ArmGunar - Sony Fiscal Results
*The US Dollar figures have been converted from Japanese Yen with exchange rate provided in Sony fiscal reports
Source 1 / Source 2
As mentioned in the poll, spending on PS Store include Games & Add-on content (DLC/MTX/etc...) but no Services (as PS+/PS Now)
You can change your vote if you made a mistake
Disclaimer :
- I put a lot of placeholder numbers to save time
- At first, only numbers from Highlights & Q3 FY20 Results are correct and updated with info from Sony
- If there is no graph or table attached to informations posted from Q3 FY20 Results onward, so it's placeholder numbers
- If there is a graph or table attached, then numbers are correct !
Thread under construction !
A lot of graphs and tables will be added within minutes, stay tuned
It might take more time than usual because I don't know how Sony will incorporate PS5 numbers in their Supplemental Info
Therefore, I will maybe have to adjust some tables/graphs
You will also find a full retrospective of PlayStation in 2020 (calendar year)
Upcoming updates for the thread :
- Summary of PS4 numbers (Table)
- Q3 FY20 Results :
- Sales Breakdown for the Quarter (Graph x2)
- Hardware shipments during launch quarter (Graph)
- Hardware shipments comparison (Graph) PS4 vs PS1 vs Wii vs PS2
- PS4 Software sales & Physical/Digital breakdown (Graph)
- Quarterly PS4 Software Sales - Physical/Digital (Graph)
- Software sales & 1st/3rd party breakdown on PS4/PS5 (Graph)
- PS Plus & Digital Ratio evolution (Graph)
- Quarterly Physical Software Sales on PS4/PS5 + Sony's Average Gross Profit (Graph)
- Quarterly Digital Software Sales on PS4+PS5 + Average Price of a Game bought (Graph)
- Quarterly Average Player Spending on PlayStation Network (Graph)
- Revenue Q3 FY20 vs full fiscal year PS1/PS2/PS3 (Graph)
- FY20 Forecast Update :
- PlayStation Yearly Revenue & Operating Profit + FY20 Forecast (Graph)
- PlayStation's History of Operating Profit/Loss + FY20 Forecast (Graph)
- Retrospective PlayStation 2020 (calendar year) :
- PlayStation Yearly Revenue & Operating Profit (Graph)
- Sales Breakdown for the Year (Graph)
- PS4 Yearly Hardware/Software sell-in by calendar year (Graph)
- Top 10/15 Highest Yearly Software Sales by calendar year (Graph)
- Yearly Total Player Spending on PSN by calendar year (Graph)
- Yearly Hardware Sales and Yearly Software Sales on PlayStation consoles since 1994 by fiscal year (Graph)
- Sony Corp. Results including tables & graphs
Major records broken / milestones reached this quarter or year by PlayStation :
(most of these below have a dedicated graph later in the thread)
- PlayStation reached an all-time high of $8.45B Revenue in a single quarter, a new record for the industry
- Previous biggest quarterly revenue was Sony Q3 FY18 with ¥790.6bn (= $7.00B)
- A jump by +11.7% from previous biggest quarterly revenue
- First time, any platform holder ever reached $8 Billion in a single quarteR
- PlayStation reached an all-time high of 22.74B Revenue in 2020 and set a new record for the industry
- Previous record was Sony 2018 with $20.43B Revenue
- The second time PlayStation broke the $20B barrier
- Only PlayStation ever generated more than $18.5B Revenue in a single calendar year, let alone $20B
- PlayStation generated $3.33B Profits in 2020, a new record for them (despite the launch of a new hardware)
- First time, they broke the $3B barrier
- Previous most profitable year was 2018 with $2.41B Profits
- PlayStation 5 sold-in 4.5m units and set a new console launch record
- Beating PS4's 4.5m units in its launch quarter, previous record holder
- PlayStation Network reached an all-time high of $5.06B Revenue in Q3 FY20 (Oct-Dec) ; +35.4% YoY
- Previous record was $4.53B Revenue in Q1 FY20 (April-June 2020)
- PlayStation Network reached an all-time high of $16.55B Revenue in 2020 (+28.9% YoY)
- Previous record was $12.52B Revenue in 2018
- PlayStation Software & Services reached an all-time high of $5.54B Revenue in Q3 FY20 (Oct-Dec) ; +34.0% YoY
- Previous record was $4.89B Revenue in Q1 FY20 (April-June 2020)
- PlayStation Software & Services reached an all-time high of $18.49B Revenue in 2020 (+30.1% YoY)
- Previous record was $14.61B Revenue in 2018
Highlights :
- Over $8.45B Revenue and $0.767B Profit between October-December 2020 (Q3 FY20)
