No I get that. I just think it's a hard sell, when PSVR has really truly just starting to get off the ground comparative to it's counter parts in the PCVR space and wasn't really designed with forward momentum in mind. I think while they sold a lot this gen, as a result they'll sell a lot less of the second gen sets because it's a hard sell to ask people to shell out again, to finally get a sufficient setup. Suddenly PSVR is one of the more expensive VR ecosystems to be in. Rift is still sufficient, Vive is still sufficient etc. It's not the best, but they followed in line with the goals of VR from day one. Where as Sony broke off to portray themselves as the bang for buck option. But personally I think Oculus has had that trophy on that one for a while. Even though I'm not exactly happy with their behavior around VR exclusivity either.Some really bad takes in this thread, People forgetting it's only been 2.5 years for PSVR, Brand new tech, Held back by base PS4 and 9 year old moves.
And yet still it managed to give me my best gaming experiences this gen by far, RE7 alone justified it.
Going forward being supported by PS5 is perfect, We get more power and not stripped back games, and we get PSVR2 in a few years for 2nd gen VR.
Nah, the biggest "problem" is that it's just sub-par hardware. 960 × 1080 pixels resolution per eye - lol. Don't get me wrong, price/value is reasonably good, but it's still a lackluster VR experience.
No I get that. I just think it's a hard sell, when PSVR has really truly just starting to get off the ground comparative to it's counter parts in the PCVR space and wasn't really designed with forward momentum in mind. I think while they sold a lot this gen, as a result they'll sell a lot less of the second gen sets because it's a hard sell to ask people to shell out again, to finally get a sufficient setup. Suddenly PSVR is one of the more expensive VR ecosystems to be in. Rift is still sufficient, Vive is still sufficient etc. It's not the best, but they followed in line with the goals of VR from day one. Where as Sony broke off to portray themselves as the bang for buck option. But personally I think Oculus has had that trophy on that one for a while. Even though I'm not exactly happy with their behavior around VR exclusivity either.
I think I'm just bugged by the narrative that was pervasive, when not looking at it holistically. But was easy to see from day one.
At least in happy to see they are still supporting the standard PSVR going forward. The question will be, will the software. As most is third party. Since it holds back design.
move controller - basically supports position and rotation in 3D space, a trigger and some buttons. Those would all be pretty much default features of any PSVR2 controller, but with much more robust tracking
These are both really poor comparisons. It's not just that tracking is inaccurate with PSVR 1.0, it's that it's literally using a single position to track some balls on a ps move controller. The types of experiences you can have on a PSVR are technologically limited because of that. It's not the same as 'well the graphics are worse' like a cross-gen game. It's "Hey, you literally can't have room scale"It'll be up to devs/publishers which PSVR they want to support or not. Like cross-gen console games - sure, they're 'held back' by the last gen machine. But more and more you get stuff targeting only the newest generation of tech.
I suppose as always it is dictated by the pace of market transition to the new hardware. The better Sony supports PSVR now and in the next couple of years, the more likely that audience is to buy into a new PSVR2 generation sooner, IMO. It's an early adopter audience, relatively small, and probably relatively hungry for improvement. So if you balance that early adopter hunger for novelty and improvement, with faith that Sony will support PSVR2 well given a good track record with PSVR, then I think ongoing support and support onto the PS5 will actually ultimately accelerate PSVR2's adoption rate and the pace that the bulk of the market and the software moves onto that tech exclusively.
Nah, the biggest "problem" is that it's just sub-par hardware. 960 × 1080 pixels resolution per eye - lol. Don't get me wrong, price/value is reasonably good, but it's still a lackluster VR experience.
These are both really poor comparisons. It's not just that tracking is inaccurate with PSVR 1.0, it's that it's literally using a single position to track some balls on a ps move controller. The types of experiences you can have on a PSVR are technologically limited because of that. It's not the same as 'well the graphics are worse' like a cross-gen game. It's "Hey, you literally can't have room scale"
That's still not what 6DOF defines. The controllers are tracked in angle and position on 3 axes each, full 6DOF by definition. The range isn't part of that.It doesn't. You can't completely turn around and it lacks roomscale.
But room scale is way overrated IMHO anyway, because only a handful of people have the room to scale in the first place.
