I would like to say i continue to extremely enjoy my play time. We arrived at Rhom and the scenery change was great! This game been a pleasant surprise in a year of amazing games. The zones are starting to open up and get more complex and we are seeing the procedure aspect shine to make you want replay the game to see get different things.
Unfortunately, I am starting to understand some of the frustration regarding adds during a boss encounter. In Hard+Co-op we found it best if one party member just tanked the adds in a corner removing them from the equation. We would let the other 2 players fight the boss and the third has to kill all the adds except 1. In the bosses we fought, leaving 1 enemy remaining prevents another group of reinforcements from spawning. With that being the solution to bosses, I would honestly prefer waves at set intervals (75%, 50%, 25% boss HP) instead of every X seconds if there are no adds remaining. I will be the add management guy in our team (sucks i wanted to see the bosses up close).
I know the adds issue has been rehashed to death. I just wanted to share where I am now.
Unfortunately, I am starting to understand some of the frustration regarding adds during a boss encounter. In Hard+Co-op we found it best if one party member just tanked the adds in a corner removing them from the equation. We would let the other 2 players fight the boss and the third has to kill all the adds except 1. In the bosses we fought, leaving 1 enemy remaining prevents another group of reinforcements from spawning. With that being the solution to bosses, I would honestly prefer waves at set intervals (75%, 50%, 25% boss HP) instead of every X seconds if there are no adds remaining. I will be the add management guy in our team (sucks i wanted to see the bosses up close).
I know the adds issue has been rehashed to death. I just wanted to share where I am now.