- Biggest Revenue ever for PlayStation (and for any platform holder) during any quarter
- Top 3 biggest Quarterly Revenue ever:
- Sony Q3 FY20
- Sony Q3 FY18
- Sony Q3 FY17
- To show how big Revenue are, during this one single quarter(Q3 FY20) Revenue are higher than :
- any full fiscal year during PS1 generation (FY95 to FY99)
- 3 full fiscal year during PS2 generation (FY00/03/04)
- 4 full fiscal year during PS3 generation (FY09 to FY12)
- (A graph later in the thread will show you that)
- 2nd best Operating Profit ever for PlayStation during Q3
- 6th best Operating Profit ever for PlayStation during any quarter
- Best Operating Profit everfor PlayStation during a launch hardware quarter
- PS1 : no numbers but most likely not profitable
- PS2 : ¥26.0bn ($245M) loss [Jan-Mar 2000] / ¥13.9bn ($245M) loss [Oct-Dec 2000]
- PS3 : ¥54.2bn ($464M) loss [Oct-Dec 2006] / ¥107.8bn ($910M) loss [Jan-Mar 2007]
- PS4 : ¥12.4bn ($123M) profits [Oct-Dec 2013]
- PS5 : ¥50.0bn ($767M) profits [Oct-Dec 2020]
- Hardware:
- PS5 : 4.5m units sold-in
- Biggest console launch in video game history, surpassing PS4's 4.5m units
- PS4 : 1.4m units sold-in (LTD: 117.9m)
- Software:
- PS4/PS5 : 103.7m games sold-in
- including 18.4m Sony-published games
- 25.0% of total PS5 games sold this Q3
- PS4 Software digital ratio : 53%
- PlayStation Store had its biggest Revenue everduring Q3 with more than $4.14B (+41.9% YoY)
- including Digital Software & Add-on content
- PlayStation Software & Services saw their biggest Revenue ever during Q3 with more than $5.54B (+34.0% YoY)
- including Physical / Digital Software & Add-on content / Services
- 114m MAU (monthly active users)
- 114m active users each spent about $113.89 on average on PS Store in 2020
- It includes Digital Software + Add-on but no Services revenue
- That average spending grew +26.3% YoY
- Biggest yearly average spending per active user ever recorded on PS Store
- FY2020 Updated Forecast :
- $25.53B Revenue & $3.30B Profit... it would be:
- Biggest Revenue for PlayStation (and for any platform holder) in video game history
- 2nd best Operating Profit ever for PlayStation
Gaming Division - Q3 FY2020 Results (October 2020 - December 2020) :
Gaming Revenue : ¥883.2bn / $8.45B (+39.7% YoY from ¥632.1bn / $5.81B - Q3 FY2019)
Gaming Operating Profit : ¥80.2bn / $0.767B (+50.0% YoY from ¥53.5bn / $0.491B - Q3 FY2019)
- Best Revenue ever for PlayStation (and for any platform holder) during any quarter
- +39.7% YoY from Q3 FY2019 which is the 6th biggest Quarterly Revenue for any platform holder in video game history
- 2th best Operating Profit ever for PlayStation during Q3
- 6th best Operating Profit ever for PlayStation during any quarter
- Best Operating Profit ever for PlayStation during a launch hardware quarter
On a constant currency basis, Revenue increased +40.7% YoY and Op. Profit increased +32.5% YoY
This quarter, the Gaming Division accounts for :
- 32.8% of Sony total Sales/Revenue (vs 25.7% - Q3 FY2019)
- 22.3% of Sony total Operating Profit (vs 18.9% - Q3 FY2019)
PlayStation 4/PlayStation 5
PS4 Hardware Q3 : 1.4m
PS5 Hardware Q3 : 4.5m
Software Q3 : 103.7m including 18.4m Sony-published games
Software digital ratio : 53%
PlayStation Plus
Subscribers : 47.4m (up from 38.8m - Q3 FY2019)
- All-time high number of PS+ subscribers
- +8.6m subs year-on-year (achieved the 3rd biggest increase YoY in raw numbers)
----------------------------------------------------
From this point forward, numbers and informations are PLACEHOLDERS
But if a graph is attached, then numbers/infos are correct and updated
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Revenue Breakdown (Q3 FY20) :
- Hardware Revenue reached ¥300bn / $2.87B (+100% YoY)
- making it the 2nd biggest Quarterly Hardware Revenue ever for PlayStation
- Physical Software Revenue reached ¥50bn / $0.478B (+18.8% YoY)
- the highest since Q2 FY18 (July-Sept 2018)
- Digital Software + Add-on Revenue (PS Store) reached an all-time high of ¥420bn / $4.02B (+37.7% YoY)
- the biggest quarterly revenue PS Store ever recorded
- Services Revenue reached an all-time high of ¥97bn / $0.928B (+13.5% YoY)
- the biggest quarterly revenue ever generated by Services
- Others Revenue (PSVR, controllers...) reached an all-time high of ¥80bn / $0.766B (+56.6% YoY)
- driven by the PS5's accessories (DualSense, ....)
