Oct 27, 2017
9,792
Peru
No one said women don't sexualize men. You must understand that sexualization and objectification of women is grossly overproportional to how often it happens to men. It's a problem because it's used excessively and creates homogenization, it's not a problem in and of itself.

What you're saying (specifically in regards to video games) makes sense within an equal society, however, we do not live in that society. Most lead creatives, financial stakeholders and popular characters in gaming are males. When we talk about character sexualisation in video games it's pretty much always about female characters, because this primary happens to female characters (Shelob just got made into a sexy lady...SHELOB). Both sexes can sexualise and objectify, however, the power males wield in this industry (and how they chose to wield it) is what makes this an issue.

Yeah, I have to agree with that. I guess things will change once that more women enter the industry.

So your examples of male objectification in media comes from... porn media?

Um, no? Because Yaoi and Slash fiction don't necessarily have to be porn?
 

DerpHause

Member
Oct 27, 2017
2,391
To play devil's advocate, no-one would want to play as an obese 70 year old woman. There's a reason TV/Film/etc are overwhelming filled with attractive people, it's simply more enjoyable to look at. I don't see why games should be the medium to deny basic human instincts. You can, but it won't see commercial success.

Obese, no, but there are so many other body types. 70 year old woman? Sure.
 

Kaz Mk II

Banned
Oct 27, 2017
1,635
I agree with OP somewhat, though this is a highly subjective thing.

Personally I'm a big fan of Tharja and Camilla's designs from FE Awakening and Fates.
Their designs dont make any sense in context of warfare and dont really service thier background either other than vaguely relating to their classes.

ef804fb19e47b3fc0b39c1ad48450ba8fc2af132_hq.jpg
ZAh8n6n.png


Also I'm not sure I agree that Chun Li's basic design is particularly sexualized. Maybe in Third Strike but her normal design is as tame as Ryu/Ken's.
Just because a woman is voluptuous doesnt make her design automatically sexualized, unless Kratos and every fighting game dude ever is sexualized simply for being beefy.
 

Ondor

Member
Oct 25, 2017
5,250
I agree with OP somewhat, though this is a highly subjective thing.

Personally I'm a big fan of Tharja and Camilla's designs from FE Awakening and Fates.
Their designs dont make any sense in context of warfare and dont really service thier background either other than vaguely relating to their classes.

ef804fb19e47b3fc0b39c1ad48450ba8fc2af132_hq.jpg
ZAh8n6n.png


Also I'm not sure I agree that Chun Li's basic design is particularly sexualized. Maybe in Third Strike but her normal design is as tame as Ryu/Ken's.
Just because a woman is voluptuous doesnt make her design automatically sexualized, unless Kratos and every fighting game dude ever is sexualized simply for being beefy.
Are you arguing that those two aren't sexualized or that they're sexualization done right?
 

HypedBeast

Member
Oct 29, 2017
2,058
I agree with OP somewhat, though this is a highly subjective thing.

Personally I'm a big fan of Tharja and Camilla's designs from FE Awakening and Fates.
Their designs dont make any sense in context of warfare and dont really service thier background either other than vaguely relating to their classes.

ef804fb19e47b3fc0b39c1ad48450ba8fc2af132_hq.jpg
ZAh8n6n.png


Also I'm not sure I agree that Chun Li's basic design is particularly sexualized. Maybe in Third Strike but her normal design is as tame as Ryu/Ken's.
Just because a woman is voluptuous doesnt make her design automatically sexualized, unless Kratos and every fighting game dude ever is sexualized simply for being beefy.

Its mostly in proportions. From Third Strike onwards Capcom has made those the default designs( such as Ryu having black hair instead of brown or red), and in Third Strike Chun is pretty fucking THICC, its not a bad thing at all.
chunli-3s.jpg
 

Salty Rice

Banned
Oct 25, 2017
8,612
Pancake City
Blizzard had such a great streak.

Its baffling that they decided to go with that as Moira´s design.

She indeed looks like a Battleborn or Agents Of Mayhem character. Im disappointed in you Jeff.
 

julia crawford

Took the red AND the blue pills
Member
Oct 27, 2017
36,016
I know that I will probably get into trouble for this but: Women do sexualize and objectify men. Both in fiction and real life.

