what the hell is "HD games"? Aren't all of their games in HD in 2020? This is some weird leftover term from 2005.
For the talks and jokes about FF7 Remake being Square Enix last resort if they ever be in troubling waters financially-wise, it underperformed badly. Huge frontloaded sales but weak long-standing sales/"legs". Thinking about, PS4 exclusivity was a short-sighted financial decision. Hopefully the Xbox Series/Steam port will give a breadth of new sales for them.
Yes, but mobile games are also HD. "HD Games" in 2020 refers to all games, so it's a useless term. Hence my calling it a leftover from 2005 lol.It is how they differentiate their other game developments. HD Games and Mobile.
Yeah SE has never said they're unhappy with the sales numbers for FFVIIR. I think it's just you and others projecting what they think are good or bad numbers.
It was the same tune with XV. That game was profitable from day one and people still liked to talk about how sales were disappointing and whatnot.
The days of SE shooting for the stars is long gone, since Matsuda became CEO and since XIV began bringing in the money.
Yep, it's tales from my ass. Imran said SE were so impressed with VIIR sales that they've expanded the scope for the sequel. XV did sell better, and honesty that surprised me, but it just shows how well XV did. Plus VIIR had no post release support like XV, rumours are that instead we'll see an expanded next gen version. Once that is released across platforms we'll have a better idea of which game did 'better', but honestly it doesn't even matter as VIIR did amazingly.
It shipped that in 24 hours not sold .
Shipped and sold not the same .
Still it hard to compare FFXV and FFVIIR because of how things end up working out . ( covid , shipments , DD etc etc )
what the hell is "HD games"? Aren't all of their games in HD in 2020? This is some weird leftover term from 2005.
Yes, but mobile games are also HD. "HD Games" in 2020 refers to all games, so it's a useless term. Hence my calling it a leftover from 2005 lol.
Your talking about a company that managed to lose money on an avengers game a multi-billion dollar multi-media franchise.Always great to see armchair analysts come in with claims that "everything should be ported everywhere, that's why you're losing money" acting as if they know more about the company's financials/capabilities/the overall industry than the company itself.
Every AAA studio needs to hire someone who is paid 1m dollars a year, who's entire job is to slap anyone who thinks about making a Destiny/Anthem/Division style endlessly updating paid AAA game
Yeah SE has never said they're unhappy with the sales numbers for FFVIIR. I think it's just you and others projecting what they think are good or bad numbers.
It was the same tune with XV. That game was profitable from day one and people still liked to talk about how sales were disappointing and whatnot.
The days of SE shooting for the stars is long gone, since Matsuda became CEO and since XIV began bringing in the money.
This is an interesting point. I do wonder if doing something similar to what SIE did a few years back with stopping duplication of roles where possible and making more decisions company wise would work. The Japanese divisions and the western SE divisions feel like they have no link at all between them, at least from an outside view. Consolidation doesn't always work but having a leaner focus across teams and management personnel could help to streamline approach to each project.
For real. I really think Sleeping Dogs has the most potential out of all their western IPs and Square missed out on a truckload of money by not making a sequel. How many other non-GTA urban sandbox games are received so well?They should have eaten their pork buns to be whole men. This is SE's problem.
Revive Sleepy Dogs and they'd get the money they want
I guess we're gonna ignore all the publishing decisions around Mankind Divided that garnered it negative word of mouth and scared off potential Day 1 buyers, then?You DEX fans are getting worse and worse by the time it passes. It comparable to Metroid fans, another IP that sell shit but fans think they're entitled to get new entries every generation. The IP don't sell well and therefore was put on hold. Game Companies won't develop new games based on existing IP for charity. Deus EX HR sold okayish, MD sold badly. Maybe one day SQEnix will greenlight a new game budgeted accordingly to the game low sales performance expectations.
Your talking about a company that managed to lose money on an avengers game a multi-billion dollar multi-media franchise.
The idea that the architects of feat while as being a sizeable publisher are project managenent genius' beyond criticism is quite a stretch. Their shareholders wondered how they managed to do that for good reason.
Destiny and Warframe are basically Coke and Pepsi. All anyone can compete for in the looter shooter market is RC Cola. None of them have even succeeded at that much, lol.Correct me if I'm wrong, but at this point it seems there's far more GAAS "looters" failures then successes.
You don't need access to all the information to be able to spot some clear misplays developers make. They happen so often with such consistency it's hard to miss them. There are countless number of articles and public statements where publisher or developer had stated they didn't plan on making a sku for such and such platform and only did so because the first party approached them (or fans loudly requested it) and said SKU ended being the highest selling version.Nah, I'm saying they're probably smarter than your random forum member who acts like these things are obvious and doesn't have access to all the information.
Literally every main Animal Crossing game except the first one and City Folk have out sold every Final Fantasy game besides FFVII - although NH has surpassed its sales number and OG VII's sales numbers are probably as high as they are now because of all the rereleases VII has had over a 20+ year period. I don't get why people still think VIIR would've out sold a new AC, a game that can be enjoyed by a lot more people, when there's no precedence for FF outselling that series in the first place. It reads like gamers thinking the more 'adult' game deserves more sales than the 'kiddy' looking one or something.I think people are projecting on FFVIIR based on it not meeting their own expectations and the drop off in interest post launch.
It sold well and surely turned a profit. But it got absolutely outsold many times ovet by another one platform exclusive with talking animals that launched around the same time and no one talks about FVIIR anymore
For an episodic game you want interest to remain high to juice sales of the next game but at this rate its quite possible the next entry will underperform the 1st if it launches exclusively on the PS5 in the next few years to a much smaller installed base and without the novelty and "omg remake" factor of the 1st.
