Nintendo has no reason to release a Switch 2 this year with how many games the current Switch is getting.
Nintendo has no reason to release a Switch 2 this year with how many games the current Switch is getting.
Nintendo has no reason to release a Switch 2 this year with how many games the current Switch is getting.
that only helps Drake. more games that can get performance upgrade patches/modes. games don't have to be tied to hardware anymoreNintendo has no reason to release a Switch 2 this year with how many games the current Switch is getting.
that only helps Drake. more games that can get performance upgrade patches/modes. games don't have to be tied to hardware anymore
I dont know if I'm interested in Switch 2nd gen having ray tracing. I'd be happy enough if it ran last gen games at PS4 settings and 720p. But regardless of how it turns out, I'm excited to see it.
tbh hardware capable of DLSS and raytracing has to be powerful enough by itself to support those graphical features even with tensor cores so you're definitely getting a device of similar performance as PS4/XboX One S at the very least.I dont know if I'm interested in Switch 2nd gen having ray tracing. I'd be happy enough if it ran last gen games at PS4 settings and 720p. But regardless of how it turns out, I'm excited to see it.
The shield tv 2015 had the same gpu.This is inaccurate.
Tegra X1 was revealed by Nvidia in 2015. 2016 it was announced to be in the new Nintendo console. Launched in 2017.
Nintendo has no reason to release a Switch 2 this year with how many games the current Switch is getting.
What is that? Is it the new Switch?
So, that means Crytek already has the Switch 2 dev kits then.It was a hoaxed old Switch, before the Switch came out. 3D printed, supposed to be a thing with no true traditional buttons. People analyzed the trees in the reflection and saw they looked very very similar to trees outside of the Crytek office, which would have been positioned near a window and would have lined up with a Swedish keyboard in another picture.
Wow, Ray tracing and based on ampere?
So do we think this is a successor or a "Switch Pro"? Still coming this year or further down the line?
We're still so limited by chip availability, this ain't coming soon. 2024 at earliest.
It wasn't Crytek, iirc it was Massive.It was a hoaxed old Switch, before the Switch came out. 3D printed, supposed to be a thing with no true traditional buttons. People analyzed the trees in the reflection and saw they looked very very similar to trees outside of the Crytek office, which would have been positioned near a window and would have lined up with a Swedish keyboard in another picture.
I could see a Summer-Holiday 2023 launch. The lineup for 2022 feels a little too packed for a system with a successor coming this year.
Nintendo has no reason to release a Switch 2 this year with how many games the current Switch is getting.
does ray tracing use dedicated silicon or does it share it with DLSS? Seems an inefficient use of silicon for a small SoC - I'd arguably want more standard GPU/CPU performance. But if the DLSS silicon is reusable that would be good.
*if* it was similar to that T234 on page one, what would performance be estimated at?
NVidia silicon has dedicated hardware for ML and dedicated hardware for RayTracing.does ray tracing use dedicated silicon or does it share it with DLSS? Seems an inefficient use of silicon for a small SoC - I'd arguably want more standard GPU/CPU performance. But if the DLSS silicon is reusable that would be good.
*if* it was similar to that T234 on page one, what would performance be estimated at?
They do not. Tensor Cores handles DLSS, RTX is handled by the RT cores.DLSS and nvidia RTX raytracing both use the hardware tensor cores.
The last time Nintendo released this many games it was 2017 and a launch year. If they don't release a new system now it will be a game drought for years as the teams that made these games start on their next projects
edit: Cross Gen is real
Probably a lot of the games that we are getting this year were planned for 2020/2021/2022 but COVID happened and were internally delayed.The last time Nintendo released this many games it was 2017 and a launch year. If they don't release a new system now it will be a game drought for years as the teams that made these games start on their next projects
edit: Cross Gen is real
EhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhFirst post nails it.
And looks like ray tracing is confirmed for the Switch 2. Hopefully it also has an NVMe SSD so it can do something similar to DirectStorage.
It's almost as if something happened in 2020 that could drastically change internal plansEhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Devkits have been out since late 2020, so you expect Nintendo, Nintendo.
To have devkits out for a system they want likely top-secret for more than 3 years?
Software, easy to delay.It's almost as if something happened in 2020 that could drastically change internal plans
modiz , Miniature Kaiju you were just talking about thisAlso, don't know if it was mentioned here yet but, we know the CUDA Core count and therefore most of the GPU-side of things now.
Twelve SMs, 1GPC with 6SMs per GPC with it being a derivation of the Orin GA10B uArch.
So
That is a monster of a GPU and would likely match up or beat the Laptop 3050 (and therefore quite easily outpace the PS4 Pro) when docked.
- 1536 CUDA cores
- 2.3MB of L1 Cache
- 4MB of L2 Cache
- 6 or 12 RT cores (Orin's Devpapers and the NVN2 Files conflict on this so it may be a Drake-specific customization that makes it GA10F that brings it back to 1:1 on RT Core/SM versus the 1:2 of Orin/GA10B)
- 48 Tensor cores
And that is before DLSS!
Not to mention even if it's 6 RT cores of Ampere's Generation that would likely beat the Series S's acceleration for RT, and if it's 12 of Ampere then it would match up or beat the PS5's
Ditto that if the RT cores are actually Lovelace (NVIDIA has not listed the generation of the Orin RT cores in Orin's Devpapers yet)
This is how I feel these days, hard to get excited about something I can't just buy lol.New consoles aren't exciting because they're near impossible to find.
