Does this apply to game installs?will it let you play the game as it "loads/install"
Reducing a 18sec loading time to below 1sec is not groundbreaking to you?!
oh boy.....Bringing the fastest SSD in the world available with PS5 by a good margin!
Not as fastIf you've only gamed on consoles (like a PS4 Pro with aged tech) and never experienced an SSD, then yes it would be groundbreaking. This stuff has been around for years on PC.
Not really no. What you are talking about has also been available on ps4 since it's release...If you've only gamed on consoles (like a PS4 Pro with aged tech) and never experienced an SSD, then yes it would be groundbreaking. This stuff has been around for years on PC.
I'd like to make a claim right now, it won't be.Itt, insecure people about their hardware if choice overreact without proper reading.
PS5 isn't just getting your traditional SSD btw.
Actually we do have claims this will be the fastest storage system better than anything in the market.
You know why
If you've only gamed on consoles (like a PS4 Pro with aged tech) and never experienced an SSD, then yes it would be groundbreaking. This stuff has been around for years on PC.
Most probably is just some NVMe storage thingy with some optimizations to maybe improve some small things.I don't think Sony is using a standard off-the-shelf SSD drive. It's a propietary tech. You don't see big open worlds, like Spiderman, loading under a second on PC. I just bought a NMVe drive, which is 6 times faster than a SSD (sata), but the loading times in games are almost identical. Go figure.
It depends on the game, but on average a big open world game takes 10-12 seconds to load on a SSD and NMVe. Very far from Sony's almost instant times.
Nothing specific so far but it's very likely an NVMe under pcie4. This is all we know do so far:Most probably is just some NVMe storage thingy with some optimizations to maybe improve some small things.
1. A method for dynamically loading game software, the method comprising: storing information in memory regarding a plurality of game environments, wherein each environment is associated with one or more next environments; and executing instructions stored in memory, wherein execution of the instructions by a processor: renders a game environment in which a character is located, identifies a plurality of game environments that are next to the rendered game environment based on stored information, wherein each next game environment is associated with a load boundary located in the rendered game environment, wherein the rendered game environment includes a plurality of load boundaries each located at a different distance to a boundary of the rendered game environment; detects when the character crosses one of the plurality of load boundaries in the rendered game environment, identifies which of the plurality of next game environments is associated with the crossed load boundary, and loads instructions corresponding to the identified next game environment associated with the crossed load boundary into a memory, wherein the loading of instructions for the identified next game environment is complete and ready to render when the character reaches the identified next game environment.
That's rendering culling, something else entirely, the assets are already loaded and in memory, just not being rendered for performance optimizationI have no reason to believe this headline. They already showed us what loading on the PS5 is like. But minimal loading will be nice to have in The Witcher 3, those load screens are about 2 years long.
You'd love the shit out of destiny 2 on ps4 then. Its infuriating.
The tech is limited by physics, no matter how proprietary it is. What certainly can be wholly different is the software layer on top of what is essentially a standard tech. Games which are made for slow HDDs won't show that much user experience change when being ran off even the fastest SSD out there but if you code the game for the capabilities of this SSD and you use it not just as a pure storage media then sure, you may get a lot of things which seems impossible right now.I don't think Sony is using a standard off-the-shelf SSD drive. It's a propietary tech. You don't see big open worlds, like Spiderman, loading under a second on PC. I just bought a NMVe drive, which is 6 times faster than a SSD (sata), but the loading times in games is almost identical. Go figure.
It depends on the game, but on average a big open world game takes 10-12 seconds to load on a SSD and NMVe. Very far from Sony's almost instant times.
Nothing specific so far but it's very likely an NVMe under pcie4. This is all we know do so far:
"Cerny claims that it has a raw bandwidth higher than any SSD available for PCs. That's not all. "The raw read speed is important," Cerny says, "but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in a SSD that cost as much as the PlayStation 4 Pro—it might be one-third faster." As opposed to 19 times faster for the next-gen console, judging from the fast-travel demo."
Which you know is going to happen at least on first party titles.The tech is limited by physics, no matter how proprietary it is. What certainly can be wholly different is the software layer on top of what is essentially a standard tech. Games which are made for slow HDDs won't show that much user experience change when being ran off even the fastest SSD out there but if you code the game for the capabilities of this SSD and you use it not just as a pure storage media then sure, you may get a lot of things which seems impossible right now.
