I think they have bungled things again this generation and it will be another blowout.
based on....?
I think they have bungled things again this generation and it will be another blowout.
Thanks for the info!I was away doing stuff until recently, but just a few friends I have in the industry working on games for both platforms and a few other insiders I know. More than one source. The basic gist of what I've heard is the PS5 is really good to work on for games exclusive to it, but in practice the specs kinda' get weird for multi-platform games. If multi-plat the usage of PS5's SSD systems does help a bit, but not to the fullest, and I've heard some dev friends talk a bit about the struggle PS5 has for 1080p games running 60fps still, while Xbox X doesn't have the same problem and can push above that even in most cases. Of course, this is a small selection of people I've talked to, there's more to it, but I hear something that's going to make this generation a bit interesting is the PS5 & Xbox X's focus in other areas are going to make multi-platform games "interesting" this generation, to the point we may actually see less of them and far more games coming to one platform or the other (plus PC), as it's actually kinda' hard to make a game optimal for both platforms due to where they're a bit differently focused.
But again, this is coming from the small pool of developers I've heard this from, there may be unique challenges to the games they're specifically making in this area and that isn't lost on me.
That said, I am going to dip on this as I just like sharing a bit of what I hear, I'm not super invested, but I knew something I could share could make this discussion a bit more interesting to where current feelings lie. I can promise you I'm not saying this based off of nothing, There's probably more on the tech side specifics I'm spacing on here/don't fully understand myself, if I'll be honest. But things will be reflective here when both consoles are out and multi-platform games are out there.
Plus again, the price asked to microsoft could be way higher than the one asked to sony considering the difference in business model.
I mean considerably is kind of in the eye of the beholder, I would say a 2080ti is considerably faster than a 2080, which is similar in the difference between series x and ps5. You might not call that considerably, I would. On top of that it's not only the 18% Teraflop difference, it's also faster ram and a faster cpu and there might be stuff we don't know yet on top, as dusk golem is alluding to. I'm stongly suspecting he is talking about how the consoles handle ray tracing. MS might have an advantage here
The problem with your calculations is that it assumes that GamePass is a replacement to the buying and selling of games. It's not, and it's not intended to be, only MS first parties will be on there forever, and it's not like Microsoft don't make most of their money from the cut the make from game sales.
And if you have Gamepass and are desperate to play a new game that isn't on the service, you can always just buy it.
18%teraflop difference. The number everyone says to ignore.
we really don't know how this is all going to play out.
There is a 3% difference or something like that when they are running SMT and they will run SMT on 99% of the games outside of BC and a few indies probably.
Here is a difference if the TF performance scaled perfectly with resolution:
These are lossless pics uploaded to lensdump which doesn't compress:
(from this video: https://youtu.be/DUvqIlkLbkk)
Eventually, yes. Microsoft have mentioned that the reason they included a SMT-disabled option for their CPU, is because they expect early next-gen and cross-gen games to be running on existing engines that aren't yet upgraded to make use of multi-threading.
If that will end up being the case, and how long it'll be the case, is unknown.
Games targeted for next gen certainly is making use of it and even if you are not the CPU difference probably won't even mean anything at all since games are far more likely to be GPU limited.
And if you are making a cross gen game run on jaguar cores outdated at release 7 years ago as well as these new desktop CPU's one thing that is certain is it will be really fucking hard to be CPU limited on the new console regardless if they are running SMT of not so won't matter anyway.
I was away doing stuff until recently, but just a few friends I have in the industry working on games for both platforms and a few other insiders I know. More than one source. The basic gist of what I've heard is the PS5 is really good to work on for games exclusive to it, but in practice the specs kinda' get weird for multi-platform games. If multi-plat the usage of PS5's SSD systems does help a bit, but not to the fullest, and I've heard some dev friends talk a bit about the struggle PS5 has for 1080p games running 60fps still, while Xbox X doesn't have the same problem and can push above that even in most cases. Of course, this is a small selection of people I've talked to, there's more to it, but I hear something that's going to make this generation a bit interesting is the PS5 & Xbox X's focus in other areas are going to make multi-platform games "interesting" this generation, to the point we may actually see less of them and far more games coming to one platform or the other (plus PC), as it's actually kinda' hard to make a game optimal for both platforms due to where they're a bit differently focused.
But again, this is coming from the small pool of developers I've heard this from, there may be unique challenges to the games they're specifically making in this area and that isn't lost on me.
That said, I am going to dip on this as I just like sharing a bit of what I hear, I'm not super invested, but I knew something I could share could make this discussion a bit more interesting to where current feelings lie. I can promise you I'm not saying this based off of nothing, There's probably more on the tech side specifics I'm spacing on here/don't fully understand myself, if I'll be honest. But things will be reflective here when both consoles are out and multi-platform games are out there.
