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What system are you primarily playing Street Fighter 6 on?

  • PlayStation 5

    Votes: 278 41.1%
  • PlayStation 4

    Votes: 10 1.5%
  • Xbox Series X

    Votes: 83 12.3%
  • Xbox Series S

    Votes: 16 2.4%
  • PC / Steam

    Votes: 290 42.8%

  • Total voters
    677

Stone Ocean

Member
Oct 25, 2017
2,635
As opposed to fucking fierces being okay to hit confirm? Which by the way she can't do.
How many fierces in this game have 7f of startup and a disjointed hitbox that hits as far as this does?

Chun Li's sword is like one step removed from Luke's god 2MP. Even if you can't confirm it you're still plus if you drive rush cancel it.
 

BlackJace

The Fallen
Oct 27, 2017
5,482
How many fierces in this game have 7f of startup and a disjointed hitbox that hits as far as this does?

Chun Li's sword is like one step removed from Luke's god 2MP. Even if you can't confirm it you're still plus if you drive rush cancel it.

Well no shit a medium would have less startup than a fierce, my point is that why would remove a key aspect of neutral-heavy character's offense entirely? Make the hitbox worse or give it more startup - whatever, but removing it entirely as an option for DRC combos is extreme.
 

Stone Ocean

Member
Oct 25, 2017
2,635
Well no shit a medium would have less startup than a fierce, my point is that why would remove a key aspect of neutral-heavy character's offense entirely? Make the hitbox worse or give it more startup - whatever, but removing it entirely as an option for DRC combos is extreme.
But the option isn't removed? You can still drive rush off it, you just need to do it as a read or punish instead of just fishing for it or SA2 with no risk.

By your logic, why would you make the primary poke of a neutral heavy character worse in every aspect by making it slower or trade more instead of just hitting the problematic aspect which is risk free half screen corner carry + oki + damage off one of the best pokes in the game?
 

El Sloth

Member
Oct 26, 2017
1,948
i'll just wait for the official patch notes when akuma comes out tbh

too easy for people to get things wrong or things to change.
 

BlackJace

The Fallen
Oct 27, 2017
5,482
But the option isn't removed? You can still drive rush off it, you just need to do it as a read or punish instead of just fishing for it or SA2 with no risk.

By your logic, why would you make the primary poke of a neutral heavy character worse in every aspect by making it slower or trade more instead of just hitting the problematic aspect which is risk free half screen corner carry + oki + damage off one of the best pokes in the game?
It's not risk-free, I'm not sure why you keep saying that. It has low recovery yes, but it leaves behind a sizable hurtbox that's telegraphable enough to reliably whiff punish. So much so that this MP-spamfest you imply is actually dependent on the matchup more than anything.

In a game where chars like Ken and Ryu can throw out their fierces in the neutral as a poke, I'm not seeing how her MP is any more egregious.

EDIT: But alas, none of this is confirmed, so this could all be for nothing lol
 

Holundrian

Member
Oct 25, 2017
9,366
I aint judging changes in isolation. It's easy to like imagine a change only for your character and how it might feel against the unchanged cast.
I think it's impossible to actually imagine how a change turns out in complete interplay with every other change.
I think it's more interesting for speculation to spot pattern of changes that at least tells you sometimes a direction the developers are trying to achieve.
 
Oct 26, 2017
7,996
South Carolina
No Sim talk; they're still holding back on his no CH during float/teleport, and the return of Yoga Carpet, old Alpha frankensteiner throw super, and his sweet sweet double axehandle.

Hopefully he can. I feel that HHS is pretty useless on season 1. By making his game plan revolve more around HHS setups and less around buttslam / headbutt in neutral, maybe they can turn Honda into a real character.

"- Headbutt: won't pass under jumping opponent = can be punished" means he's probably gonna cuz that one is rough (and after all that work of timing the teleport for this payout).
 

Hikari

One Winged Slayer
Member
Oct 25, 2017
23,759
Elysium
So far I see only one Manon buff listed. It's a really good one. Supposedly back heavy punch into ex renverse kick now actually combos. But this can't be all she's got… no way.