The SSD is kinda pointless in the vanilla PS4 because it's only SATA 2. i brought an SSD for my PS4 & found out shortly after how limited it was, just put it in my PC instead lol.Not really no. What you are talking about has also been available on ps4 since it's release...
Reducing a 18sec loading time to below 1sec is not groundbreaking to you?!
Uh no. What ps4 did has nothing to do with it. And neither talk of loading time at the time.This was said before the current generation. Its not happening.
If you've only gamed on consoles (like a PS4 Pro with aged tech) and never experienced an SSD, then yes it would be groundbreaking. This stuff has been around for years on PC.
really dude
Exclusive picture of hackerboy Cerny busting it open
Most games could not possibly make it work because if how they operate. In all honesty, it's a massive gimmick. Now we will have to see what happens with this miraculous SSD solution of theirs.Sounded like you were saying that it didnt even exist. Obviously more games utilizing it would be nice. The same could be said for 3D audio, use of the touchpad, etc.
Perhaps closer to launch of next gen we'll see this updated with Ps5 specific stuff, but right now its the tech war in the leadup to next gen, as Sony and MS try to develop the best box they can without giving away technology (patents) that could give their system an edge in various ways.
Doesn't matter if you put SSD, if it goes throuh SATA it's gonna be slow still. NVMe throuh pcie-4 is where's at.
In practice though you will see a huge difference between HDD and SATA SSD due to a several orders of magnitude faster random pattern reads and you won't see almost any difference between SATA and NVMe SSDs unless you do the sequential read of dummy data test which is essentially a purely synthetic benchmark which you will only be able to see in real world when copying large amounts of data between two NVMe drives. And random reads on any SSDs aren't really limited by SATA speeds right now.SATA-2 -> 3 Gbps transfer rate ---- 300MB/s throughput
PCie-4 -> 15.8 Gbps transfer rate ---- at x4 lanes = 7.8GB/s throughput
Doesn't matter if you put SSD, if it goes throuh SATA it's gonna be slow still. NVMe throuh pcie-4 is where's at.
How will this eliminate loading times? Phone games run off of solid state memory, yet still have load times.
SATA-2 -> 3 Gbps transfer rate ---- 300MB/s throughput
PCie-4 -> 15.8 Gbps transfer rate ---- at x4 lanes = 7.8GB/s throughput
Doesn't matter if you put SSD, if it goes throuh SATA it's gonna be slow still. NVMe throuh pcie-4 is where's at.
And TBH,if they did whats in that patent they would have to make a custom SSD (probably soldered to the board), and with PCIe4, you can already hit a max of 7.something GB/s (current drives are are cresting 5) with off the shelf parts.
And to top it off, the current console systems cap a lot of expected IO to the lowest common denominator, which is probably random-reads on a 2.5in HD, and somewhere like 30MB/s right now.SATA-2 -> 3 Gbps transfer rate ---- 300MB/s throughput
PCie-4 -> 15.8 Gbps transfer rate ---- at x4 lanes = 7.8GB/s throughput
Doesn't matter if you put SSD, if it goes throuh SATA it's gonna be slow still. NVMe throuh pcie-4 is where's at.
5 and 6 are YEARS off from being in systems. Look at when 4.0 was announced to basically next month when you can buy it.I still can't understand why couldn't they adopt PCIe 5.0 instead of PCie 4.0. PCIe 5.0 is already here and by the time of the release of the consoles PCIe 6.0 will be nearing release.
wat? you compare a solid state memory in mainstream phones to what cerny achieved in PS5?
Bringing the fastest SSD in the world available with PS5 by a good margin!
Lmao the thing isn't even out yet and people acting like Cerny miraculously delivered some unprecedented tech that has never before existed in the entire universe in a $400 box.Itt, insecure people about their hardware if choice overreact without proper reading.
PS5 isn't just getting your traditional SSD btw.
Actually we do have claims this will be the fastest storage system better than anything in the market.
5 and 6 are YEARS off from being in systems. Look at when 4.0 was announced to basically next month when you can buy it.