In Capcom's second quarter here were their software shipments:
Capcom shipped (or sold digitally) 800k software for Switch.
We know only two titles were released for Switch during that time, USF2 sold 450k copies so MHXX for Switch makes up the other 350k units of software for the 2nd quarter.
Capcom's third quarter:
It shows that Capcom has shipped (or sold digitally) 1050k or 1.05 million units of software for the Switch for the nine months of the FY. That means Capcom shipped 250k units of software for Switch in the third quarter.
RER 1+2 for Switch may have sold200k copies, or it may even have went lower than that like 150k, reason as follows: (Edit: RER 1+2 may have sold 150k units or less, here is why.)
MHXX for Switch and USF2 launched in Korea in the third quarter at the time the Switch launched there so that affects shipments.
USF2 launched in Taiwan for the Switch launch so that affects shipments.
Shipments to Asia increased by 50k for the quarter and the below factors are why I think it's actually 150k or less sales for RER 1+2 for Switch.
USF2 had an eShop sale in Japan so that would have contributed to more sales.
MHXX for Switch also had an eShop sale in Japan where it ranked quite well during that time.
Regarding RER 1+2 itself, despite each game being cheap separately and releasing in November where it should have had good sales due to holiday shopping, there was no physical release in Europe, and we know how it performed in Japan via Media Create and US via NPD. (Not that well)
Edit:
With 250k software shipped for the quarter, 50k got shipped to Asia which wasn't RER 1+2 and was software for the Switch launch in South Korea and Taiwan which included USF2 and MHXX.
USF2 and MHXX had sales on the eShop in Japan which MHXX did well in rankings.
Hence now I think RER 1+2 sold 150k units or less.
Edit 2:
Also note that Capcom still like USF2 and MHXX's performance but didn't mention RER 1+2:
http://www.capcom.co.jp/ir/english/news/html/e180131b.html
To compare as an example why Capcom are liking MHXX and USF2's sales:
USF2 sold almost(?) 500k units at $40 each
RER 1+2 is counted as separate games at $20 each selling 150k units or less.
RER 1+2 could sell a lot more units but it's not going to give Capcom much money per unit sold compared to how USF2 and MHXX were doing. (I forget the price for MHXX for Switch in Japan)
Capcom shipped (or sold digitally) 800k software for Switch.
We know only two titles were released for Switch during that time, USF2 sold 450k copies so MHXX for Switch makes up the other 350k units of software for the 2nd quarter.
Capcom's third quarter:
It shows that Capcom has shipped (or sold digitally) 1050k or 1.05 million units of software for the Switch for the nine months of the FY. That means Capcom shipped 250k units of software for Switch in the third quarter.
RER 1+2 for Switch may have sold
MHXX for Switch and USF2 launched in Korea in the third quarter at the time the Switch launched there so that affects shipments.
USF2 launched in Taiwan for the Switch launch so that affects shipments.
Shipments to Asia increased by 50k for the quarter and the below factors are why I think it's actually 150k or less sales for RER 1+2 for Switch.
USF2 had an eShop sale in Japan so that would have contributed to more sales.
MHXX for Switch also had an eShop sale in Japan where it ranked quite well during that time.
Regarding RER 1+2 itself, despite each game being cheap separately and releasing in November where it should have had good sales due to holiday shopping, there was no physical release in Europe, and we know how it performed in Japan via Media Create and US via NPD. (Not that well)
Edit:
With 250k software shipped for the quarter, 50k got shipped to Asia which wasn't RER 1+2 and was software for the Switch launch in South Korea and Taiwan which included USF2 and MHXX.
USF2 and MHXX had sales on the eShop in Japan which MHXX did well in rankings.
Hence now I think RER 1+2 sold 150k units or less.
Edit 2:
Also note that Capcom still like USF2 and MHXX's performance but didn't mention RER 1+2:
http://www.capcom.co.jp/ir/english/news/html/e180131b.html
In This Business, Resident Evil 7 Biohazard (For PlayStation 4, Xbox One And PC) And Monster Hunter XX (Double Cross) Nintendo Switch Ver. (For Nintendo Switch) Performed Strongly, In Addition To Ultra Street Fighter II The Final Challengers (for Nintendo Switch) becoming a smash hit. Meanwhile, sales of Marvel vs. Capcom: Infinite(for PlayStation 4, Xbox One and PC), which was launched in September 2017 targeting the European and US markets, tended to be soft.
To compare as an example why Capcom are liking MHXX and USF2's sales:
USF2 sold almost(?) 500k units at $40 each
RER 1+2 is counted as separate games at $20 each selling 150k units or less.
RER 1+2 could sell a lot more units but it's not going to give Capcom much money per unit sold compared to how USF2 and MHXX were doing. (I forget the price for MHXX for Switch in Japan)
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