So many needed nerfs for top tiers as deserved though. Wakeup drive reversal to best throw loops will be huge.
 

ClearMetal

Member
Oct 25, 2017
15,436
the Netherlands
To be fair with regards to characters like Manon and Lily: even if nothing is changed for them specifically, the actual top tiers getting nerfed would still be a major buff for them.

I'm sure this has happened plenty of times before where a relatively untouched character suddenly climbed tiers because the meta around them changed in a way that allowed them to shine.
 

JumbiePrime

Member
Feb 16, 2019
1,966
Bklyn
Looks like they changed the classic input? Doesn't show you have to hit forward anymore

Ohhh..that's modern controls with manual input , not classic..


4Bspkb6.png

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BeaconofTruth

Member
Dec 30, 2017
3,466
Chun li having a hit confirmable 7 frame button like that was absurd. Especially with her jab and the disjoint on her low forward.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,852
So far I see only one Manon buff listed. It's a really good one. Supposedly back heavy punch into ex renverse kick now actually combos. But this can't be all she's got… no way.

So many needed nerfs for top tiers as deserved though. Wakeup drive reversal to best throw loops will be huge.
I mean it's not that good. It's another route to the optional ex ren kick to ex legs to h.legs xx level 3... But if you've already got 4hp, you can just dc into 2mp,4hp, any ren xx level 3.

It's... Not what she needs.
 
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LakeEarth

Member
Oct 27, 2017
8,203
Ontario
To be fair with regards to characters like Manon and Lily: even if nothing is changed for them specifically, the actual top tiers getting nerfed would still be a major buff for them.

I'm sure this has happened plenty of times before where a relatively untouched character suddenly climbed tiers because the meta around them changed in a way that allowed them to shine.
The drive reversal buff should also help them out a bunch too.
 

GTOAkira

Member
Sep 1, 2018
9,178
From what we've heard, I fucking love Akuma theme. It sounds perfect.
Also in term of color, I hope he get his blonde hair x crimson red color scheme he had in sfv.
015.png
 

El Sloth

Member
Oct 26, 2017
1,948
I almost never participate in tier making, but with the Big Patch upon us i wanted to take a moment to organize my own thoughts on character strength. So figure I'd share since i'm certain plenty will find it funny:

0iyrBJE.png


Ordered from strongest to weakest. That said, Ryu – Kimberly feel very interchangeable and close to each other and I would still think it was accurate if it was completely jumbled up. Sim I'm honestly unsure about other than I'm certain he's better than Manon. I feel like he's a character we have yet to see the ceiling for (and the same for Jamie) and could easily move up if we stayed on this patch for another year.

Anywho, feel free to roast to your hearts desire lol
 
May 26, 2023
2,521
God you're an idiot
I have thoughts about the characters, myself. I know a couple of these will get me the side eye but it is what it is.

(This is also without taking into consideration any possible changes in S2, because we don't know how accurate any of those reports are, and doubly so we don't know how they feel as a whole)

ml6JpCy.png
 

Rubblatus

The Fallen
Oct 25, 2017
3,181
He's got a really strong combo that's st.mp *delay* cr.hp where it doesn't launch your opponent. So from there you can do any of his dash moves, his light tatsu combo, all sorts of nasty shit.

If I'm reading this right, that's gone.
That's not what it means. Ken's S.MP s.HP target combo could be delayed as an easy frame trap. S.MP c.HP is a whole other thing.
 

Pundere

Member
Oct 30, 2017
2,049
Drive Reversal becoming a universal wake up option is pretty cool, but I checked and that shit has 20 frames of startup lol. Gonna be insanely easy to meaty with lights, mediums, and even a lot of heavies. Still better than nothing for characters without OD reversals I suppose.
 

krazen

Member
Oct 27, 2017
13,348
Gentrified Brooklyn
I have thoughts about the characters, myself. I know a couple of these will get me the side eye but it is what it is.

(This is also without taking into consideration any possible changes in S2, because we don't know how accurate any of those reports are, and doubly so we don't know how they feel as a whole)

ml6JpCy.png

I think I agree with 80%: Jamie is just annoying, and not sure how he gets into the nerf category when the annoying king and queen of Blanka/Rashid are in the fine category. But those are fair reads.