In case of fiction one just has to look at the amount of rather popular genres like Yaoi manga (a genre mostly created by women for women strangely enough) and slash fanfiction (and guess who writes most of it?).

In real life, men being objectified by women also happens, is just that most men don't really seem to care that much (it also happened to me a few times).

In terms of sexualization of men in videogames though, it has happened as well and I'm okay with it. Sexualization is cool for me as long as is not overly gross or denigrating.

You'll get in trouble mostly because what you're pointing out is neither a necessary point, nor adequately presented. Women do sexually objectify men, and men sexually objectify men. But the scale of it is so insignificant compared to how deeply the sexual objectification of women permeates contemporary cultures, and the sexualization of men is associated with such a different set of privileges, that it's almost irrelevant to the topic.

Otherwise, all i have to say is that frankly any sort of implied objectification is always denigrating by definition, even if it's harmless or necessary in approaching technical topics, but sexual objectification is imo never not denigrating. Especially when we're living in such a sex negative and queer negative world.
 
Oct 25, 2017
14,744
On this issue I defer to Patty Jenkins (multiple collected quotes):
I feel like the scrutiny to represent every possible thing about 50% of the population can be unfair.

I think that that's sexist. I have to ask myself what I would apply to any other superhero. This is fantasy and it's not for anyone other than the person having the fantasy. I, as a little girl, like took a huge amount of delight in the idea that for my power and my ability to stop that bully on that playground, I could also look like Lynda Carter while I was doing it.

When people get super critical about her outfit, who's the one getting crazy about what a woman wears? That's who she is; that's Wonder Woman. I want her to look like my childhood fantasy.

But if women have to always be hard, tough and troubled to be strong, and we aren't free to be multidimensional or celebrate an icon of women everywhere because she is attractive and loving, then we haven't come very far have we? I believe women can and should be EVERYTHING just like male lead characters should be. There is no right and wrong kind of powerful woman. And the massive female audience who made the film a hit it is, can surely choose and judge their own icons of progress.

It's not the male gaze that's made little girls buy princess dolls for all these years. They're into it. And so we're into it. Who's been the fan base that's kept Wonder Woman alive all these years? Women. So let her be every glorious thing that she is. Including hot and beautiful and sexy and loving and great and kind.

It's okay to be sexy. Celebrate sexy, just do it in a way that serves either your character or your story if you want it to be impactful in any way and for your audience to support it. Strong characters can be sexy, too. So can weak ones. And ugly people can be strong. People come in all types. Whatever your character is, just be true to it while keeping in mind what you want to accomplish.

Or don't. That's the artist's prerogative and they have every right to create their art however they intend. But the audience is free to respond to that and it might not be kindly.

Patty wanted to depict a strong, sexy character and she did. And the audience rewarded her for it.
 
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HypedBeast

Member
Oct 29, 2017
2,058
Blizzard had such a great streak.

Its baffling that they decided to go with that as Moira´s design.

She indeed looks like a Battleborn or Agents Of Mayhem character. Im disappointed in you Jeff.
Jeff isnt the designer, so he is innocent in this. From what I hear the previous art director Arnold Tsang (designer of the initial Overwatch cast) stepped down to co-art director, and it shows.
 
Oct 25, 2017
3,784
This is all extremely subjective and threads like these always show me how wildly different my tastes and reasoning for enjoying certain designs are compared to the norm, or at least compared to most in communities like these. I see people throw out "context" as a big talking point, and I understand why, but it's never been a big deal for me from a visual standpoint (though is still almost always is from a narrative one). As long as a design is "fun", I'll probably be cool with it no matter what kind of story you want to tell. Meanwhile, I don't think I've EVER had anything above a neutral stance for simple designs, which I almost always just see as boring. Of course this discussion goes way beyond sexualization. Like an example would be the anime Shiki, which has absolutely ridiculous character designs despite being a super tense horror series, and yet I love them all the same. Maybe I see the dichotomy effective or something, I don't know. It's the same in stuff like Danganronpa, which may be my favorite aesthetic ever honestly and yet there's such a sharp contrast with the narrative itself.