PS5 sold-in 4.5m units, same than PS4 during its launch quarter
For its 29th quarter on the market, PS4 reached 114.9m units sold-in and is tracked behind PS2's 118.4m at the same point
Here is below the PS4 software sales since FY2015, including the quarterly physical/digital split from FY2016 onward
(doesn't include "download only software titles" for FY15)
- With only 3 quarters counted, FY20 is already the 3rd highest yearly software sales in video game history
This is the Quarterly PS4 Software Sales since FY16, with the Physical/Digital split
- As mentioned in the highlights, PS4 sold more than 100m games during Q3
- Set a new software sales record during a single quarter in video game history
- More than 62m digital games have been sold this Q3, making it the 2nd biggest quarterly digital games sales
- This is the 4th quarter in a row that digital games have sold more than physical games
Now, here is the Software sales with 1st/3rd party breakdown on PS4/PS5 combined
- With only 3 quarters counted for FY20, sales of 1st party games already surpassed the amount sold during the entire FY18
You can take a look below at the evolution of PS Plus subscribers and Software digital ratio over years
- All-time high number of PS+ subscribers
- +7.5m subs year-on-year (achieved the 3rd biggest increase YoY in raw numbers)
- Q3 saw its highest digital ratio ever at 62%
Here is now the Quarterly Physical Software Sales on PS4 since FY2016 (from April 2016 onward)
Including : Sony's average gross profit per physical copy sold
This is the Quarterly Digital Software Sales on PS4 since FY2019 (from April 2019 onward)
Including : Average Price of a Game bought on PS Store
Next is the Quarterly Average Player Spending on PlayStation Network
- In Q1 FY20 (April-June), it reached $39.78 spent per active user (+43.0% YoY from $27.81 in Q1 FY19)
- In Q2 FY20 (July-Sept), it reached $34.58 spent per active user
- In Q3 FY20 (Oct-Dec), it reached $44.98 spent per active user (+29.1% YoY from $34.84 in Q3 FY19)
- Set an all-time high quarterly average player spending on PSN
Now here is a comparison between Q3 FY20 Revenue vs Full Fiscal Years during PS1/PS2/PS3 generation
- Q3 FY20 Revenue reached more than ¥892.0bn ($8.50B) and became the biggest Quarterly Revenue in video game history
- As mentioned in the highlights, Q3 FY20 Revenue (one single quarter) are higher than:
- any full fiscal years during PS1 generation
- FY00/FY03/FY04 during PS2 generation
- FY09/FY10/FY11/FY12 during PS3 generation
- We are witnessing here the combination of
- PS4 software sales peak
- PlayStation Store peak
- PlayStation Network peak
- PS5 launch which is the biggest console launch in history (with a higher price than PS4)
Gaming Division - Updated FY2020 Forecast (April 2020 - March 2021) :
Gaming Revenue : ¥2600bn / $24.76B (flat from ¥2600bn / $24.76B - Oct 2020 forecast)
Gaming Operating Profit : ¥300bn / $2.86B (flat from ¥300bn / $2.86B - Oct 2020 forecast)
It would be :
- Best Revenue for PlayStation (and for any platform holder) in video game history
- 2nd best Operating Profit ever for PlayStation
Sony also forecasted Q4 FY20 Results (Jan-March 2021) with ¥500bn / $5.33B Revenue and ¥51bn / $0.477B Profit
PlayStation Yearly Revenue & Operating Profit
I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)
- FY19 was the 2nd biggest year ever for PlayStation with over $18.19B in Revenue and $2.19B in Profit
- 2nd best Revenue for any platform holder in video game history
