My 980Ti couldn't even run Rise on max settings at 1080p without drops.
Is the Xbox One X more powerful than the 980Ti?
Star Wars: Battlefront 2 uses dynamic resolution but spent like 90% of the time at 60 FPS, 4K and it's one of the best looking games ever made. It's definitley possible with enough optimization and technical wizardry and if the fine folks at Nixxes are helping out, I'd be willing to take them at their word here.I would assume this is the case. There are 4k/60fps games on the Xbox One X (Overwatch is I think?) but none that look like SoTTR.
Whatever happens. The x is the definitive console version anyways. Shrugslol, this thread. so many turning 4k w/60 fps into 4k or 60fps....
who knows, maybe thats what it will be but 4 pages of doubt is kinda indicative, heh.
all full of it'll look bad, or it'll be checkerboard or blah blah blah.
Jeez, its like you guys forget how much more powerful the X is and think that only Sony studios are competent in using hardware...
Jeez, its like you guys forget how much more powerful the X is and think that only Sony studios are competent in using hardware...
So maybe the demo build was running on XOX after all. It was definitely more than 30, but also definitely NOT 60 FPS.
some people here will tell you it was not cross gen. that it was later ported to 360 but that was never the plan.People forget RotTR was cross gen.
Shadow will be current gen only, built with X in mind.
Rise was current gen. Another team handled the 360 port.People forget RotTR was cross gen.
Shadow will be current gen only, built with X in mind.
ON TIMEsome people here will tell you it was not cross gen. that it was later ported to 360 but that was never the plan.
If what they're saying is true for the X version, the Pro could probably churn out 1440p with a stable 60 FPS or something in that zone.Amazing if true. Have they mentioned anything for PS4 Pro? Could there at least be 1080p 60FPS mode like ROTTR?
Its an in-house engine called FoundationYeah you can't compare racing game to game like Tomb Raider...
Battlefront 2 is 1800p-2160p and it often drops to 1800p to keep it 60fps and there is still some marginal 1-2 FPS drops.
Games still look ridiculously good on One X. Frostbite engine is also pretty dam awesome. Dunno what engine they are using on tomb raider
Just because the game runs at 4k 60 FPS on Xbox One X doesn't mean it is using ultra settings. It will probably be 4K textures, but with some other graphical features turned down. I know in Rise the biggest hit to FPS for me was shadows and anti-aliasing.My 980Ti couldn't even run Rise on max settings at 1080p without drops.
Is the Xbox One X more powerful than the 980Ti?
Well yeah. Didn't you know?
Sounds ambitious. Maybe it will have Native 4k/30fps and CB4K/60fps modes.
It'd be neat if they put the extra RAM on 1X to use and gave it 4k textures at least. But cuz file size they probably won't.
In a DF article they talk about frame rate upscaling, so maybe this is how they get to 60 fps, or maybe with sparse rendering.
"frame-rate upscaling - running graphics at 60Hz but the CPU at 30Hz and interpolating animation"
https://www.eurogamer.net/articles/...ace-to-4k-how-scorpio-targets-ultra-hd-gaming
I mean, I doubt this as well, but as games have a much longer amount of time to optimize.... maybe it can happen.
Loving the responses from the armchair AAA developers..."its simply not possible", "defys the laws of physics"....
Look at Far Cry 5, pretty much runs at 4K locked 30, now we dont know what the actual framerate would be if it was unlocked. It could fluctuate between 40-50, 40-60, who knows.
I dont think its beyond the realms of possibility that a game like Tomb Raider could achieve 4K60 at all.
Also, you cant compare games that were patched for the OneX to those developed from the outset with it in mind. Again look at Far Cry 5, imagine the reaction on here if someone had suggested, prior to the launch of the OneX, that it would run as it does at 4K30.
That's exactly what I was saying. It's feasible if that's the case.I dont think its too far fetched if the game is built with the X as its primary console
I heard the demo units at the preview event were Xbox One X dev kits.
Loving the responses from the armchair AAA developers..."its simply not possible", "defys the laws of physics"....
Look at Far Cry 5, pretty much runs at 4K locked 30, now we dont know what the actual framerate would be if it was unlocked. It could fluctuate between 40-50, 40-60, who knows.
I dont think its beyond the realms of possibility that a game like Tomb Raider could achieve 4K60 at all.
some people here will tell you it was not cross gen. that it was later ported to 360 but that was never the plan.
I've never seen a game use such technique, but to me it sounds like motion interpolation, but without all the artifacts since the GPU will be rendering all the frames. So I dont really understand how it would work to be honest.Is this like Halo 5 where the animations from a distance are 30fps? Otherwise I have no idea what this means at all, lol.
Your asking people not to apply logic and take rumour as fact. The "media bias" angle used to be restricted to the crazy YouTube channels. Now it's being applied to any critical thinking or general criticism.
Wolfenstein 2 and Battlefront 2 both run dynamic resolution that often sits at native 4K and are both 60 FPS titles. So no.
Not really, no. The 360 version comes embarassingly close.ROTR is one of the best looking games of the generation. I doubt it looks bad.
But you aren't necessarily doubling the frame rate are you? As I said, we don't know what the frame rate COULD be in FC5 if it was unlocked.So look at Far Cry 5, put it in third person, and double the locked frame rate from 30 to 60.
...the 360 version?