Any idea if this game has any plans for DLC, or are they going straight to SoD 3 now that they are aligned to MS Studios?
more content due to be released this September. The upcoming Daybreak Pack will feature a new mode that lets you assume the role of a Red Talon soldier and protect your position against incoming zombie hordes.
- The "Purchase" DLC button on Main Menu now works properly for players with new profiles who don't own any DLC.
- The mission "Builder: Make Your Own Gear" can now be completed if the player has a built-in Machine Shop at their base.
- Characters on the Community screen now re-orient correctly when changes are made to the community.
- Newly selected leaders are now positioned correctly on the Community screen.
- Fixed an issue where sometimes newly recruited community members would overlap or be standing too close to others on the Community screen.
- Characters now properly gain experience in their close combat specialization when fighting with their close combat weapon.
- Characters who have earned at least 1 star in their Gunslinging specialization are now able to snap-aim with the [ A ] button as expected.
- The in-game Independence Pack purchase confirmation banner no longer eagerly pops up with every player session.
- Fixed several missions that occasionally couldn't be completed due to missing items (such as Lost and Found: Search for the Mace, Eagle Eye: Sniper's Stash, and the various resource-scavenging Radio Menu missions). These missions should now properly place the necessary items in the world.
They just put out the Independence pack (extra vehicles and weapons) and there's another pack on its way:Any idea if this game has any plans for DLC, or are they going straight to SoD 3 now that they are aligned to MS Studios?
Great, now I can find Ally finish the eagle eye questline.
And water! It's the best boon in the game.I finally killed all the plague hearts in my town. I found an automatic shotgun that made quick work of three of them but the other seven tested my luck. Now on to the legacy missions and finishing the builder. Unlimited power on my next game? Yes please.
That's definitely not normal and it sounds like a new bug. You should send it to the devs:I'm stuck in this game. It can be so buggy.
I've been doing the cycle of Builder Legacy missions for probably a full week now. Every time I start up the game, I start the cycle from the top. I get to the mission where you have to build the sniper tower, then the next mission, which I assume is the one where some out-of-towners come to your base, never triggers. Nothing happens for a long time in-game. And if I didn't get frustrated and close the game, the next in-game day the missions start from the top again!
I have no clue why this is happening, and it's really hampering my enjoyment of the game. I will say, I have 9 members of my community, and I have a lot of scattered survivors on the full map allied to me already, like over a dozen.
It really depends what you want your next playthrough to be like. The truth is, it's fairly easy to complete any of the Legacy missions without much specialization. Computers are nice if you want more outposts, medicine lets you upgrade an infirmary to a med lab, but truthfully, if you have a good staple of survivors, the infirmary probably gives you enough recovery/max vitality to get through the game as is, mechanics gets you you the machine shop which'll auto repair cars, which is good if you plan to stick around your next map for a long time and want to not worry about that much, but otherwise, there's enough cars out there. I would lean towards keeping agriculture/computer + 1, personally, but I'm a fiend for more outposts.For those of you that have started a new game, I'm wondering what survivors you would keep. I have four that I'm considering. I want to do the trader next so I would be able to get the level three farm. I have a survivor that is specialized in agriculture so I'm taking her with me.
The other three have maxed out computer, mechanics and medicine.
Which two do you think would be most useful? I'm currently leaning toward mechanics and medicine.
It really depends what you want your next playthrough to be like. The truth is, it's fairly easy to complete any of the Legacy missions without much specialization. Computers are nice if you want more outposts, medicine lets you upgrade an infirmary to a med lab, but truthfully, if you have a good staple of survivors, the infirmary probably gives you enough recovery/max vitality to get through the game as is, mechanics gets you you the machine shop which'll auto repair cars, which is good if you plan to stick around your next map for a long time and want to not worry about that much, but otherwise, there's enough cars out there. I would lean towards keeping agriculture/computer + 1, personally, but I'm a fiend for more outposts.
Xbox or PC? On Xbox at least you have to actually download the pack, it's not included in the update. Then there will be a radio command called Independence something or other.I have the Independence Day pack. How do I collect it? It said that there should be a radio command but I didn't see anything.
