Oct 25, 2017
8,617
I know people don't like this opinion, but I found it pretty bad that Retro took over 3 years to release DKCTF with how similar it was to Returns.
I also think it's an incredible waste to have a western studio making games Nintendo is known for. People love to overhype the DK games because the platforms are connected to things or whatever, and they're quality games, but it seems like a weird use of talent. DKC games don't seem to appeal to many more people than the NSMB games critically or commercially.

I'm hoping they impress at e3 if they're there at all.
Over 5 years without releasing a game would be quite concerning.
 

AztecComplex

Banned
Oct 25, 2017
10,371


Jon Verrall is leaving Retro Studios after 2 years. This suggests that the project is at the tail-end of development.

It's happening, folks!

giphy.gif

Either tail-end or the game is facing major set backs and he was either let go or quit.

Jesus, it's been so long. Retro has to tell us what they're working on this E3!
 

srtrestre

One Winged Slayer
Member
Oct 25, 2017
19,029
I literally can't believe we finally get to see a new Startropics by Retro.
 
Mar 23, 2018
2,654
He's been at Retro for 2 years? Does this mean he's only worked on whatever their new game is, because DK:TF was released 4 years ago.

Guys, you should not be worried about Retro. Sucker Punch Productions were quiet for almost 4 years before their Ghost of Tsushima trailer. It's standard for secretive AAA games.
 

pwnsweet

Banned
Oct 27, 2017
105
Looking forward to that BBQ cooking game with an engrossing story.
 
Last edited:

Instro

Member
Oct 25, 2017
15,230
This doesn't really seem worth talking about. It could be read into any number of ways, when in reality people leave their job for any number of reasons. Without knowing if he was a contract employee, it's impossible to speculate.
 

Illusion

Banned
Oct 27, 2017
8,407
Cant wait.

Though if it's another Donkey Kong Country I will be sad once again. Keeping my expectations low.
 

phantomx

Banned
Oct 27, 2017
1,801
This doesn't really seem worth talking about. It could be read into any number of ways, when in reality people leave their job for any number of reasons.

People do leave their job for many different reasons...but the ones who make happy, goodbye tweets to a job that lasted a couple of years while announcing their return home...that narrows down the variables quite a bit.
 

karmitt

Member
Oct 27, 2017
4,818
So only two years of development?

...well...

Id imagine they'd devise a gameplay hook, prototype, etc, and even possibly a larger chunk of game using their own staff first. At some point when things are more solid, the finer details of the story and cinematics would be developed. I'd be surprised if a contract writer was on board from day 1.

If you look at God of War, the project wasn't greenlit until a prototype in 2015, but the whole of the project is still seen as being 5-6 years. Who knows how much the staff expanded after 2015, but I'm willing to bet it included some writers.
 

MoogleWizard

Member
Oct 27, 2017
2,803
She left September 2017 with Retro's lead game designer, Stephen Dupree, to make Star Child. A PS VR game heavily... let's say inspired by Metroid.



No, he writes comedy fantasy. They've hired fantasy writers and not sci-fi writers.

Though obviously people can write different types of things.
Please be a new fantasy RPG IP. Let Donkey Kong rest, he needs a vacation.
 

ResetGreyWolf

Member
Oct 27, 2017
6,474
RESET.

To be real though it just sounds like the man wanted to go back home. Or maybe he's just phrasing it that way, who knows.
 

Guardians

Banned
Dec 23, 2017
654
Is it normal that developer leave a Studio after a Job is done? Or could this mean that the project is in trouble or that he didn't like to work for Retro Studios?
 

NekoNeko

Coward
Oct 26, 2017
18,823
Can some insider confirm that Retro isnt falling apart? Please, we havent seen a new game from them in over four or five years.

i'm a huge insider and i can confirm that retro studio is close to collapsing. they've worked on a DK sequel for the past few years but it was so good that they had to shut it down as it wouldn't be fair to other studios.

currently they are debating if they should continue at all.
 

Amnixia

â–˛ Legend â–˛
The Fallen
Jan 25, 2018
10,548
Is it normal that developer leave a Studio after a Job is done? Or could this mean that the project is in trouble or that he didn't like to work for Retro Studios?

There's many contracters in the games industry that leave when a job is finished.
A writer could definitly be done near the end of the project if he's not involved with DLC.

Could be both really.
 
OP
OP
Momo

Momo

Member
Oct 25, 2017
2,049
Well he didn't say why he left, it could've gone into development hell, whatever they're doing.

There is nothing to suggest that Retro Studios is in development hell.

Another writer/narrative designer left the company back in September 2017. It wouldn't make sense for a writer to leave 7 months after the other if Retro Studios were experiencing development hell.
 

Skittzo

Member
Oct 25, 2017
41,037
Typically we get leaks out of studios experiencing development hell or a lot of inner turmoil, right?

Retro does not leak. Therefore I choose to believe their game will be shown at E3 and released this year.
 

fenners

Member
Oct 27, 2017
1,868
Considering almost every western studio's (including Retro despite being owned by Nintendo) employees work on contractual basis and you don't move on until your job is done, nah.


That's not even remotely close to true for most US game developers. Yes, there are people on fixed term contracts, but that's the minority, not the majority, certainly at big publisher owned studios.
 

Plankton2

Member
Dec 12, 2017
2,670
From this guys Linkedin he notes that he

specialise in the creation and development of new intellectual properties, both for wide appeal and niche audiences, while maintaining a genuine voice and awareness of current social concerns and trends.

So I feel this adds more credibility in Retro is making a "new IP."

But it's worth noting he only started worked for them in 2016.

I feel like this makes me lean on them working on 2 games. The first having started development in 2014 to now, and the second (new IP) that started development in 2016.

But I guess we'll see...
 

Skittzo

Member
Oct 25, 2017
41,037
From this guys Linkedin he notes that he



So I feel this adds more credibility in Retro is making a "new IP."

But it's worth noting he only started worked for them in 2016.

I feel like this makes me lean on them working on 2 games. The first having started development in 2014 to now, and the second (new IP) that started development in 2016.

But I guess we'll see...

I'm not too familiar with the inner workings of game development but I imagine that games typically start by prototyping mechanics and also producers/directors coming up with a general plotline. It might be several years into development before they need to hire a writer to actually write specific segments of the game's plot or dialogue within the scope of the overall plot decided by the producer.

It could be two games, I've always maintained that as a possibility, but it might also have gone like this.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
From this guys Linkedin he notes that he



So I feel this adds more credibility in Retro is making a "new IP."

But it's worth noting he only started worked for them in 2016.

I feel like this makes me lean on them working on 2 games. The first having started development in 2014 to now, and the second (new IP) that started development in 2016.

But I guess we'll see...
I think new IP is the safest bet and they could still be doing one game. They just didn't need him until 2 years later.