I think the Wi-Fi defenders are overreacting. You're hardly being gatekept. You'll have more than enough Wi-Fi folks to play with. Hell, you're likely the majority.
but then their connections will be bad...
I think the Wi-Fi defenders are overreacting. You're hardly being gatekept. You'll have more than enough Wi-Fi folks to play with. Hell, you're likely the majority.
Rollback not gonna save you when your opponent is doing instant transmission across the screen like Goku.
I mean I'm not accepting anyone with a bad signal anyway . If you're on WiFi then it has to say your signal is max lol.
Doing that worked fine most of the time for me .
Unless we're talking about ranked then yeah no WiFi
Yeah I get that and I completely understand why wifi indicators exist. I just think it's a terrible solution for the reasons you list. It's easily spoofable via means that very well may make the situation worse and pushes people away from solutions that actually are best for them. I just don't know how to explain the shortsightedness on display in this thread, at least not kindly. There's just obvious logical progressions for this becoming the norm in fighting games and it's like people are covering their eyes and ears because they're fed up with bad matches. Simply can't believe that there are people wanting to argue over ultimately asking for better actual statistics over scorched earth wifi indicators (that will still not account for people playing off a tethered hotspot, or playing with satellite internet, or playing on a congested network, and will also affect people that aren't actually ruining games).But the majority of people don't have good wi-fi. I know where you're coming from. I'm a forward thinking person that utilizes bleeding edge tech. But that's < 1% of the FGC population. Most people just use what they get from their ISP and have their routers placed in the suboptimal areas in the house.
What's even worse are people that use powerline adapters that think they have a stable connection when most times they are as bad or worse than wi-fi users. They just think it's good because everyone says so and never perform network tests for analysis.
There should be a better way to show this data to the end user in the form of latency, packet drops, etc. But the majority of people here only care about that ethernet vs wi-fi symbol and its color when that isn't the metric that should be measured. I think most companies think numerical data would be too much for most consumers.
It is so braindead easy to spoof a wired connection with a network bridge that using connection symbols is just a farce. I guarantee you some of the people talking shit about wi-fi warriors are using a network bridge to spoof their connection. Hell, there are people reading this right now probably Googling this just so they can join the party.
I just don't play online if I'm on wifi. I'm not evil.Hard disagree. People won't want to be rejected by people online because they are on wifi. Even the most tech savvy of people aren't always in a situation where they can be hardwired. It will be a thing if you like it or not and make the whole feature mostly pointless.
Yes, a home router is also a switch. That is, it shares some basic switching functionality.Do you just plug your Ethernet cable into your router and that's it?
Yeah I get that and I completely understand why wifi indicators exist. I just think it's a terrible solution for the reasons you list. It's easily spoofable via means that very well may make the situation worse and pushes people away from solutions that actually are best for them. I just don't know how to explain the shortsightedness on display in this thread, at least not kindly. There's just obvious logical progressions for this becoming the norm in fighting games and it's like people are covering their eyes and ears because they're fed up with bad matches. Simply can't believe that there are people wanting to argue over ultimately asking for better actual statistics over scorched earth wifi indicators (that will still not account for people playing off a tethered hotspot, or playing with satellite internet, or playing on a congested network, and will also affect people that aren't actually ruining games).
There are easy ways to boil down actual data into a simple indicator as well: just measure instances where network conditions cause unexpected desync (packet loss, severe jitter), and if it happens more than once in a game, mark it as a low quality match. Average this into a percentage that shows how many recent games are high quality. If the percentage is low, people can choose to dodge or w/e. It's a more accessible solution than even a wifi indicator which is predicated on the user actually knowing that wifi is worse than wired.
I appreciate it truly.FWIW I think your takes here are correct and I agree that this thread has been pretty disappointing in terms of the simplistic "x bad" opinions. I wasn't a fan of people posting meme reaction gifs in response to your previous post.
This issue is unavoidable anyway. Wireless are in the majority and with the influx of new players the gap will only get bigger. Embracing a more nuanced indicator of the connection quality is a must, especially since it feels like the genre is on the verge of breakthrough with all the new games and Project L on the horizon.
ThankI don't want to be banned, but I think you meant to say plane.
Auto correct strikes againI don't want to be banned, but I think you meant to say plane.
I just don't get itWay I see it is
I'm on WiFi
I'm here just to slap some buttons and throw a few fireballs
The kind of folks I'd want to share that experience with probably are also on WiFi or don't care
But...but it's not all wifi players causing this. Again, it's horrible braindead reasoning focused on correlation and not causation. Wifi can be the cause of bad matches, but it's not always the cause. Are you as an individual user more likely to be better off by filtering out wifi players? Yes, so sure whatever filter people out based on that. I'm going to argue that they should have a system that doesn't discriminate based off a flawed premise though, and also that it's bad for the longevity of fighting games to cater to that perspective.
