go for the head.gif
He's bullshit, yeah.
Good luck. I don't recall my tactic, I think it was just hit-n-running with extreme patience
go for the head.gif
go for the head.gif
He's bullshit, yeah.
Good luck. I don't recall my tactic, I think it was just hit-n-running with extreme patience
Bloodborne is a sword-and-sorcery adventure designed to provide a physical and strategic test. The plot is a load of gothic nonsense, but the joy of the game comes from the Everest-like challenge of its battles.
Thanks! He's so fast.
Don't know why From insists on having so many Dragon bosses in their games. :(
Also Midir got a lot of fucking HP so summoning is pointless because that adds even more.
Yes, and Dragons and 'human' form boss to boot. Fairly Epic.I'm gonna go out on a limb and say that Nameless King is the coolest boss in the series. You walk into the arena, in the middle of the storm, the ominous bell tolling. And then he just flies in and lands in front of you.
peelesweating.gif
Yeah, Midir is tough. Not as tough as Friede for me, but very difficult nonetheless.
First tip, as with all huge bosses, is to not lock on. Second: stay in front of his head. Aside from his head being his weak point, it also limits his attacks to mostly claw swipes which are relatively slow and easy to dodge. Try to roll backwards or through the swipe, otherwise you might still get caught by its hitbox. Don't get underneath him, as he might take a few steps forward and tail swipe you, which means instant death most of the time.
He likes to relocate a lot. Make sure to have the Dragon Crest Shield equiped when he does his overhead firebreath attack; you could dodge it as well, but I felt it was an unnecessary gamble considering the DCS blocks almost all damage anyway. When he gets on the ground, simply chase after him and, again, stay in front of him.
He also has a grab attack when you're in melee distance. Watch out for him leaning backwards, as if he's charging his whole body. Roll to the side just before his head reaches you and you should be fine.
His lasers are deadly which is why you really want to stay close to him, because he tends to fire them when you're far away from him. They can be dodged fairly easily, however, although keep in mind they hit two times: the laser itself and the explosion afterwards. So you have to roll twice.
I killed him without a shield and most of my deaths were due to his overhead fire breath. If you stay in front of him so you can easily see what he's doing, and learn to react immediately when he flies up to breathe, you'll get him down.So I guess I should dump the Greatshield then?, I was using Havels to block his attacks.
I killed him without a shield and most of my deaths were due to his overhead fire breath. If you stay in front of him so you can easily see what he's doing, and learn to react immediately when he flies up to breathe, you'll get him down.
Nah, Havel's Greatshield is fine. I mentioned DCS because it has the hight fire block in the game at 89%. Havel's has 83% fire block, so that's still good.So I guess I should dump the Greatshield then?, I was using Havels to block his attacks.
Yeah, the only reason I even carry a shield in that fight is because of the overhead fire breaths. Everything else get rolled through.I killed him without a shield and most of my deaths were due to his overhead fire breath.
He's abyssal, so Farron Greatsword and Wolf Knight's Greatsword are good choices.Any particular weapon you recommend? I'm 40/40 in both so availability is there.
I played GoW on Give me a Challenge and I really understand your frustrations, because I felt the same early on.You know what really makes me appreciate how fucking well made these games are?
When I play a game that is not nearly as well designed and absolutely and completely fails to 'get' what makes From games so good. I'm gonna put it in spoiler tags because it's not a souls game and because I don't wanna clog up the thread and also I'm kinda drunk.
So I'm finally playing God of War© 2018 and I think I ...hate it?
In my hubris I originally set the game to Give me God of War Mode since I was all 'LOL I play From games, show me what you've got you AAA movie game. And of course, LOLWAT, I couldn't even get past the first bunch of enemies. The game did warn me, and I did not heed its warning. So fair enough; that's my bad.
All right then, I dial the difficulty down a notch, (Give me a Challenge), which I assume is the equivalent to 'Hard', and I always play these Movie Experience Games on hard since Normal tends to be too easy. Well, Give me a Challenge is plenty hard alright, but for all the wrong fucking reasons. I just spent an hour dealing with the second Revenant you fight along those heavy axe wielding enemies and it just sucked. It was bad, awful, frustrating, revolting. This is the worst way of making a game more difficult: make enemies HP sponges that kill you in two hits. The Revenants are particularly bad. Enemies with AoE poison that can teleport, which need to be stunned to be hit and which also take 50 hits to kill. I got past it after like my 30th try and I felt no satisfaction in doing so whatsoever, just intense annoyance. It makes me wonder if I'm doing something wrong. As in; I wonder if I'm missing some fundamental mechanic that makes this tolerable instead of kiting enemies and hitting them over and over while Atreus stuns them with arrows.
The pacing is terrible in this game. It consists in: combat encounter with a bunch of HP sponges that take forever to kill, light exploration / puzzle solving / Uncharted climbing, more enemies that take 100 hits to kill, rinse and repeat.
