I really dont want my super conservative co-workers to know that I own games like Dream Daddy, Hunie Pop or some kusoge Compile Heart game that I got on a sale....but what "privacy" are you gaining from having the games you own hidden?
Good for you, not the case for a lot of people tho.Yeah I care about my personal information getting out there. What games I have doesn't mean jack to me.
Yep. I did not think about this when asking for it!
Legally, I don't think Valve can provide specific per application data without consent from the dev / pub in question, with the exception of concurrent user data which is public once a game is released.
SteamSpy scraped public data and statistical analysis to estimate owner data. As a third party service not infringing on any agreements, it was fine to exist ( with the exception of when Sergey attempted to monetize this data and Valve stepped in to stop that)
How do we reach this conclusion considering all of Valve's past usage and recommendations of SteamSpy, support of its existence for so many years, and that the current changes are highly requested by users and syncing up with the changes for the Steam refresh + client update?
I don't buy it, unless something extremely significant has happened. In the end Valve / Steam have massively benefited from SteamSpy's availability. The fact Valve themselves recommended it at Dev Days throughout is some testament to this
Can you go further with this?Its only at the benefit of the industry to let gamers know how healthy or unhealthy everything is.
I really dont want my super conservative co-workers to know that I own games like Dream Daddy, Hunie Pop or some kusoge Compile Heart game that I got on a sale.
Good for you, not the case for a lot of people tho.
A kii at you not giving value to your game info which can be used as efficiently as your Likes/Retweets/Follows/etc...
This industry's fetish for secrecy is so damn stupid and frustrating sometimes...
I personally find it strange that they didn't inform Sergey before making it public. Valve always informed big "players" before making changes that could affect them. Hell they even informed us users before making bigger changes.
Do we know they didn't inform him?I personally find it strange that they didn't inform Sergey before making it public. Valve always informed big "players" before making changes that could affect them. Hell they even informed us users before making bigger changes.
a rare good move by valve. now, if they'd let us block particular curators...
Is this real? Asking for a friend.Also coming up on Steam is Invisible mode, for when you don't want your friends to know you're online playing Space Waifu.
If Valve wanted to shut off SteamSpy, they could have screwed around with their webpages to mess up whatever page crawling scripts he uses to get the data. Or they could have sent a C&D.
Not quite the same thing but you can always go into "appear offline" mode:About time! This data never should have been left open in the first place. Also coming up on Steam is Invisible mode, for when you don't want your friends to know you're online playing Space Waifu. I honestly have no idea why it took so long for Valve to do this.
Dingdingding
Do we know they didn't inform him?
While the privacy settings update was certainly in the works for a while, it's possible they decided at the eleventh hour to have privacy on by default.
two birds with one stoneWhats crazy is how many people assume this change was aimed at steamspy given the facebook privacy issue right now.
The first is nowhere as easy as you make it sound. There is no easy way to show data in a format that is both human readable and machine unparseable.
The second would have given them bad publicity and Steam avoids that like the plague.
So no, this is actually the easiest, safest way for them to do this. Especially if we assume they really have no horse in the race and are doing it to appease AAA pubs.
The first is nowhere as easy as you make it sound. There is no easy way to show data in a format that is both human readable and machine unparseable.
The second would have given them bad publicity and Steam avoids that like the plague.
So no, this is actually the easiest, safest way for them to do this. Especially if we assume they really have no horse in the race and are doing it to appease AAA pubs.
Just to clarify, I'm not saying they did this to kill SteamSpy (in fact they probably didn't). I'm saying that if they did want to kill SteamSpy, this would be the optimal way.
Deep Space Waifu is fun as hell. Bought it just for the memes and ended up actually enjoying it.
The EU law changes are far far more important than the Facebook bad pressWhats crazy is how many people assume this change was aimed at steamspy given the facebook privacy issue right now.
You have no idea how much I want those changes to be adopted outside of the EU. Y'all EU posters are lucky.The EU law changes are far far more important than the Facebook bad press
With most sites and sevices they will be seeing as it' easier to apply them to everyone than single out EU usersYou have no idea how much I want those changes to be adopted outside of the EU. Y'all EU posters are lucky.
So no, this is actually the easiest, safest way for them to do this. Especially if we assume they really have no horse in the race and wpuld be doing it to appease AAA pubs.
Just to clarify, I'm not saying they did this to kill SteamSpy (in fact they probably didn't). I'm saying that if they did want to kill SteamSpy, this would be the optimal way.
How would these theoretical sales analytics firms get data that Steamspy can't now?Big corporations that can invest in paying for sales analytics to external companies win with this situation, while indie developers are fucked up.
Steamspy was a great source for planning future developments, and analyzing the data for trying to do more compelling games appealing to a more broader segment of the market.
A very sad day for the indie industry.
I do appreciate the new privacy settings as someone that plays a lot in "offline" mode (mostly to not bother others when I change games) but it effecting steam spy sucks... I wonder if it'll affect concurrent player numbers somehow
How would these theoretical sales analytics firms get data that Steamspy can't now?
I've been working on it a little bit. Pretty crazy. Has some good and some bad. Not familiar enough with it beyond the work I've done to make a judgment call.Dingdingding
Non-compliance can incur up to 4% annual revenue fine.
Whelp, that sucks.
So who's gonna start archiving all that data?