your resolution the less RAM you need, not just size but also bandwidth, and
- using DLSS lowers your RAM requirements.
If you're right that DLSS demands higher bandwidth then, yeah, I really hope they don't use 4 or 4x. I think that's very unlikely though - I'm sure it'll at least match the Steam Deck. They don't really have a choice there imo - even the Deck has less than 4x the Switch's bandwidth, which was low to begin with.
DLSS doesn't require higher bandwidth. Though compensating for the scaling (as in texture bias and lod bias) may lead to higher bandwidth usage
Nate stated the new Switch is still planned to release in late 2022, but might slip into early 2023.
So yeah, it's coming soon.
I have a 1660 Super, which has only 1408 CUDA cores. The thought of a Nintendo console with a better GPU core than my gaming PC is incredibly exciting, especially since it will also have DLSS and possibly raytracing. And it's Ampere based rather than Turing. The only problem with this comparison is that (assuming no dedicated memory for the GPU) unless Nintendo is willing to pay the premium, the Switch successor will almost certainly not use GDDR6 memory like the 1660 Super or Ti, or PS5/XS, although I won't rule out GDDR5 (for comparison, the Wii of all consoles used 64 MB of GDDR3, which was the previous GDDR generation at time of release). I really hope Nintendo doesn't cheap out and go with (LP)DDR4(X); that would be a disaster and the GPU would never be used to its full potential (unless it somehow has extra onboard memory).
You wont see GDDR on any mobile device.I have a 1660 Super, which has only 1408 CUDA cores. The thought of a Nintendo console with a better GPU core than my gaming PC is incredibly exciting, especially since it will also have DLSS and possibly raytracing. And it's Ampere based rather than Turing. The only problem with this comparison is that (assuming no dedicated memory for the GPU) unless Nintendo is willing to pay the premium, the Switch successor will almost certainly not use GDDR6 memory like the 1660 Super or Ti, or PS5/XS, although I won't rule out GDDR5 (for comparison, the Wii of all consoles used 64 MB of GDDR3, which was the previous GDDR generation at time of release). I really hope Nintendo doesn't cheap out and go with (LP)DDR4(X); that would be a disaster and the GPU would never be used to its full potential (unless it somehow has extra onboard memory).
Well….this very product which insiders are suggesting was delayed.
Calling it now, Nintendo will release another device sometime. I mean at this point we are just playing darts here. A new console will come and we will probably see a bit more info than a few letter code, nothing to get excited about here, IMO.
Oh, yea I can see a delay. But the post I was replying to was talking about outright cancelling.
The delay already happened. I'm assuming the idea was to release it at the end of last year.
It no, the shortages isn't going to stop it from being released eventually, soon. Doesn't stop the releasing of iPhones or iPads or ps5's or Xboxes or Steam Decks or new cars etc etc.
There's no way in hell they'd ever cancel the Switch 2 obviously, but I could see them cancelling a Pro model (since it's not like that release would be tied to the ability to play any games), and maybe moving up the proper successor? Like maybe the original plan was an 8nm Switch Pro in late 2021 and a cutting-edge 3nm Switch 2 in early 2024, and now those have been replaced by a single 5nm Switch 2 for early 2023?
Being honest I think people are borderline delusional if they think it will.You guys really think this thing will release in 12 months or less?
Drake doesn't have the power of the cloudThe next Switch being confirmed to exist and well along in development and having DLSS/ray tracing support with 12 SM's and 1536 CUDA cores and the native power of the ps4 pro in a handheld form factor….is nothing to get excited about?
LOL
I mean nothing is confirmed, but we know for a fact that devkits have been out since 2020 to trusted developers and that there are games made with Drake in mind scheduled for release in late 2022. I think its pretty likely that it releases within the next year. Not guaranteed mind you, but likelyBeing honest I think people are borderline delusional if they think it will.
Where is any of that confirmed. That's my whole point it isn't.The next Switch being confirmed to exist and well along in development and having DLSS/ray tracing support with 12 SM's and 1536 CUDA cores and the native power of the ps4 pro in a handheld form factor….is nothing to get excited about?
LOL
Lol who said thisAfter the announcement that those 11 companies that where supposed to be working on 4k games for new switch have changed to working on base switch then a new switch is not realistic.
For me i think where looking more late 24/25 at earliest late 23 announced March 24 released.
I honestly don't think Nintendo is thinking "successor" anything yet.
They have the luxury to ride this current system and library for another 4-5 years (which is why they keep saying to anyone who listens that we haven't gotten past the midpoint of the Switch life cycle yet)
All they have to do is keep pumping out model choices to appeal to various segments and make sure none of them drift away from the ecosystem over the next 5 years.
A power upgrade model is necessary for those who crave better graphics/performance in their Nintendo gaming. It will keep their engagement in Switch gaming for longer than it would otherwise.
This is the whole point of this new model. It's meant to elongate the Switch gaming desire, not replace it.
Whether it comes out Dec 2022 or March 2023 is irrelevant for what it's purpose is. Nintendo isn't really thinking about what device they might release in 2027 yet,