On topic, I'm all for sexualization and whatnot, but I'm also a straight male that's being overly catered to. And that lack of variety is fucking BORING. This goes beyond sexualization and into female body type variety in general. And then there's the lack of any kind of male sexualization outside of fujoshi-bait games.

But at the same time, I get it. Resources are limited and in a way, game development is sort of a zero-sum game. It's unfortunate, but it's impossible for everyone to get catered to equally unless there's a financial incentive. Of course as far as male sexualization goes, there's probably a ton of companies leaving money on the table as only Japan has figured out that it can sell and flat out save entire franchises. But when you're developing games in a country with no established culture around that kind of demographic, it's a huge risk to be among the first, so developers stay in their comfort zone. Not that there's anything wrong with that if it's what they want to make, which is why these discussions really should be critical of the industry as a whole and never individual devs or those that consider themselves "auteurs".
 
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Oct 27, 2017
9,792
Peru
Otherwise, all i have to say is that frankly any sort of implied objectification is always denigrating by definition, even if it's harmless or necessary in approaching technical topics, but sexual objectification is imo never not denigrating. Especially when we're living in such a sex negative and queer negative world.

Well, I wasn't talking about sexual objectification, I was talking about sexualization. I don't know why did you take that from my last line.
 

Ondor

Member
Oct 25, 2017
5,250
I'm just saying that I like them and think they're nicely designed artistically, even though they dont seem to fit OP's view on what makes a "good" sexualized character design.
Tharja I struggle with. Were there other ways to do Tharja? Yes. That being said, it's interesting, she's not a front-line fighter so she doesn't need armour, and she is incredibly sexual. I do like her.

Camilla I think is a travesty. Front-line fighter with an armoured bodice that they made sure she could jiggle in as she walked and they even cut out thigh holes in her greaves so she could have steel panties and show off her legs. Just a terrible design overall.

Speaking of FE, the female Corrin had the same asinine thigh cut-outs as Camilla. For Super Smash Bros, they filled in the thigh holes and Corrin's design looked just as good, if not even better.
 

Ushay

Member
Oct 27, 2017
8,444
I think most sexual designs are inherently bad because it takes away from the positive qualities of the female. For me at least, it comes off as a cheap way to gain more fans for a franchise.

P.S. Moira from Overwatch looks pretty cool imo.
 

HypedBeast

Member
Oct 29, 2017
2,058
I'm just saying that I like them and think they're nicely designed artistically, even though they dont seem to fit OP's view on what makes a "good" sexualized character design.
Well just explain what makes them a good character design.
For example I Tharja, her design is very gothy and sexual, and by the tired look on her face she kind of gives of a creepy vibe. Thats basically her entire character
250


I dont like Camilla though because her design is almost close to lookinglike cool armor, but her paizuri breast strap looks really lame to me.
1b72cfa7bec4d1dac02ebbcfd8390dbbb43078e8_hq.jpg

Like I get it, she wants to fuck the main character and shes very sexy, but why not design a cool armor set and a lingerie set when shes trying to get you to take a bath with her or some shit.
 

Vlaphor

Banned
Oct 25, 2017
1,202
Topeka, KS
I would say that context is very important in whether or not sexualized designs are ok, but I do have a huge threshold for them. Quiet was my favorite part of MGSV, Ivy's Soul Calibur IV outfit is the best fighting game outfit of all time, the waifu's are what got me into Fire Emblem in the first place, 2b's butt is what got me to check out Nier Automata, Mai Shiranui is one of my favorite characters in gaming, so on and so forth. I generally am a huge fan of fanservice, but I'll admit it wouldn't work in something like a Last of Us or the Walking Dead games, but level of seriousness is rare in gaming.
 

Dice

Member
Oct 25, 2017
23,076
Canada
On this issue I defer to Patty Jenkins (multiple collected quotes):

I feel like the scrutiny to represent every possible thing about 50% of the population can be unfair.

I think that that's sexist. I have to ask myself what I would apply to any other superhero. This is fantasy and it's not for anyone other than the person having the fantasy. I, as a little girl, like took a huge amount of delight in the idea that for my power and my ability to stop that bully on that playground, I could also look like Lynda Carter while I was doing it.