You don't need access to all the information to be able to spot some clear misplays developers make. They happen so often with such consistency it's hard to miss them. There are countless number of articles and public statements where publisher or developer had stated they didn't plan on making a sku for such and such platform and only did so because the first party approached them (or fans loudly requested it) and said SKU ended being the highest selling version.
This is despite them knowing through the market research that they did that many games in that genre have sold well on that platform. It happens so regularly an example that happened this past week. There's a reason why their shareholders ask them these questions.
Literally every main Animal Crossing game except the first one and City Folk have out sold every Final Fantasy game besides FFVII - although NH has surpassed its sales number and OG VII's sales numbers are probably as high as they are now because of all the rereleases VII has had over a 20+ year period. I don't get why people still think VIIR would've out sold a new AC, a game that can be enjoyed by a lot more people, when there's no precedence for FF outselling that series in the first place. It reads feels like gamers thinking the more 'adult' game deserves more sales than the 'kiddy' looking one or something.
Also all of yall saying that FF7R was disappointing sales-wise for Square:
SE was handed one of the biggest IPs on a plate and they immediately dropped it.
Some more quotes:
I hate corporate gibberish, I think that the weaker your management/strategy is, the more of this shit you are going to use in your meetings. Yes, for someone who will miss the joke, these are the corporate generator quotes...
Huh? I don't get the point of this, the answers they actually gave are pretty insightful and easy to understand for those in the industry.
Q: You say that initial sales of "Marvel's Avengers" were lower than you had expected. Were the reasons for that not something you could have anticipated and done something about?
A: We engaged in ample preparations ahead of the launch, but it is true that there were aspects in which we were wanting. We intend to leverage the lessons we learned from this experience in future game development efforts.
Q: What do you expect the profitability of "Marvel's Avengers" to look like in 3Q?
A: Our intention is first and foremost to work to expand sales in order to improve its profitability.
Square Europe is a fun read if you do research, lots of issues management (executive level) and QA staff are temps mostly unless you fall into certain circumstances... Glassdoor is your friend...
Some aspects were "wanting", and lessons learned. At no point SE details failures, reasons or lessons.
Expand sales to improve profitability. No intention of detailing what those sales expansions or profitability will look like.
For you, if it is insightful, you have to detail what happened with Avengers. In SE words: what went wrong, what have they learned, and what is their plan moving forward. They spoke about these aspects.
XII fans being so concerned about VIIR sales will always be absolutely hilarious.IT's hilarious. One of the more popular FFs ( on this forum ) FF12 sold about 5-7 Million. FF7:RE already reached 5 Million after a few months. The game is an absolut success and will keep on selling in the future due to releases on other platform, releases of sequels and remastered versions.
You don't need access to all the information to be able to spot some clear misplays developers make. They happen so often with such consistency it's hard to miss them. There are countless number of articles and public statements where publisher or developer had stated they didn't plan on making a sku for such and such platform and only did so because the first party approached them (or fans loudly requested it) and said SKU ended being the highest selling version.
This is despite them knowing through the market research that they did that many games in that genre have sold well on that platform. It happens so regularly an example that happened this past week. There's a reason why their shareholders ask them these questions.
I wonder if Avengers will be able to turn things around...I hope so, don't particularly want it to fail
Just like Capcom!SE was handed one of the biggest IPs on a plate and they immediately dropped it.
I thought they made it pretty clear in the limited time they had for the call. COVID 19 screwed up their marketing plans, more content planned going forwards to try and increase sales and pay off development costs. What were you expecting? They have like 1 minute to answer these questions, its not meant to be an internal post mortem into what went wrong with the launch, it's a quarterly earnings call.
Suppose I should be grateful IOI managed to largely escape this mess with autonomy of their own shit
SE was looking to get rid of IOI, it's not like they were able to get up and leaveRight. They got out at the right time. Shame Eidos Montreal aren't doing the same and are apparently (still?) making the Guardians of the Galaxy game. I don't have any hopes for that game at all.
And yet they managed to come out in a pretty good spot. They've managed to make two whole Hitman sequels since, and are now making a James Bond game.SE was looking to get rid of IOI, it's not like they were able to get up and leave
SE was looking to get rid of IOI, it's not like they were able to get up and leave
And yet they managed to come out in a pretty good spot. They've managed to make two whole Hitman sequels since, and are now making a James Bond game.
that just goes to show that SEE's management isn't very good. the talent was there, but the poor management figured it was better to sell them or let them go. probably the same management that bunged up Tomb Raider and Deus Ex and now AvengersSeemed like it was amicable?
"It's not Hitman without IO": Why Square Enix set the franchise free
It was one of the biggest shock news stories the games industry has seen all year: Square Enix planned to sell IO Inter…www.gamesindustry.biz
And they seem to be doing better than Square Enix's Western studios. At least I don't recall a 67 million loss.
I think people are projecting on FFVIIR based on it not meeting their own expectations and the drop off in interest post launch.
It sold well and surely turned a profit. But it got absolutely outsold many times ovet by another one platform exclusive with talking animals that launched around the same time and no one talks about FVIIR anymore
For an episodic game you want interest to remain high to juice sales of the next game but at this rate its quite possible the next entry will underperform the 1st if it launches exclusively on the PS5 in the next few years to a much smaller installed base and without the novelty and "omg remake" factor of the 1st.