I think the rework category is the real issue. Honda's right where he needs to be considering the purpose he serves (easy wins at low levels) and Gief's had better outings but he's not terrible..minor tweaks can give him a lifeline. With Manon it feels like they are cowards because of the medals which have been overblown; I think frame work and non throw/throw adjacent boost in on frame/damage would help get her in line.

But I don't know how to fix Lily: id almost strip her kit and rebuild.
 

Nocturnowl

Member
Oct 25, 2017
26,212
So far people can't figure out if Manon has any good buffs, but AKI already rolling in some....

Friendship ended with Manon, now AKI is my temp main
 
May 26, 2023
2,521
God you're an idiot
I think I agree with 80%: Jamie is just annoying, and not sure how he gets into the nerf category when the annoying king and queen of Blanka/Rashid are in the fine category. But those are fair reads.

It's 100% emotional. I think his entire playstyle makes the game slightly worse just by existing. The constant "oh the move isn't over, even though the animation says it is" is just obnoxious and he's one of the few characters where you're required to learn his rekkas just to figure out when you can actually press a button. I much more enjoy fighting Blanka and Rashid.

I think the rework category is the real issue. Honda's right where he needs to be considering the purpose he serves (easy wins at low levels) and Gief's had better outings but he's not terrible..minor tweaks can give him a lifeline. With Manon it feels like they are cowards because of the medals which have been overblown; I think frame work and non throw/throw adjacent boost in on frame/damage would help get her in line.

But I don't know how to fix Lily: id almost strip her kit and rebuild.

This was the one I figured some people would highly disagree with, but I'll just say I don't think making Honda purely a noob killer is a good use of his slot, which is a really unique one that that. He's basically a wrecking ball, and I think you could do a lot with it.

I have zero idea how to fix the grapplers. I don't know how you would even approach it.
 

Hikari

One Winged Slayer
Member
Oct 25, 2017
23,759
Elysium
Wakeup drive reversal still gets beaten by throws so the new way it will be used is only really good to stop people looking to drive rush in with a button + throw mix or people doing throw loops by whiffing a button like jab which is the common one. I'm not great with frame data but on block it's now -6 rather than -8 so hopefully it's less punishable.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,852
I have thoughts about the characters, myself. I know a couple of these will get me the side eye but it is what it is.

(This is also without taking into consideration any possible changes in S2, because we don't know how accurate any of those reports are, and doubly so we don't know how they feel as a whole)

ml6JpCy.png

There are little things that would make Manon a contender. I would gladly trade 1000 damage off the medal system to give her like...50 more points of damage on all of her normals; Turns round 1 engagements from 5 to 4, round two stays around 3 to 2. Speed up 2HP. Bigger projectile invun window for fient rev. Extend air punch hitboxes a LITTLE bit. make 2mk cancellable. Either do something with 3HK or remove it, or make it a proper slide. Give all of the ballerina kicks air properties so they can be effective against fireballs and sweeps.

None of that is unreasonable. Lily and Honda though...that's a harder assignment.

The biggest problem with Manon is that there are more than a few characters who have everything her kit offers, and more, so why are her downsides SO bad? It doesn't make sense when JP, Honda, Blanka, Aki, Sim, Cammy, Ed and Marisa can do what she does, but better.
 
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Bigg

Member
Oct 25, 2017
6,667
I'm obviously biased here because I'm a Manon main but I've never agreed with the argument that she (or anyone else for that matter) needs a complete rework. Giving her a faster drive rush and at least one move safe on block would help a lot without making her broken.
 

GTOAkira

Member
Sep 1, 2018
9,178
In the end, people need to remember that they only have 10 minutes and they only really have access to versus mode.
There probably a bunch of stuff thats super hard to notice without training mode.
That and you obviously need the character experience.
Most players are also most likely spending most of their 10 minutes on akuma lol.
 
