Man, HypedBeast, you really do seem to lose sleep over character designs, haha. Once you have thread posting privileges I would recommend letting your character design threads breathe a little bit ;)
On topic, really, most of the designs you posted in the OP are good and successful character designs. Both Ivy and Moira are really great designs that appeal to different parts of the fanbase and you need to start thinking in those terms before blatantly saying they are bad. (I saw a flurry of positive feedback and people going crazy making Moira fanart over the weekend, now they have a cool mature with character they can call their own) They generate sales, fanart, discussion, very good merchandise, bring new fans into the series and give us something to talk about. They are well drawn, their designs goes with their gameplay style, they have clear identifiable silhouettes, their personalities shine through the designs, have cool weapons that feel like natural extensions of the character. If your judgment boils down to "I dont like it and why is her arm armored and not her torso" then youre just not getting it.
BAD character design is something you see in games like BMX XXX, or those bargain bin games you never touch, or games based on their characters that didnt sell well. All of your examples were successful games and those characters were/are reasons for their success so they cannot be counted as categorically bad. You can definitely say you dont like them and that they dont please your taste. For instance, I disliked R. Mikas original design and think its among the weakest of the Alpha series, but it was still fairly good. However, Bloody Roar had bad character design across the board, it failed to connect with enough players, silhouettes were all over the place, characters were wildly inconsistent with each other, the movesets were generic and didnt fully explore the gameplay possibilities and the charm and personality you need for that kind of game to be successful simply wasnt there.
Fans in general really misunderstand character design because there is an assumption that it must be for them and, if its not for them, then its bad. However, the reality deviates from that and (for example) characters in fighting games are usually designed to cater to very specific groups. I dont know many people who like the entire Street Fighter II cast, you have most people who like the generic characters like Ken, Ryu and Chun but then you have the very different groups who are really hardcore about everyone else individually, and thats key! Ivy was designed for a very rabid, very specific group of fans, but youll have a lot of other people who like the other Soul Calibur characters like Hilde and Mitsurugi who please a wider demographic.