I agree with this notion. Therefore I further ask Dusk, what is the resolution the devs are able to hit on XSX. If it were something like native 1300p (weird resolution but just an example) against 1080p, then that's fair game. That accurately fits the GPU power discrepancy. But if it somehow runs at 1440p on XSX, then surely something must have gone wrong in the optimization pipeline. Of course, the game may still be in very early stages, however. There are rare instances like MGSV Ground Zeroes where XB1 version ran at 720p against 1080p on PS4 but that was due to the split memory architecture if I recall and The Phantom Pain was able to bump resolution on XB1 to 900p. From what we know so far, PS5 should have no such bottlenecks, but Dusk is suggesting otherwise
I think the biggest questions for Xbox is how they'll keep Gamepass priced competitively and how they'll adjust if more AAA games start going F2P. We've seen awesome streaming services be forced to bump up their prices as the service gets bigger and more successful, and gamepass will lose value if more games start going the fortnite/Destiny 2 route.
Their first party is going to be critical if both of those situations arise, it's interesting that their biggest IP is making its multiplayer F2P, that would seemingly be a big blow to gamepass. Maybe they can offer Gamepass owners benefits like skins or whatever it is that the game sells, but i'm not sure if people would sign up for a subscription for something like that.
Things will be interesting.
Most of ps4 x1 games are running with multithread cpu coding. Ps3 and x360 games were not .Eventually, yes. Microsoft have mentioned that the reason they included a SMT-disabled option for their CPU, is because they expect early next-gen and cross-gen games to be running on existing engines that aren't yet upgraded to make use of multi-threading.
If that will end up being the case, and how long it'll be the case, is unknown.
Here is a difference if the TF performance scaled perfectly with resolution:
These are lossless pics uploaded to lensdump which doesn't compress:
(from this video: https://youtu.be/DUvqIlkLbkk)
Dude don't worry about the insiders talk. In 3 months 3rd pary games will be out and we see the comparisons between 2 consoles . Assassin creed valhalla will show us the difference in power between 2 or call of duty 2020.1080p 60 fps GT7 and Deathloop run at 4k 60 fps with raytracing. A bit of seriousness and Deathloop is a third party game. The PS5 is much more powerful than an Xbox One X, there is no reason multiplatform games run under 1440p 60 fps if Epic reachs it target of this resolution with the demo on PS5 at 60 fps.
GT7 and Deathloop run at 4k 60 fps with raytracing. There is no reason a game run at 1080p 60 fps out of devs don't know what they do on PS5. Most of the games are cross-gen and all the games out of Sackboy run at 4k during PS5 reveal event most at 30 fps but some at 60fps.
Yeah, that's really weird! I mean a console like PS4 can run 1080p/60fps games like GTS (which its graphics are amazing for this generation), but PS5 can't do that even for the first wave of next gen titles?
very exciting! This is getting interesting again.
what are his sources, how do we know they are more trusted over dusk. I'm not saying anything outside of both are leaking info and why trust one over the other?
Matt is a master of the one liner, I love it. :)
No it doesn't. That's just a shallow and idealistic conclusion to draw. The reality, as myself and others have brought up earlier, is that it has been Sony's primary strategy to move its PS4 users to PS5 faster than ever before, and leveraging their brand strength to secure third-party exclusives works towards this goal.Checks out with Sony trying to moneyhat everything in existence to ensure Digital Foundry can't compare multiplats.
Fucking hell, what is wrong with resetera? Why can't I open the screenshots in a new tab with the scroll wheel button? I want to A/B them by changing tabs. What is the point of left clicking them and replacing the current thread with the screenshot? Is there supposed to be some kind of advantage to that than opening them in a new tab? Because I don't see any advantages.Here is a difference if the TF performance scaled perfectly with resolution:
These are lossless pics uploaded to lensdump which doesn't compress:
(from this video: https://youtu.be/DUvqIlkLbkk)
Really? 3-4 big first-party games per year over 2 years is pretty standard fare for a platform holder.I've mentioned 2022/23 in here already, but have been thinking a bit more about it, and it really could be one of the most remarkable periods for first party output that we've seen from any platform holder ever.
In around that two year period, we're likely to see:
Avowed
Fable
Hellblade 2
Forza Horizon 5
Everwild
State of Decay 3
Whatever the Initiative's cooking up.
That's a lot of big, first party titles coming in a pretty short space of time.
Thanks for your insight, Dusk!Trust me, it's not. I have no real tail in this race as I'm not planning to pick up either platform in the long-run, I'm primarily a PC gamer and pick consoles up down the line (and will end up getting both when budget and interest allows it).
PS5 is easier to develop for overall and Sony has very talented studios behind it that will get the most out of the PS5, that I have no doubts about either, but this topic is about how Microsoft will compete so what I'm focused on. But when it comes to cross-platform games, they will end up performing a lot better on Xbox X. Xbox X will have the tech advantage over PS5, and it will be more than marginable.
A lot of the time this stuff sounds fake, but it keeps being said for reason. Months ago I and others were trying to tell people the price for both consoles weren't set and both Sony and Microsoft were waiting for the other to pull the trigger before prices would be announced. Many back then said the same thing you just did, "of course they know the price of the platforms," and yes they do have a range of how low they can go and how high they think they can get away with, but here we are months later and look where we're at. Truth is stranger than fiction sometimes.
Damn, pretty much exactly what I was gonna say.Sony got big because they made games people loved.
Maybe start there and see what happens.