May 26, 2023
2,521
God you're an idiot
There are little things that would make Manon a contender. I would gladly trade 1000 damage off the medal system to give her like...50 more points of damage on all of her normals; Turns round 1 engagements from 5 to 4, round two stays around 3 to 2. Speed up 2HP. Bigger projectile invun window for fient rev. Extend air punch hitboxes a LITTLE bit. make 2mk cancellable. Either do something with 3HK or remove it, or make it a proper slide. Give all of the ballerina kicks air properties so they can be effective against fireballs and sweeps.

She feels like Compromise: The Character. She has grapples but getting the grapples to be dominant and as dangerous as Giefs takes a ton of work, especially at high levels of play. She has strikes but the strikes aren't very powerful and a lot of them are big, sweeping, slow strikes you can see coming from a mile away. She's even got a split theme, being the Judo/Ballet practitioner. Which itself is a huge paradox, because Judo is 100% about economy of motion whereas Ballet is defined by grand movements.

I dunno I really think they had way too many conflicting ideas with her and it's kind of evident in how she plays.

I also agree that taking some emphasis off of her medals and giving her normals more bite (and more than the meager amount of combo routes she currently has)

Lily and Honda though...that's a harder assignment.

I think Gief is even harder than Honda, but I'd put both Gief and Lily in the same boat. The damage of their archetypes aren't really consistent with the rest of the cast, which means balancing them could either make them complete garbage or OD as hell. Gief can be a 3 touch character with 4 actual moves. Lily looks like she was envisioned to be a "Death by 1000 paper cuts" kind of character so her moves would definitely make sense in that context, but they kinda shoehorned her into a typical damage/hit style later? I dunno, her entire thing is just weird and makes no sense. She feels like half a character.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,852
I'll just state the irony of Manon being the 3rd tallest character in the game and having the worst range.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,852
She feels like Compromise: The Character. She has grapples but getting the grapples to be dominant and as dangerous as Giefs takes a ton of work, especially at high levels of play. She has strikes but the strikes aren't very powerful and a lot of them are big, sweeping, slow strikes you can see coming from a mile away. She's even got a split theme, being the Judo/Ballet practitioner. Which itself is a huge paradox, because Judo is 100% about economy of motion whereas Ballet is defined by grand movements.

I dunno I really think they had way too many conflicting ideas with her and it's kind of evident in how she plays.

I also agree that taking some emphasis off of her medals and giving her normals more bite (and more than the meager amount of combo routes she currently has)

Totally. I get the argument of, "we don't want command grapplers to be too strong" but then they made half the cast command grapplers. :🤷:

Even if they implemented every change I want, she'd still have the worst lvl 1 and lvl 2 in the game.
 
Oct 25, 2017
4,862
It's 100% emotional. I think his entire playstyle makes the game slightly worse just by existing. The constant "oh the move isn't over, even though the animation says it is" is just obnoxious and he's one of the few characters where you're required to learn his rekkas just to figure out when you can actually press a button. I much more enjoy fighting Blanka and Rashid.



This was the one I figured some people would highly disagree with, but I'll just say I don't think making Honda purely a noob killer is a good use of his slot, which is a really unique one that that. He's basically a wrecking ball, and I think you could do a lot with it.

I have zero idea how to fix the grapplers. I don't know how you would even approach it.
I definitely get the emotional Jamie response, because man I will absolutely destroy him with anyone that has a decent reaching 6 frame normal that I can abuse, but as soon as I don't, I cry and I hate him. Marisa vs Jamie drives me fucking insane. Luke vs Jamie, I'm laughing all the way to the bank.

As for how to fix the grappler characters, honestly all you have to do is work on frame data and make useless moves not useless. Like something like Gief's cr.hp.....that shit can actually hit characters trying to cross you up, but who cares since it's so slow that it's pretty much unusable. I could easily break Manon with a few changes and it would catapult her into SSS+ tier.

Honda is a different story though....
 
May 10, 2018
5,745
I'm obviously biased here because I'm a Manon main but I've never agreed with the argument that she (or anyone else for that matter) needs a complete rework. Giving her a faster drive rush and at least one move safe on block would help a lot without making her broken.
Same. Cr.MP from 7 frames to 6. Better drive rush and anything somewhat safe would go a long way.