Going into settings isn't the same thing as getting a physical cable in your home. There are a multitude of variables why people wouldn't be able to and you shouldn't expect them to. THAT said, I always run an ethernet cable to my devices. I hate dealing with wifi.I just don't get it
Why lessen the quality.
Especially if it can ruin for others not just for you.
It's like leaving a game at 240p and 15fps when you could just go into settings
I just don't get it
Why lessen the quality.
Especially if it can ruin for others not just for you.
It's like leaving a game at 240p and 15fps when you could just go into settings
Going into settings isn't the same thing as getting a physical cable in your home. There are a multitude of variables why people wouldn't be able to and you shouldn't expect them to. THAT said, I always run an ethernet cable to my devices. I hate dealing with wifi.
Yh getting a cable is easy. On PC you gotta go out of your way to get wireless which costs extra. Having no choice but wireless I can understand. And those that are well informed but don't care thankfully we have the option to decline matches.It's like he said, he doesn't care lol. I understand *why* wired is better, as a person whose secondary PvP preference are fighters (first being shooters), but casuals playing on WiFi was always the likeliest outcome. I'll be testing both, wired on my main mig for real sweaty play then casual lobbies on WiFi via deck.
You think super casual players like me who suck and will drop the game after a few weeks should run cable through their house for a single game? You've been given the ability to identify and avoid me already and let me tell you I'm shit enough at fighting games you're going to have a dull experience playing me whether I'm wired or not, so why push this?I just don't get it
Why lessen the quality.
Especially if it can ruin for others not just for you.
It's like leaving a game at 240p and 15fps when you could just go into settings
Yh getting a cable is easy. On PC you gotta go out of your way to get wireless which costs extra. Having no choice but wireless I can understand. And those that are well informed but don't care thankfully we have the option to decline matches.
Being casual or not(I mostly play casual lobbies) has nothing to do with having better connections for you and others online.You think super casual players like me who suck and will drop the game after a few weeks should run cable through their house for a single game? You've been given the ability to identify and avoid me already and let me tell you I'm shit enough at fighting games you're going to have a dull experience playing me whether I'm wired or not, so why push this?
Save your energy to argue against the "wifi warriors" complaining about being identified.
FGC devs take eternity to copy each other just look at rollback and instant rematchYou can also no contest during the match too, which makes me hope MK1 and T8 will include.
Being casual or not(I mostly play casual lobbies) has nothing to do with having better connections for you and others online.
If you havent done it before for any game I dont expect it and understand.
FGC devs take eternity to copy each other just look at rollback and instant rematch
ASW learnt real hard when GBVS dropped in the middle of a pandemic and launched with shitty online. The rest had to be dragged and threatened after like SNK lolLol true. I thank ArcSys for implementing rollback as well they did for a bigger budget game.
SF6 for implementing more QOL for the genre.
NRS for continuing highly produced single players.
Let's see what Harada actually does this time to set a QOL standard for the FGC.
Yh getting a cable is easy. On PC you gotta go out of your way to get wireless which costs extra. Having no choice but wireless I can understand. And those that are well informed but don't care thankfully we have the option to decline matches.
I saw that in the beta but never had to try it. What does it actually do?
I saw that in the beta but never tried it? What does it actually do?
Wow that's neat. Does it just make a small pop up on the side of the other person or does it freeze the match untill they say yes or no?You're volunteering to opt out of the match as long as the person does the same. No win or loss on either record.
Wow that's neat. Does it just make a small pop up on the side of the other person or does it freeze the match untill they say yes or no?
Ok that's pretty cool. I remember seeing it pop a couple of times during the betas, but the matches didn't have that many rollback frames,I wonder what condition activates itIt's just a pop up on the bottom of the screen during gameplay saying hold "start" to no contest. Both players can this pop up once the game detects its lagging I assume. It's popped up for me when the rollback frames got too high.
If both accept then the game just stops saying you've both agreed to opt out.
yea I dont think your connection has anything to do with it either? I tried testing it at the arcade cabs, and I ALMOST got it to consistently pop up by just not moving at all. I can never reproduce it 100% though. Probably because they dont want people to exploit it.Ok that's pretty cool. I remember seeing it pop a couple of times during the betas, but the matches didn't have that many rollback frames,I wonder what condition activates it
I am not dragging ethernet across my living room. Sorryđź‘ąWiFi warrior 4 lyfe.
No, it's just showing you the quality of the other players connections, fighting games have always done this.This feels like something that should be illegal. How are you going to go into somebody's house (virtually) and sniff out their wireless router etc without their permission? How's that fair? I don't know how much you all know about networking, but invading somebody else's privacy is serious business. You do not have that right to know what I'm running in my house. This is huge.
No, it's just showing you the quality of the other players connections, fighting games have always done this.