Oh, I'm aware. Trying not to assume what this game even is because for all we know it could be path traced Minecraft which struggled with 1080p 60FPS even on Xbox Series X.GT7 and Deathloop run at 4k 60 fps with raytracing. There is no reason a game run at 1080p 60 fps out of devs don't know what they do on PS5. Most of the games are cross-gen and all the games out of Sackboy run at 4k during PS5 reveal event most at 30 fps but some at 60fps.
You can open them then right click open in new tab (at least in chrome) to compare. If you zoom in to native resolution, you can see A is slightly more sharp and jaggies are crisper, B is very slightly blurrier and some highlights are lost. On screen and in motion, I can't imagine I'd be able to see a difference though.Fucking hell, what is wrong with resetera? Why can't I open the screenshots in a new tab with the scroll wheel button? I want to A/B them by changing tabs. What is the point of left clicking them and replacing the current thread with the screenshot? Is there supposed to be some kind of advantage to that than opening them in a new tab? Because I don't see any advantages.
Here you go:Fucking hell, what is wrong with resetera? Why can't I open the screenshots in a new tab with the scroll wheel button? I want to A/B them by changing tabs. What is the point of left clicking them and replacing the current thread with the screenshot? Is there supposed to be some kind of advantage to that than opening them in a new tab? Because I don't see any advantages.
Really? 3-4 big first-party games per year over 2 years is pretty standard fare for a platform holder.
Thanks for your insight, Dusk!
Is it as some of us initially feared? Because of the variable clockspeeds of the PS5's GPU?
This is like a reverse PS4/X1 situation... 😅
If Microsoft end up releasing a cheaper, more powerful console, that is.
I was initially disappointed with the PS5 specs and how they were going about things with the GPU, but if it's more expensive as well? And has the types of problems you're mentioning? Then Sony can fuck right off with that bullshit! I don't mind spending money, but I hate paying more for less.
It would explain the moneyhatting... I'd just rather they'd spent that money on a better GPU.
Are there any other differences besides performance? It sure makes you curious about some of the wording some companies have been using as well (Project Athia being "designed" for the PS5, for example).
Even more impressive when they can really say "10 bucks for over 200 games". They are currently at about ~250 title on consoleI mean, saying "pay 10 bucks, here's 100 games to play" can be a hell of a hook, especially to those that aren't heavily invested in an ecosystem yet.
Matt since u have had experience with both devkits is it true that ps5 is difficult to perform well in multiplatform games and the differences are very visible in favor of xsx like it is suggested here ?Trust me, it's not. I have no real tail in this race as I'm not planning to pick up either platform in the long-run, I'm primarily a PC gamer and pick consoles up down the line (and will end up getting both when budget and interest allows it).
PS5 is easier to develop for overall and Sony has very talented studios behind it that will get the most out of the PS5, that I have no doubts about either, but this topic is about how Microsoft will compete so what I'm focused on. But when it comes to cross-platform games, they will end up performing a lot better on Xbox X. Xbox X will have the tech advantage over PS5, and it will be more than marginable.
A lot of the time this stuff sounds fake, but it keeps being said for reason. Months ago I and others were trying to tell people the price for both consoles weren't set and both Sony and Microsoft were waiting for the other to pull the trigger before prices would be announced. Many back then said the same thing you just did, "of course they know the price of the platforms," and yes they do have a range of how low they can go and how high they think they can get away with, but here we are months later and look where we're at. Truth is stranger than fiction sometimes.
It really depends. I won't be surprised if Sony sells more even if it costs more. What happened with PS4 was a risk and Sony could have gone, but fortunately they sold a lot of consoles, games and services. They should be careful even now, because MS is investing also in other areas and with time there might be more people interested on a Xbox. Time will tell.If what Dusk is saying turns out to be true, that would be quiet big for Microsoft.
Having the stronger machine for a lower price would be a huge deal.
Though, logically this doesn't make a lot of sense for me right now, especially because I think Sony can take a way bigger hit for the console. Even if we ignore the BOM.
Xbox locked almost all their hardcore fans into Gamepass. Most of them already have a running subscription till 2022 for cheap. There is little reason for these people to buy first party games additionally to the console.
Sony will sell the console and 2-3 first party games to every consumer in the first few months. That will immediately recoup the loss they were doing with the console.
I think that will give Sony a bigger leeway to price their console aggressively.
He saying nothing of profitability for ONLY Gamepass. Gamepass is the hook that will lead to their eventually profits out of you. He's saying they value getting a user into their ecosystem. They want you on "Xbox" so you subscribe for Gamepass, use xCloud, and then stick around and buy plenty of other games for years to come. There's nothing weird about thatAm I crazy or did that absolutely not answer my question lol? You're saying MS is making so much money from gamepass that they can take the loss on console sales but MS just said gamepass isn't making a profit yet.
Dude don't worry about the insiders talk. In 3 months 3rd pary games will be out and we see the comparisons between 2 consoles . Assassin creed valhalla will show us the difference in power between 2 or call of duty 2020.
We are almost there .
And I expect both to be within 20% of resolution running the same fps.so xsx 2160p vs ps5 1900p both same FPS is my guess.