But I dont think that was the intended function at all, it only accidentally wound up that way because they skewed them too far in the wrong direction. If they were meant to be the thing you strive for once everything is done, they would have never dispensed rep in the first place.Except they weren't tedious. They were literally the only thing left to do. So when you get on, you have a goal to work towards
My friend and I had spent the last 4 weeks working on Fouls and Castaways. We had to get creative. Dress as noobs, attack only noobs, only do message in a bottles, run brigs and find noobs to join us, hit every skull fort, hit every shipwreck, etc. It wasn't a grind, it was a goal, something to work towards as we played and experienced the game
That's what voyages and Legend and Athena are all about; something to get you out experiencing the world and players. For people with nothing left to do, commendations were it. They were the push and the goal. And now... nothing
They're game changing for fighting skeleton crews and people at forts (the lock barrels one seemingly stops the skeleton crews from repairing). Havent had an opportunity to mess around with a few of them the way I want to - I think shooting anchor and sail balls at docked ships doing voyages should be a fun bit of mischief but the server I was in this morning was fairly emptyHow are people liking/not liking the Cursed cannonballs in actual gameplay? All I'm hearing is tears over barrels. Any gameplay impressions of other stuff? Haven't had much time to play.
They'll probably also be useful in a chase - i can imagine making some distance by anchor turning so theyre in range, and then popping an anchor and sleep/dance ball to freeze them. But again I havent actually tried it
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