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Oct 27, 2017
1,849
I dont think Microsofts newly expanded 1st party department will be fast enough to really capitalize on a significant headstart of next gen xbox over ps5.

Launching early doesnt do much when multiplats are cross gen and still held back by massive last gen userbase and exclusives arent ready yet.
343, coalition and t10 aren't new though
 

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Banned
Nov 5, 2017
451
Navi 10 is the largest Navi GPU, there is no Navi 20 so far and the "chiplets for the high end" rumor has been shot down by Wang himself a couple of days ago. Stop spreading misinformation.
I don't think I misunderstood.

AMD will strike back with Navi 20 on 7nm as a high-end GPU in the 2020-2021 timeframe, but in the meantime will have to hobble to market with a really good mid-range graphics card. The thing is, to AMD it won't be a mid-range graphics card based on Navi 10 will allow AMD to have a cheaper GDDR6-based graphics card that hits GTX 1080-1080 Ti levels at under $400.

Contrary to what most of us in the tech press had hoped, the next-gen AMD Navi graphics cards will use a familiar monolithic GPU design as opposed to the multi-chip layout we'd hoped might deliver an efficient high-end gaming card.

Most of us had thought AMD would start to use its Infinity Fabric interconnect to join smaller GPUs together in a single package to create a high-performance multi-chip module (MCM) with the new Navi graphics silicon. But we recently spoke with David Wang, the new SVP of engineering for AMD's Radeon Technologies Group (RTG), and there's pretty much zero chance that's going to be worked into next year's Navi GPUs.

Next year's GPU is the Navi 10 as Navi 20 is a 2020-2021 7nm+ GPU.

Yield and economics will determine if multi-chip and MCM is used and it's a lock that the smaller Navi 10 will not use a multi-chip MCM which is what Wang is stating. 2021 with the larger Navi 20 this may happen. This is also in the timeframe (2021) that AMD will be shipping Exascale APUs that may have 3D memory attached to GPU chiplets.
 
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Banned
Nov 5, 2017
451
Contrary to the recent Microsoft reports on VR in the XB1s, AMD and Sony are, from all accounts, still supporting VR. Next gen UHD 3D media and games are able to be displayed on Sony 2020 8K TVs as well as next generation VR goggles. Next generation UHD Blu-ray should support 8K and 4K 3D. 4K 3D/360 VR media production Rules were outlined at the 2018 CES.

2018 PS4 console with GDDR6 memory and likely HDMI 2.1 port with AMD's SME SVE VM security in the GDDR6 controller allowing DRM for 8K and 4K/3D media of all types including UHD Blu-ray.

Microsoft is rumored to get back into VR Console support with the Scarlet consoles 2020. VR and UHD 3D media should be available in 2020 if Sony is targeting 2020 for their 8K TVs.

Article: "In effect, Ultra-D combines a 2D image and a depth map," which is the UHD standard for 3D. 8k is pointless unless it's to support Glass-less 3D. 4K/eye 3D will be a VR and TV standard.

As I've said many times, 8K resolution is pointless for consumers sitting at a normal distance from even a large screen. However, at CES 2018, I saw a use case that makes 8K entirely worthwhile for home use: Stream TV glasses-free 3D.

A newly announced partnership between Stream TV Networks and BOE, one of the largest flat-panel OEMs (original-equipment manufacturers) that supplies raw panels to many TV companies. In fact, BOE ships 100 million panels per year, and it will open a new factory in March to make 8K panels. Even better, BOE plans to build Stream TV glasses-free 3D technology into all of its 8K panels.

With Ultra-D technology, the viewing areas (light fields) are repeated in a horizontal way, and the transitions between these areas are smooth. So, a viewing area is not divided into discrete viewing zones (cones) as is done in most other technologies, but the optical system creates an almost continuous light field in front of the screen."

Because Ultra-D creates a light field rather than two fixed views, it can also reproduce motion parallax, which is the effect you see when objects in your field of view move with respect to each other. This does not depend on stereopsis and can be used by those with partial or complete stereo blindness to experience a sense of depth.

In effect, Ultra-D combines a 2D image and a depth map, using the pixels on the screen for one or the other. For example, a 4K/UHD screen has 8 million pixels, half of which are used for the 2D image while the other half are used for the depth map. The end user can control the amount of depth, from none to extreme, but at any depth setting, the image will have no more apparent resolution than the pixels assigned to the 2D image.

At CES 2018, the Stream TV glasses-free 3D demo was presented on a 65″ custom-built flat panel with 16 million pixels in a 4K x 4K array. The 2D image was generated by 8 million pixels, and the depth map used the other 8 million pixels. The prototype was built for demo purposes only; a commercial product will have full 8K/UHD resolution with 32 million pixels. The exact ratio of pixels used for the 2D image and depth map has yet to be finalized, but it will probably be 8 million (4K/UHD) for the 2D image and 24 million for the depth map.

According to Mathu Rajan, CEO of Stream TV, "The human eye can't tell the difference between 4K and 8K in flat 2D. Without using the third plane, you're basically throwing away all those pixels. We use those extra pixels for pop and depth to create an immersive experience that brings real value to device makers and their customers.
 
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