If PSVR 2 is based on inside out tracking it can offer room scale easily and everyone is happy. That's not my point to say it's bad, it just shouldn't be the main focus.
It doesn't. You can't completely turn around and it lacks roomscale.
Additionally obviously the controllers just aren't sufficient lol.
I have owned all the major VR headset including PSVR btw. So I'm just speaking from my experience.
Resolution never occurred to me as a problem in PSVR, the wires are the problem.Nah, the biggest "problem" is that it's just sub-par hardware. 960 × 1080 pixels resolution per eye - lol. Don't get me wrong, price/value is reasonably good, but it's still a lackluster VR experience.
It doesn't. You can't completely turn around and it lacks roomscale.
Additionally obviously the controllers just aren't sufficient lol.
I have owned all the major VR headset including PSVR btw. So I'm just speaking from my experience.
Not with a motion controller. Sure you can resort to artificial turning so you're always facing forward, but I would never resort to that on Vive because a more natural and immersive form of turning is available in my feet.You can turn 180 with PSVR and look directly behind you. Some games even require it.
Expected? Backwards compatibility is super rare in new generations. Passing on backwards compatibility for a new console is the norm.The continuity is so important, but frankly I don't see it so much as a decision to be celebrated so much as to be expected. I can't even imagine how awful it would have been if Sony decided to pass on BC for either the PS4 library or VR hardware. Developers who invested themselves in the medium deserve this support, bar minimum.
Where did you get that idea? I've played high budget games on my VR headsets. And how is Astro Bot a high budget game?And PCVR has mostly only low budget experiences but PSVR gets stuff like RE7, Astro Bot or Iron Man VR...
Very lackluster xD
This is how I play RE7 on PSVR. Just by turning my body. PSVR headset has 360 tracking, but unfortunately the controllers do not.Not with a motion controller. Sure you can resort to artificial turning so you're always facing forward, but I would never resort to that on Vive because a more natural and immersive form of turning is available in my feet.
I'll be interested to see what happens with the camera. Will the PS5 continue to use it and have the special port, or will there be a new, better camera you have to get?
Not with a motion controller. Sure you can resort to artificial turning so you're always facing forward, but I would never resort to that on Vive because a more natural and immersive form of turning is available in my feet.
I also prefer the PSVR image quality to the Vive. I might prefer it over the Rift even... RGB sub-pixel structure really made a difference to me.It's a huge relief to be sure and really makes adoption of the new console a much easier sell to me.
I do hope they somehow improve tracking and have new controllers in the works.
As for the resolution, even now it's actually quite nice. I've used both psvr and vive and in game the difference wasn't as great as id feared. Sony's got some amazing lenses and I actually preferred them to vives.
He said "Not with a motion controller". If you rotate your body 180 degrees, sure that can be tracked. But your controllers cannot be tracked once you've done that, because your body will be between the controllers and the camera. Oculus' default sensor configuration, where you place the two cameras in front, have the same issue, though not nearly as bad since they are two better cameras with a combined better field of view, and the controller LED ring larger than the Move balls.What? I assure you that you can rotate your view 180 degrees, by rotating your body or head.
A little late but expect them to use an adapter. The Microsoft did the same with the original Kinect and Xbox One
Thoughts and prayers. Thoughts and prayers.Ideally (for me), the PS5 VR would just be the current version of the headset, but just with a better camera and/or Move controllers that could be bought separately.
To me those are the only things about PSVR that need improvement.
You can't with the move controllers.Roomscale isn't 6DOF.
You can turn 180 with PSVR and look directly behind you. Some games even require it.
Yup this is great.With 2019 PSVR software lineup it's good for people that wanted these games but were worried PSVR support would die out. So it really will boost PSVR adoption, also I'm wondering if PS5 will help PSVR use it's display capacity to it's full potential like PS4 Pro improved it. People criticize PSVR for the bluriness and drift but they don't understand it's hardware fault that play a part in this too. If PS5 drops and improves OG PSVR's quality and the new moves are compatible with the old headset I can see a lot of people buying first gen $150 PSVR.
Yeah.I really hope Sony is able to make PSVR2 an inside out headset at an affordable price.
1) New Move controllers (analog sticks and better tracking)
2) Better display (higher res and wider fov)
3) inside out tracking
4) Single cable to PS5 and no breakout box
Those things with a $299 price I'd upgrade day 1.