Agreed. But no one here is pushing anyone towards buying ships, or did I miss something?
It wasn't your intent, but it was the ending part of this statement that prompted my response.
Then, if you want to pledge more to the game development, you can buy an additional ship during the anniversary sale starting this Friday.
Basically I just don't think that your average person that bought a starter pack a day ago will be knowledgeable enough about the status of the game to make a rational call about dropping more money into its funding by this Friday. I mean, I jumped into backing with a $400 package years ago so that might seem hypocritical of me, but I had also been following the game closely for months leading up to that purchase, and generally tracking it from the original Kickstarter. Granted the sale
does go all the way to the 4th of December, so there's some time for them to get acquainted with everything, but you're still technically in the "honeymoon" phase at that point.
I'm just very cautious about even mentioning getting extra ships to brand new folk. Seen too many burn themselves by over-pledging in the beginning before they truly understood what they were getting into. I mean, I'm more than willing to help anybody spend as much money funding the project as they want to, but they damned well better know what they're getting into. The game's hardly a scam, but funding it
is a risk. While we're at peace with what we've dumped into the game over the years, and understand that it might all vanish into the ether without a product to show for it, many people aren't of the same mentality (and frankly shouldn't be crowdfunding because of that).
Then you have the folk that think they're going to become gods by dumping tons of money into it like a P2W game. While I won't say that no benefits are conferred to the people that pledge a lot, they're not remotely proportional to the cost. The most expensive ships tend to be the biggest and have the highest upkeep in the game. Ships that where even if they
do provide an objective advantage over others, make it hard to actually realize that advantage by crew requirements etc. Even in the case of solo ships where they're fully usable by the buyer, they're still just ships that are available in game for anybody to earn.
So yeah, properly understanding the game(s) and the development of them is critical to responsible backing.