When people get super critical about her outfit, who's the one getting crazy about what a woman wears? That's who she is; that's Wonder Woman. I want her to look like my childhood fantasy.

But if women have to always be hard, tough and troubled to be strong, and we aren't free to be multidimensional or celebrate an icon of women everywhere because she is attractive and loving, then we haven't come very far have we? I believe women can and should be EVERYTHING just like male lead characters should be. There is no right and wrong kind of powerful woman. And the massive female audience who made the film a hit it is, can surely choose and judge their own icons of progress.

It's not the male gaze that's made little girls buy princess dolls for all these years. They're into it. And so we're into it. Who's been the fan base that's kept Wonder Woman alive all these years? Women. So let her be every glorious thing that she is. Including hot and beautiful and sexy and loving and great and kind.​
Celebrate sexy, just do it in a way that serves your character.

ma6wYCp.gif


Wonderwoman effortlessly pulled off a mini-battle skirt and avoided the pervy camera. Patty Jenkins is a winner who gets the balance. Be sexy, just don't have a pervert.
 
Oct 25, 2017
3,784
To play devil's advocate, no-one would want to play as an obese 70 year old woman.

I would fucking LOVE that. An acrofatic obese 70 year old woman game would be amazing.

But you're right, we would need a massive culture shift for a concept like that to have any degree of mainstream appeal. Fortunately, we live in a time where something doesn't need to have mainstream appeal to be successful. Not to say something like that even has appeal in the indie space, but we'll never know if no one tries.
 

LanceX2

Member
Oct 25, 2017
6,841
I agree with OP somewhat, though this is a highly subjective thing.

Personally I'm a big fan of Tharja and Camilla's designs from FE Awakening and Fates.
Their designs dont make any sense in context of warfare and dont really service thier background either other than vaguely relating to their classes.

ef804fb19e47b3fc0b39c1ad48450ba8fc2af132_hq.jpg
ZAh8n6n.png


Also I'm not sure I agree that Chun Li's basic design is particularly sexualized. Maybe in Third Strike but her normal design is as tame as Ryu/Ken's.
Just because a woman is voluptuous doesnt make her design automatically sexualized, unless Kratos and every fighting game dude ever is sexualized simply for being beefy.
I agree with OP but I like these two designs also
 

Yohane

Member
Oct 25, 2017
308
2B is one example of insanely good sexualized character design.

Everything Yoshida does really.

Man is a God.
 
Oct 27, 2017
9,792
Peru
On this issue I defer to Patty Jenkins (multiple collected quotes):


It's okay to enjoy sexy. Celebrate sexy, just do it in a way that serves either your character or your story.

Again, pretty much.

Loved Wonder Woman but that wasn't really because of how great Gal Gadot looked (although she does look great) but because is a really good film that gets the message of equality really well.
 

Ondor

Member
Oct 25, 2017
5,250
Well just explain what makes them a good character design.
For example I Tharja, her design is very gothy and sexual, and by the tired look on her face she kind of gives of a creepy vibe. Thats basically her entire character
250


I dont like Camilla though because her design is almost close to lookinglike cool armor, but her paizuri breast strap looks really lame to me.
1b72cfa7bec4d1dac02ebbcfd8390dbbb43078e8_hq.jpg

Like I get it, she wants to fuck the main character and shes very sexy, but why not design a cool armor set and a lingerie set when shes trying to get you to take a bath with her or some shit.
And Camilla is a wyvern rider! It hurts to ride a horse bareback but riding a creature with hard scales for skin while flying in only panties is a really really bad choice.
 

Jinfash

Member
Oct 27, 2017
4,123
So your examples of male objectification in media comes from... porn media?


I've always thought that Moxxi from Borderlands was a good example. Her sexiness fits her character, personality, and occupation.

I never played Borderlands, so I had to look her up. Without any context and judging only by the image search I'd rank her as an objectified design. Which leads me to my next question, what's the major distinction and where does the line lie? Also is it objective or subjective distinction?

You can tell I haven't partaken in past discussions regarding the subject matter.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Chun Li is for sure sexualized, those thighs and hips aren't prominent for no reason.