I am drooling at the thought at what Nintendo could do with this type of hardware. What a sight it would be on these forums if the Switch 2(or maybe Pro?) had ray tracing that matched or exceeded the PS5 and Xbox Series.Also, don't know if it was mentioned here yet but, we know the CUDA Core count and therefore most of the GPU-side of things now.
Twelve SMs, 1GPC with 6SMs per GPC with it being a derivation of the Orin GA10B uArch.
So
That is a monster of a GPU and would likely match up or beat the Laptop 3050 (and therefore quite easily outpace the PS4 Pro) when docked.
- 1536 CUDA cores
- 2.3MB of L1 Cache
- 4MB of L2 Cache
- 6 or 12 RT cores (Orin's Devpapers and the NVN2 Files conflict on this so it may be a Drake-specific customization that makes it GA10F that brings it back to 1:1 on RT Core/SM versus the 1:2 of Orin/GA10B)
- 48 Tensor cores
And that is before DLSS!
Not to mention even if it's 6 RT cores of Ampere's Generation that would likely beat the Series S's acceleration for RT, and if it's 12 of Ampere then it would match up or beat the PS5's
Ditto that if the RT cores are actually Lovelace (NVIDIA has not listed the generation of the Orin RT cores in Orin's Devpapers yet)
Correct me if I'm wrong, but it's because the Switch has a small amount of memory bandwidth, so something like TAA isn't really feasible without dropping to low resolutionsI can't wait for DLSS to finally FORCE anti-aliasing on Nintendo games. I don't understand why Xenoblade is almost the only series that uses it.
Several third party Switch games use AA. Alien and Crysis trilogy are good examples.Correct me if I'm wrong, but it's because the Switch has a small amount of memory bandwidth, so something like TAA isn't really feasible without dropping to low resolutions
Kinda the same reason why consoles don't use 16x AF because they have a limited amount of bandwidth that the CPU/GPU are fighting for, that could be used to make the image look better elsewhere
Nah, Nintendo has refused to use AA since Game Cube.Correct me if I'm wrong, but it's because the Switch has a small amount of memory bandwidth, so something like TAA isn't really feasible without dropping to low resolutions
Kinda the same reason why consoles don't use 16x AF because they have a limited amount of bandwidth that the CPU/GPU are fighting for, that could be used to make the image look better elsewhere
Good point, guess it's a matter of priority thenSeveral third party Switch games use AA. Alien and Crysis trilogy are good examples.
Yeah i'm struggling to think of any game that does use AA
tbh hardware capable of DLSS and raytracing has to be powerful enough by itself to support those graphical features even with tensor cores so you're definitely getting a device of similar performance as PS4/XboX One S at the very least.
I'd say it's probably gonna be similar to how the first switch was comparable to 360/ps3 but still pushing above those consoles because it had a more modern architecture.
But let's not forget that it will probally be downclocked for heat, so it will not get that performace. Unless the chip is very cool when fully used.Also, don't know if it was mentioned here yet but, we know the CUDA Core count and therefore most of the GPU-side of things now.
Twelve SMs, 1GPC with 6SMs per GPC with it being a derivation of the Orin GA10B uArch.
So
That is a monster of a GPU and would likely match up or beat the Laptop 3050 (and therefore quite easily outpace the PS4 Pro) when docked.
- 1536 CUDA cores
- 2.3MB of L1 Cache
- 4MB of L2 Cache
- 6 or 12 RT cores (Orin's Devpapers and the NVN2 Files conflict on this so it may be a Drake-specific customization that makes it GA10F that brings it back to 1:1 on RT Core/SM versus the 1:2 of Orin/GA10B)
- 48 Tensor cores
And that is before DLSS!
Not to mention even if it's 6 RT cores of Ampere's Generation that would likely beat the Series S's acceleration for RT, and if it's 12 of Ampere then it would match up or beat the PS5's
Ditto that if the RT cores are actually Lovelace (NVIDIA has not listed the generation of the Orin RT cores in Orin's Devpapers yet)
If this is accurate, that's totally successor territory. I don't think it's reasonable to try to get even Nintendo's first party devs to maximise that little beastie while simultaneously making sure that the games would still run on the original Switch.Also, don't know if it was mentioned here yet but, we know the CUDA Core count and therefore most of the GPU-side of things now.
Twelve SMs, 1GPC with 6SMs per GPC with it being a derivation of the Orin GA10B uArch.
So
That is a monster of a GPU and would likely match up or beat the Laptop 3050 (and therefore quite easily outpace the PS4 Pro) when docked.
- 1536 CUDA cores
- 2.3MB of L1 Cache
- 4MB of L2 Cache
- 6 or 12 RT cores (Orin's Devpapers and the NVN2 Files conflict on this so it may be a Drake-specific customization that makes it GA10F that brings it back to 1:1 on RT Core/SM versus the 1:2 of Orin/GA10B)
- 48 Tensor cores
And that is before DLSS!
Not to mention even if it's 6 RT cores of Ampere's Generation that would likely beat the Series S's acceleration for RT, and if it's 12 of Ampere then it would match up or beat the PS5's
Ditto that if the RT cores are actually Lovelace (NVIDIA has not listed the generation of the Orin RT cores in Orin's Devpapers yet)
Trueee I always forget about that, we had it too good back then