I just realized that I was using the command center and not the actual radio on a character.
Xbox or PC? On Xbox at least you have to actually download the pack, it's not included in the update. Then there will be a radio command called Independence something or other.
Warlord is more fun and the legacy boon you getI'm on Xbox. I downloaded the pack but what I didn't realize was that I had to use the character radio. I thought I had to use the command center. I ended up using the weapons extensively during the final mission.
I'm already on to my next community... Debating on whether I should go trader or warlord.
Warlord is more fun and the legacy boon you getis better.(stash of guns at your base)
Any stuff you find in anyone else's game, you can take home. You can also use their facilities to get items you can't. For example if they have a forge, you can use that to craft a badass weapon and take it back into your own game with you.So, in multiplayer coop, what is the point of me joining someone else's game? I gain influence? Can I store items I want to take back to my community in storage?
Given that I can't help upgrade stuff or change character or recruit this feels a little hollow to me. Am I missing something? (Genuine question - I actually really want to like the game!)
You can change between your characters in co-op. Has to be at a base or an Outpost just like in single player.So, in multiplayer coop, what is the point of me joining someone else's game? I gain influence? Can I store items I want to take back to my community in storage?
Given that I can't help upgrade stuff or change character or recruit this feels a little hollow to me. Am I missing something? (Genuine question - I actually really want to like the game!)
After playing this with friends for 3 days, I'm still baffled by this game. The mechanics are good, there is enough to do and so many things are done so well.
But the coop is completely broken, the physics are 2004 and this game runs worse than many other games.
7/10 for me after playing this game mostly in coop.
The game in coop sounds like a mess. I played entirely solo and had a great time, I guess it was the right choice.
You can usually dodge/roll past people in your way with the B button.+ not being able to walk through a door while someone is standing near it is very frustrating and stupid. :P
Thought I'd pop in for a quick second and ask a quick question. Did they patch it in yet to where when you are starting a second game (and choosing your leader powers for the next playthrough) you can choose which area you start in? It was random at launch right?
Cool. Hope they patch it in at some point. Thanks.I'm on my third game right now. In my experience, the game just cycles through the three maps. Unless they patched that in a couple of days ago, then I don't think you have the option to choose which map you spawn on.
Man this game's biggest problem is the lack of difficulty after the first few hours. Haven't really had much trouble with bugs.
Haha yeah it's ridiculous. Just get some snacks and you can kill everything.
It's astounding just how buggy this fucking game is 3 months after launch. Played it for the first time in a while, and I'm consistently getting quests where npcs refuse to spawn, or randomly warp to another location upon getting to them. But hey, at least they added Colonial zombies to the game.
They're trying. NPCs not spawning happened with the latest patch. Every patch so far has fixed something and broken something else.It's astounding just how buggy this fucking game is 3 months after launch. Played it for the first time in a while, and I'm consistently getting quests where npcs refuse to spawn, or randomly warp to another location upon getting to them. But hey, at least they added Colonial zombies to the game.
They're trying. NPCs not spawning happened with the latest patch. Every patch so far has fixed something and broken something else.
Absolutely. They're working hard and are probably just as frustrated with the bugs as players are. Everything in this game affects something else, so patching it must be a nightmare.I guess that's the crux of a game world that is heavily simulated.
I think it's fun! The change of pace from the main game is refreshing, though I'm not sure how long that will last with only one map. There's a lot of stuff to unlock, both achievement-wise and in game.So how is the Daybreak stuff? Do you just start it from the main menu or something?
Thanks! I'll have to give it a go!I think it's fun! The change of pace from the main game is refreshing, though I'm not sure how long that will last with only one map. There's a lot of stuff to unlock, both achievement-wise and in game.
You do start it from the main menu, which takes you to the Daybreak menu. There you can host or matchmake and view your collection of unlocked items.
I'm enjoying it so far, but it is pretty bare bones so I'm not sure how long it'll hold my interest. More maps and objective waves would help keep it fresh IMO.So how is the Daybreak stuff? Do you just start it from the main menu or something?