Indeed, they are prominent because she's a martial artists character with incredible kick strength. They only seem sexual(ized) to you because of male gaze; you might as well say that Zangief being barechested and muscle-bound is because he's "sexualized", rather than a direct consequence of being a wrestler.

But yeah, you kind of just proved my point that a lot of people in this thread don't seem to understand what "sexualized" means. :)
 

Kaz Mk II

Banned
Oct 27, 2017
1,635
Well just explain what makes them a good character design.

It's mostly things like color theory and or how their designs relate to their personalities (rather than thier backstories or factions).

Tharja comes off as somewhat sinister but not a prude or afraid of showing off her body. The body stocking I think were a nice touch and the way the color is distributed between the purples, golds and dark blues is appealing.

And the thing I've always noticed on Camilla first before her huge tits, is her long light purple hair and how it contrasts with her dark armor. She has a perpetual smile and shown with an axe, signalling to me her loving side but also her cruelty. Obviously you have the suspend your disbelief at her fighting on the front lines with her tits out, but for a titilating axe user I think they did a good job. She is still wearing a lot of armor reinforcing the fact that she's on the font lines compared to less armored other characters in the same game. Camilla is also apart of the Royal Nohr family so her armor is in uniform with their designs (and I just like the Nohr side's designs).
 
Oct 25, 2017
12,873
I'm with OP.

I think Moira is a terrible design. Just looks completely amateurish compared to the rest of the cast.

She looks like she's from Battleborn.
 

HypedBeast

Member
Oct 29, 2017
2,058
I never played Borderlands, so I had to look her up. Without any context and judging only by the image search I'd rank her as an objectified design. Which leads me to my next question, what's the major distinction and where does the line lie? Also is it objective and subjective distinction?

You can tell I haven't partaken in past discussions regarding the subject matter.
It based on your beliefs and values. I dont really like Moxxis design, I just dont think it looks that interesting. This thread is mostly talking about designs that you feel are sexualized and well designed (like in my OP, Chun-Li)
bad sexy female characters (Ivy from Soul Calibur 4), good non-sexualized female character designs(Lady Maria,Bloodborne) and poorly designed non sexualized female characters (I said Moira,but many disagree.

This is all personal, I just like hearing others thoughts on character design.
 

Deleted member 12009

User requested account closure
Banned
Oct 27, 2017
1,141
Indeed, they are prominent because she's a martial artists character with incredible kick strength. They only seem sexual(ized) to you because of male gaze; you might as well say that Zangief being barechested and muscle-bound is because he's "sexualized", rather than a direct consequence of being a wrestler.

But yeah, you kind of just proved my point that a lot of people in this thread don't seem to understand what "sexualized" means. :)

Are we including alternate costumes in this reading of Chun-Li? Or the way the camera lingers on her legs and butt? Hell, despite her costume being based on traditional dress, it still functions as cheesecake in how it flies up and reveals her underwear beneath it.
 

HypedBeast

Member
Oct 29, 2017
2,058
It's mostly things like color theory and or how their designs relate to their personalities (rather than thier backstories or factions).

Tharja comes off as somewhat sinister but not a prude or afraid of showing off her body. The body stocking I think were a nice touch and the way the color is distributed between the purples, golds and dark blues is appealing.

And the thing I've always noticed on Camilla first before her huge tits, is her long light purple hair and how it contrasts with her dark armor. She has a perpetual smile and shown with an axe, signalling to me her loving side but also her cruelty. Obviously you have the suspend your disbelief at her fighting on the front lines with her tits out, but for a titilating axe user I think they did a good job. She is still wearing a lot of armor reinforcing the fact that she's on the font lines compared to less armored other characters in the same game. Camilla is also apart of the Royal Nohr family so her armor is in uniform with their designs (and I just like the Nohr side's designs).
See, this is the kind of talk I like hearing, you picked a design I didn't like (Camilla) and you explained why you liked her succinctly. I feel a lot of people are getting stuck on some of the examples rather than naming designs you like or dislike,
 

Deleted member 1273

user requested account closure
Banned
Oct 25, 2017
2,232
Isn't the point of Moira being the counter part of Mercy then she can reflect a dark side fo the same arts then a more gritty look?

This whole OP is biased, but Moira is a bad example because her design is actually very good imho, reflexts a lot about her and her inner struggles.
 