- FY20 Forecast (FY20 FCT) is $24.76B Revenue and $2.86B Profit.... it would be :
- Best Revenue for PlayStation (and for any platform holder) in video game history
- 2nd best Operating Profit ever for PlayStation
PlayStation's history of Operating Profit/Loss
Unlike PS1/PS2/PS3/PS4's launch years, PS5's launch year will see a huge profit of $2.86B thanks to :
- the big PlayStation Store Revenues
- recurrent Services Revenues
- highly-profitable first party games, planned this fiscal year (including TLOU Part II, Ghost of Tsushima and Miles Morales)
Retrospective PlayStation in 2020
(calendar year)
PlayStation Yearly Revenue & Operating Profit
I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)
- 2020 is now the biggest year ever for PlayStationwith over :
- $23.30B in Revenue (+22.1% YoY)
- $3.04B in Op. Profit (+26.9% YoY)
Revenue Breakdown in 2020
- Hardware Revenue saw an increase of +8.0% YoY, last time it increased was in 2015
- Physical Revenue increased +10% YoY
- Digital Software and Add-on Revenue (PS Store) reached an all-time high of $12.86B (+35.7% YoY)
- Services Revenue reached an all-time high of $3.46B (+6.1% YoY)
- Others Revenue (PSVR, DualSense...) reached $1.56B (+16.2% YoY), the highest since 2017 (no data before)
Here is the Hardware Revenue, 2019 vs 2020
- You can see the impact of PS5 on these hardware revenues
- As mentioned earlier, PS5 makes Q3 FY20 (Oct-Dec 20) the 2nd biggest Quarterly Hardware Revenue ever for PlayStation
Now, this is the Network Revenue, 2019 vs 2020
- You can see the impact of the pandemic/lockdowns on PlayStation Network spending throughout the year
- Q1 FY20 (April-June) is now the biggest Q1 Network Revenue, even surpassing any Q3 Network Revenue (except Q3 FY20)
- Q2 FY20 (July-Sept) is now the biggest Q2 Network Revenue
- Q3 FY20 (Oct-Dec) is now the biggest Quarterly Network Revenue ever recorded on PSN
PS4 Yearly Hardware & Software Sell-in by Calendar Year
- PS4 set a new yearly software sales record for the industry with more than 330m games sold in 2020
- Previous record was PS4 2018 with 285m games sold
- In 2020, more than 10.68 PS4 games were sold each second on average in the world (= 922 000 games sold each day)
- For the first time, PS4 sold over 200m digital gamesin a single year
- Each second, more than 7.01 PS4 digital games were sold on average through PS Store in 2020 (= 606 000 each day)
Top 10 and Top 15 Highest Yearly Software Sales
- PS4 2020 reached the #1 spot with over 330m games sold
PlayStation Network generated an all-time high Revenue with over $16.33B in 2020 (+28.1% YoY) thanks to :
In 2020 :
- PlayStation Store ($12.86B ; +35.7% YoY) through Games and Add-on content (MTX, DLC, etc...) purchases
- PS Services ($3.46B ; +6.1% YoY) with PS+ and PS Now
*calculated by the following formula : "Yearly Total Spending on PS Store" / "MAU at the end of the year"
- 110 million active users each spent ~ $116.94 on average on the PlayStation Store*
- about 50m PS+/PS Now subscribers spent ~ $5.88/month on average ($70.54/year)**
**calculated by the following formula : "Yearly Services Revenue" / "Amount of PS+ & PS Now subscribers at the end of the year"
Below are the Yearly Hardware Sales and Yearly Software Sales on PlayStation consoles since 1994 by Fiscal Year
- Q4 FY20 data (Jan-March 2021) are missing but it's the PS5 launch so I show you these graphs anyway
Summary of PS4
Previous threads :
Q2 FY20, Q1 F2020
FY2019, Q3 FY2019, Q2 FY2019, Q1 FY2019
FY2018, Q3 FY2018, Q2 FY2018, Q1 FY2018
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