Oof, yeah, I can see why you're disappointed. I'm not really hung up on it at all, but seeing that side-by-side and the lack of
any sort of whiplash from a drop that high is disappointing. Still, I don't mind it much. I do hope Insomniac sees this and addresses it. After all, Brian Intihar says he'll keep on working on the web-swinging until the producers tell him to stop. One noticeable improvement from earlier builds I do really appreciate is the little camera angle rotation that happens when you do a sharp turn. Even from simply watching a YouTube video, it makes it a lot more exciting and immersive already.
One thing I
am really concerned and unhappy about is the lack of proper inertia when hitting a wall. I know that they're going for that continuous flow and speed, but it really breaks the immersion from me when Spidey doesn't stop at all and just keeps going forward at the same speed. Especially when he does that tumble forward animation while running up a wall. I absolutely love everything else about the game and I get so giddy every time I watch
any video, but that always ruins it (not much, but still) for me.
So, at the risk of being a rude little shit...
jstevenson ? I hope the team sees this, although I wouldn't be surprised if you'd have seen this without getting the mention. I'm only expressing this concern because Spider-Man means the world to me and I truly want this to be the best Spider-Man game it can be. Not that I've any doubts about that, but if you can go beyond and get it even closer to perfection... why not, right?