CoolestSpot

Banned
Oct 25, 2017
17,325
Indeed, they are prominent because she's a martial artists character with incredible kick strength. They only seem sexual(ized) to you because of male gaze; you might as well say that Zangief being barechested and muscle-bound is because he's "sexualized", rather than a direct consequence of being a wrestler.

But yeah, you kind of just proved my point that a lot of people in this thread don't seem to understand what "sexualized" means. :)

I mean, Chun-Li was created for the project manager's fetish. I remember for SF2 the female artist was kind of grossed out with how the manager kept looking at her art and going "No, the thighs got to be bigger" every time and would be spend several minutes describing the thighs themselves in what she said was "too much detail".

I still love her though. Maybe because I also share the manager's thoughts on the matter, but also because as a character and design, she's solidly crafted.
 

HypedBeast

Member
Oct 29, 2017
2,058
Are we including alternate costumes in this reading of Chun-Li? Or the way the camera lingers on her legs and butt? Hell, despite her costume being based on traditional dress, it still functions as cheesecake in how it flies up and reveals her underwear beneath it.
When does the camera linger on her butt, its not in Street Fighter 4 or 5, and I don't remember that being in the EX games.
 

Deleted member 12009

User requested account closure
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Oct 27, 2017
1,141
When does the camera linger on her butt, its not in Street Fighter 4 or 5, and I don't remember that being in the EX games.

Her third strike super turns her back towards the players and her skirt flies up, showing her butt. The camera pans up around her legs and up her body in SF5 and SF4. Not to mention the multitude of sexualized costumes in both games that simply emphasize her fetishized legs.
 

HypedBeast

Member
Oct 29, 2017
2,058
Isn't the point of Moira being the counter part of Mercy then she can reflect a dark side fo the same arts then a more gritty look?

This whole OP is biased, but Moira is a bad example because her design is actually very good imho, reflexts a lot about her and her inner struggles.
I mean yeah its biased, its my opinion, I wanted to hear your opinions on what female character designs you like or dislike, and for what reason.
I can kind of see the Mercy parallels, but I still think the design itself is really boring and busy.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Which leads me to my next question, what's the major distinction and where does the line lie? Also is it objective and subjective distinction?

That's an excellent question and ties in neatly with the above. The definition of "sexualized" implies intent, and we are never privy to authorial intent. Authors that sexualize characters have no incentive to admit they do, and many incentives to deny it (not to say some don't actually admit it, especially in Japan, but they are rare). That's to say nothing of authors that don't even do it consciously but simply default to "hot babe" for character designs (and let's be frank, it's very easy to do so without even thinking when pretty much everyone else does it, which is a huge part of the problem).

All of this means that claiming "sexualized" (or "not sexualized", which is every bit as much of a claim) is to claim to know someone else's authorial intent. By its very nature this is going to be subjective; there is also probably not so much a "line" as a gradient, and I'm sure everyone can think of examples that they would place in different points of the spectrum.
 

HypedBeast

Member
Oct 29, 2017
2,058
When does the camera linger on her butt, its not in Street Fighter 4 or 5, and I don't remember that being in the EX games.

This?
latest

Thats not really that big of a deal, unless you want Chun hopping on one leg to move forward. She has to turn around while kicking to stay balanced,plus its just a cool looking super.
 

Deleted member 12009

User requested account closure
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Oct 27, 2017
1,141
I mean yeah its biased, its my opinion, I wanted to hear your opinions on what female character designs you like or dislike, and for what reason.
I can kind of see the Mercy parallels, but I still think the design itself is really boring and busy.

The real question is whether sexualizing the character would have made her better or if there's a way to make characters interesting without forcing sex appeal. I'm not a huge fan of her design either, but it has more to do with the tubes coming out of her rather than wanting her to be sexually charged.

This?
latest

Thats not really that big of a deal, unless you want Chun hopping on one leg to move forward. She has to turn around while kicking to stay balanced,plus its just a cool looking super.

I'm just saying she's not exactly sex-negative. She's certainly a sexualized character and her physical assets a big part of her design, so much so that they're often at least somewhat on display. Hell, I even like her design, it's just facetious to claim she's not sexualized.