Hey all
i'm still very new to sf, ps5 reckons i've played 13hrs, mostly fighting ground, a few hours across the other modes (some of that is idle time tho so yeah very new). i got ranked at Iron 2 and with incredible efficiency dropped myself all the way to the bottom 😎
i'm on modern controls, coming from mortal kombat. they seem good, although sometimes it feels odd not having to do any real button combos (i know you can/have to with the Assist button for some moves); i've almost felt like i'd appreciate if there were something in between, even though this is literally already the hybrid/in between mode. someone suggested that Classic might feel more natural to me, but idk yet. i suspect the answer is just to keep playing/figure it out.
the game is a lot of fun, but definitely overwhelming lol
Welcome! I'm a returning player with SF6 and yeah, it is overwhelming. These games are a lot like rain: The torrential downpour of info is largely runoff and gone, with some being absorbed. But more and more is absorbed over time. There's no substitute for reps, and it all comes eventually!
The good thing about Modern is you can still do (most) combos and specials like they do in Classic. Whoever your fighter is, I can guarantee a skilled content creator has a Youtube about Modern combos that extend far past the assist button.
the menus! different kinds of points! currencies! not being able to just add my psn friends! drive everything!
These are pretty common complaints with everyone, no worries. The menus feel especially awfully laid out to a lot of people.
despite my aversion to feet (no offence anyone) i've been mostly playing Juri. literally facing my foot demons here, having to see the character screen. i figured i'd play a tricky zoner type (i wanna learn JP) but it's been surprisingly fun kicking the shit out of ppl w juri.
As someone with a LOT of time with Juri, yeah she's a ton of fun to use. She's also pretty gimped in Modern (not enough it's really a problem, there are Diamond and Master Juri players aplenty), so if/when you decide to make the hop to classic, you might again be overwhelmed. It's worth it, though!
a few questions if i may.
1. the battle/rewards pass thing: it's pretty much the fortnite thing, but for avatar drip right? idk if i'm gonna get it
2. are kudos just for earning new titles?
3. i've found myself going back through the tutorials w/ryu etc cuz no way am i retaining all that stuff after one or even two goes. World Tour seems fun enough: will it also tutorialize me, a bit slower, more organically in a way? lead up to all the Drive and Super Art stuff so i can do it a bunch & internalize it more?
4. according to the commentators i frequently do Raw Supers, a bold strategy. but like when i do them at The Right Time, i'm never hitting Triangle+Square. they seem to come out when i'm kicking ass and hit... X, somewhere in there? so idk how specifically to trigger a non-raw super.
5. the Drive stuff. basically the part i get is using it to paint over someone's move and throw em, which is nice. as for predicting that, idk, is it straight prediction or is there a tell? this game is fast. sometimes i'll impact someone's impact and they'll i guess parry that? also outside the tutorial i've never done Drive Rush stuff.
6. is the bootcamp site (besides looking up stats), rewards or points wise, just for that tamagotchi minigame thing?
7. finally, should i join some kinda discord? does this place have one? like, hey, come and kick my ass! or like, does anyone suck as much as me and wanna play? etc etc.
thanks & i know a bunch of those questions were almost entirely statements
1. The battlepass thing is purely for Battle Hub shenanigans and World Tour avatar drip, correct.
2. That's all I know they're good for
3. World Tour will absolutely drip-feed game mechanics to you in an organic way, they did a great job with it.
4. "Raw Super" just means a Super outside of a combo. They say things like "It's a bold move" because a raw super that gets whiffed can leave you open for huge damage... and if you're in Platinum or higher, chances are your opponent will put a lot of hurt on you. That being said, it's not always the case: You can full screen punish fireballs with Cammy's Level 3 if you're quick enough, for instance.
5. Drive Impact is slow enough that you can react to it. The real story is people use "safe on block" cancelable moves when poking, and if your opponent throws out a Drive Impact, it gets briefly paused when/if you hit it. This gives people way more time to block or counter. That being said, if you continue to use Drive Impacts in really predictable ways, people will start recognizing the pattern very quickly, and throw out their own.
6. Pretty much yeah. There's also a content calendar thing, but for the most part it's tomogachi and stats.
7. I dunno if we have an active discord, tbh.