The game doesn't even look that good. Character models and lighting and volumetric fog and alll that jazz are great, but the design is so bland, repetitive, samey, linear; enemies in particular are just a mess. They look like Darksiders enemies. And even the trashiest of trash mobs take forever to kill. Imagine if Dark Souls was hard because the Hollows in the Undead Burg took 30 hits to kill each. That's what this game thinks is supposed to be hard.
I'm posting this here because I'm drunk and I don't want to write a 'Hot Take" about a game I've barely played, since I hate it when someone posts their Hot Take about, say, Bloodborne in Gaming and it's just a bunch of nonsense. So it's mostly just venting but also a bit of musing about what makes Dark Souls special (something I think about more than I probably should)
Sorry for the late-night rant. I know that this is not a Souls game I'm fuming about, but I can't help but think how From games truly nail game design , and how creating difficult games is indeed an art in itself, not just cranking up HP on enemies and spawning HP sponges behind you. I've always intuitively been against the idea of From games having difficulty settings and this is a great way of illustrating why: to make hard games work, you have to design the game around the difficulty, not the other way around. From makes it look easy.
Nioh is amazing. If you're only chipping away pitifully in Nioh even in the first level, you're doing it wrong.I get you Noema, I haven't played GoW but I felt much the same way about Nioh. Souls just gives me something that I want that a lot of other games don't offer even if on the surface it looks like they would. It's still in my mind to go back and give it another crack though, maybe I just approached it wrong. Maybe after DQ11 :)
Oh boy my favourite thing, helping people beat Midir. :) (no joke)
Nah. Once you get his pattern Midir isn't bad. Sister Friede is infinitely harder, as is Gael.
This is wrong. Lock on is still very useful in that fight. You just need a healthy mix of both lock and no-lock.
Sure, that could work as well. I personally had an easier time fighting him without lock-on, though, hence the advice. Your experience might be different, but that does not make mine wrong.This is wrong. Lock on is still very useful in that fight. You just need a healthy mix of both lock and no-lock.
I made it past the first boss (not the tutorial level) and well into the cave area of the next part - I just wasn't really enjoying the combat tbh, it felt very repetitive and like a slog to me. Like I said I am willing to give it another try some day, I haven't totally given up on it, I may just need to try different weapons or something - I was using tonfu and axe.Nioh is amazing. If you're only chipping away pitifully in Nioh even in the first level, you're doing it wrong.
It's definitely a different beast, a lot more emphasis is put into combos, almost like a mix between a Souls game and a fighting game. Furthermore, while there are dozens of different weapons they all fall into roughly 8 or 9 categories of movesets. (All Katana's play the same, all Spears play the same, etc). Magic in the game is handled sort of similar to the souls series and on launch it was absolute cheese, cant say if it still is or not (the right combination of buffs and debuffs can turn the most difficult boss fights in the game into absolutely trivial affairs).So speaking of Nioh, as a Souls fan, what is the general consensus? It's on sale right now and I've been meaning to try it. I need something to scratch the itch until Sekiro but I've heard level design isn't that great? Is it worth it to pick the complete edition version of the game?
Hell yes. It was my GOTY 2017. I wrote about it here: https://www.resetera.com/posts/3478789/So speaking of Nioh, as a Souls fan, what is the general consensus? It's on sale right now and I've been meaning to try it. I need something to scratch the itch until Sekiro but I've heard level design isn't that great? Is it worth it to pick the complete edition version of the game?
DSIII print has been on sale-ish lately about $30.So happy - just got the Dark Souls II Design Works for a reasonable price - £30. It always seems to be out of print or stupidly expensive and I've been missing it from my collection.
Price is back up a bit, not sure if US only.Is that US only? It's coming out in the UK on the 6th November - got it pre-ordered.
Still disappointed the Bloodborne one was softcover...
It's definitely a different beast, a lot more emphasis is put into combos, almost like a mix between a Souls game and a fighting game.
Hell yes. It was my GOTY 2017. I wrote about it here: https://www.resetera.com/posts/3478789/
Yeah, I got one on my most recent playthrough, I was extremely shocked. I didn't even know it was a thing. I actually ended up with 3 Titanite Slabs in that playthrough, and I didn't get the one from Sigmund.After hundreds of hours playing this game this never happened until now....It does exist!
Playing through dark souls 3 now. Got a strength focused build and I'm wrecking everything. Abyss Watchers down in two tries and no sign of stopping yet. Fuck me this game is soooo GOOD.
I had a lot more trouble with BB. That game kind of wrecked me in the end. Especially the DLC.
i'm still in the early game, aren't i?It's interesting. I feel DS3 is considerably harder than BB (outside of the Defiled Chalice bosses). Some of the late-game DS3 bosses and specially the DLC bosses are brutal.
I read it in his voice.Quick, go along, find one for yourself. A sweetly, rotting bed to lie upon.
Yeah got both of them. Cheers man, thanks.If you just killed Abyss Watchers I'd reckon you're about 1/3 of the game through, depending on how much time you spend on optional areas and bosses.
Also make sure to get the DLC if you don't have it already. It's really good, specially Ringed City. Some of the best bosses in the series.
It seems quite interesting. Too expensive for day 1 for me (purchasing power shenaningans)