They can leave Kimberley alone for the most part if they just give me 2 things . Give her cr. fierce a little more horizontal reach , wiffing that in someone's face is the worst feeling in ths game . Let her fully cancel her cr. forward .
Honestly, id be sooo happy with just latter
I personally like the uniqueness of her cr.mk being the only one in the game that's plus on block. I highly doubt they'd make it cancelable and keep it plus. I'm not a full time Kim player though, but in my time with her, I really enjoyed her cr.mk.
On the Kim front, my 2 requests remain…
For the super that's cool and all, but really why don't they just give her damn cans back at the beginning of the round. It's super stupid that they don't. And why can you never have 2 cans again unless you spend meter....like wtf. At the very least can I please charge a can while a can is out. It's just all......dumb.
Even with her pokes, they're all so situational and mediocre compared to other characters. It's true that her main neutral pokes of cr.MK, st.MK and st.HP ALL lack DI cancellability, which is crazy considering any other character. Her cr.MP's hitbox and high recovery make it more of a counter poke button, and st.MP is more of a pressure button due to its short range (the buff helped for that, too).
Not sure how they'll help her out. Maybe how she was before from that 100 Cameras video would be a place to look to for that, but they're all offense oriented.
Yeah that's why I had the caveat of "real poke or not". You pretty much explained all the ones I mentioned. I'm addicted to st.hp and f+hp, so I would love for something to happen with those. I personally would rather have a cancelable st.mk over cr.mk, mostly because of the design philosophy that the team seems to have regarding those buttons for almost every character, but that could just be me and I could absolutely see the cr.mk being a lot more useful. I'd really like mp serpent lash to be a real defensive option, but maybe it would be too oppressive....I dunno.
But really.....just make SA1 7frames and 2k damage, and I'd start playing the character again in a heartbeat.