The mega sg already plays the entire library of genesis games minus virtua racing.
eh? I don't have the Mega SG, but I'm pretty sure it runs Virtua Racing.
Now can someone make a new Atari Jaguar CD retro device?
...Someone?
...Please?
There's actually work being done on Atari Jaguar FPGA cores right now. The Jag CD is much like the PC Engine CD, it's merely a larger storage medium, not like the Sega CD with extra chips. So when Jaguar FPGA cores mature, Jag CD will eventually come.
Thats why things like the Mister FPGA project exist. Its just a small fpga board you buy plus an expansion board, and viola, instant fpga console for about $200.Oh, I know they're working on it. I just doubt there is enough interest to actually make a console like this...
I meant via jaikbreak and rom loading, sorry.eh? I don't have the Mega SG, but I'm pretty sure it runs Virtua Racing.
It runs the cartridge, not the ROM image via jailbreak though. To run the ROM image as if it was real hardware, the only way to do so is with MiSTer.eh? I don't have the Mega SG, but I'm pretty sure it runs Virtua Racing.
It's a visual novel/SRPG hybrid. Think Snatcher with grid battles.Not yet, but Iwakura Productions is the translator name. We'll see if its ever finished. Apparently its a bit of an adventure game?
Damn near as complicated as making the Mega Sg itself.Woah I did not see this coming. This is a much more complicated engineering feat than the Super SD System 3.
Have you seen how much a recapped and refurbed Sega CD unit goes for on eBay? And that you have to still have to depend on physical media and a disc drive that will eventually fail?
It's a visual novel/SRPG hybrid. Think Snatcher with grid battles.
And maybe one day.
Not really, it's a pretty obtuse game, and it's also a difficult beast to tackle.Haha. Sorry for sounding so pessimistic. I was more hoping that you'd finish Eternal Punishment first...
I get the vibe that Shadowrun Sega CD hasn't really captured anyone's imagination, so its not exactly a top priority translation. I'll be playing it day one, most likely with this drive emulator.
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The only thing that isn't reasonable is that you have to pay for shipping for a return defective item.I've gone for it. The store terms are a bit unsettling though!
They process payment immediately even though they don't ship for over a month. If you change your mind, your fucked. That isn't reasonable.The only thing that isn't reasonable is that you have to pay for shipping for a return defective item.
They process payment immediately even though they don't ship for over a month. If you change your mind, your fucked. That isn't reasonable.
I don't have a problem being charged for a pre-order, and not being able to cancel it. The lost package bit is if you return it, and it's lost. Which is the part I don't agree with. That means you pay for shipping and insurance. If the package is lost, you have to deal with the insurance claim to be reimbursed. That's the bit I don't think is reasonable.They process payment immediately even though they don't ship for over a month. If you change your mind, your fucked. That isn't reasonable.
Many places will send a replacement for a lost package in the mail since they usually send it insured.
Let me explain how the Sega CD actually works - the sega genesis actually has two cartridge slots, a female one on top of the system where carts are normally inserted, and a male one on the side of the console:
Came here to ask how they made an FPGA Sega CD that connected to the top, thanks for the detailed explanation.
I still have my original Genesis, CD, and 32X - never realized the two connectors were basically the same interface or how CD games could "use" the 32X hardware. Still not 100% clear on that :)
Now I'm imagining an alternate history where the Sega CD connected to the top cartridge slot (like a Famicom Disk System) and the 32X, released years later has to stick out of the side/bottom 🤣
So if I'm reading this correctly, it doesn't even require a Sega CD unit?
What, other than cost, are the downsides to using this thing versus using an actual Sega CD? You lose the audio output ports of the Sega CD, and, unless the special adapter is ever released, 32X/CD games won't work. And others?
Let me explain how the Sega CD actually works - the sega genesis actually has two cartridge slots, a female one on top of the system where carts are normally inserted, and a male one on the side of the console:
Don't forget the original purpose: The MD:FDDQuoting both these comments because the answer is the same:
Basically, in order for this thing to work, there can't be an actual Sega CD (or other hardware) plugged into the expansion port on the Genesis. The games will try to read from the expansion port and that won't play nicely with the cartridges. That's why it's not compatible with X'Eye/Wondermega or CDX/Multimega. At least with the X'Eye, you also probably won't be able to play Master System games due to a slight difference in behavior on soft reset from Sega-produced units, and the Nomad and 32X don't support SMS mode either, but that's because of pinout restrictions. In those latter 2 cases you can actually do some hardware modifications to the cartridge slot leads to re-enable the support, basically soldering a wire across part of the unit in either case.
It might be possible to overcome the limitation of the X'Eye and CDX hardware with custom bios that tries to get all data related to the Sega CD from the main cartridge slot (and it's possible to distinguish the two, which is how the Sega CD ram cart and the unusual Sega CD game cartridge Flux work), but running the original bios from Sega/Mega CD units is always going to carry that downside because it will default to trying to read from the expansion port if it can detect hardware there. This isn't to say that such a hardware mod is, in fact, impossible, just infeasible -- and not particularly necessary as long as the drive works.
As another note for the edification of the crowd, the expansion port is quite literally the same set of traces as the cartridge port, and there's a reason for that.
There's a piece of hardware called the DS-16 that was designed for demo units / in-store kiosks; the device attaches to the expansion port and has 6 cartridge slots. It was designed to allow the demo unit to have a way to switch between multiple display games without having to have someone come in and swap them out.
I wouldn't say the design of the Sega CD to fit on that port was a matter of serendipity by any means. If anything, it's slightly frustrating that something like the 32X couldn't take advantage of it.
If I knew where my sega saturn was I'd be all in on this. The disc drive on that has been wonky for a decade now.This Saturn mod is pretty impressive too, btw
I still think it's hilarious that the most unique ability for this cart is for it to play MegaCD games on a fucking NOMAD. That's legit insane.
Will this support multiple .bin (track 1, track 2 etc) with a single .cue file?
a bin is a binary image of an entire CD, bit for bit. The CUE file is meta data about how that binary file is split up into tracks, i.e. the padding between sectors of the CD owing to certain data falling between sector segments. You don't have a binary per track, you have a binary image of the entire CD, which includes all the "tracks" in it at once.
Will this support multiple .bin (track 1, track 2 etc) with a single .cue file?
Thanks.