Let's guess what Bison's buff/new move will be when 4.5 drops.It's SFV. So yes, it's very possible.
I think March will bring forth 4.5, and a clearer idea of what S4 even is.
Nice job!made top 8 at the NLBC weekly last night, always super fun. Hope I can come out again soon
I like masked Zangief, but I vowed to never spend FM on Fighting Chance ever again, so I'll have to get lucky with free pulls. The odds are against me, but I did end up getting Vega's SF2 costume so there is a (fighting) chance.
Probably the only time I could stand anything Alex related.
How dare you.
No, they didn't reveal anything and still didn't update the game client to add them hidden so at least I can't view them datamining.Any word on what the easter eggs will be for those costumes? I'd be down for Ryu's Mega Man alt without the blaster, it just looks off.
I've always been able to force it with Big Picture mode, but I guess it's good that they're finally getting around to fixing this.English version of the DirectInput update info:
https://game.capcom.com/cfn/sfv/systemfault/132706
Basically, game's finally getting Steam Input support so make sure your controller is detected and set up in Steam's controller settings before running the patched game.
It really hammers home how poverty the FGC is when Epic is putting down $100,000,000 as Fornite prize pool money.
It really hammers home how poverty the FGC is when Epic is putting down $100,000,000 as Fornite prize pool money.
This probably deserve its own thread as it's most probably tied to why he's not the head of division 2 anymore.
He was "taken" from his position as head of Div 2 with the merger of Div 2 and Div 3.This probably deserve its own thread as it's most probably tied to why he's not the head of division 2 anymore.
How is Logan even employed in a public facing roleLogan's a fucking asshole, pass it on.
He was "taken" from his position as head of Div 2 with the merger of Div 2 and Div 3.
Put it this way, the Tsujimotos have higher priority than other non Tsujimoto employees. His health thing only happened recently.
It really hammers home how poverty the FGC is when Epic is putting down $100,000,000 as Fornite prize pool money.
The problem is the execution barrier. I don't feel like looking for it but there's a thread on here where I had to explain in detail how to do QCF using the simplest language possible and with video examples. People here still didn't get it. I imagine it's exactly like that in real life for a lot of people. Now try mixing in learning how to input motions with combo memorization and matchup knowledge. And uh...actually learning when to block and attack and move with split second decision making. And also be ok with losing often.Well, they are running a free to play game on multiple platforms, with responsive devs taking care of technical issues in relatively short time
I've never bought the theory that fighting games have a complexity barrier of entry; DOTA2 is fucking impenetrable to me, and when you launch it you are greeted with a fuckton of heroes and _banned_ heroes, so even just choosing who to play makes MvC2 seem quaint
still easier than simultaneously building and moving while being shot at in fortniteThe problem is the execution barrier. I don't feel like looking for it but there's a thread on here where I had to explain in detail how to do QCF using the simplest language possible and with video examples. People here still didn't get it. I imagine it's exactly like that in real life for a lot of people. Now try mixing in learning how to input motions with combo memorization and matchup knowledge. And uh...actually learning when to block and attack and move with split second decision making. And also be ok with losing often.
I think this genre asks a lot of the average gamer.
Fortnite has better footsies than SFV tbh.still easier than simultaneously building and moving while being shot at in fortnite
True, but I think the genre, or SF specifically, can improve a lot in terms of tutorials. I remember GG Xrd had very long and detailed tutorials, step by step explaining all the basics with a relaxed learning curve.The problem is the execution barrier. I don't feel like looking for it but there's a thread on here where I had to explain in detail how to do QCF using the simplest language possible and with video examples. People here still didn't get it. I imagine it's exactly like that in real life for a lot of people. Now try mixing in learning how to input motions with combo memorization and matchup knowledge. And uh...actually learning when to block and attack and move with split second decision making. And also be ok with losing often.
I think this genre asks a lot of the average gamer.
True.still easier than simultaneously building and moving while being shot at in fortnite
The problem is the execution barrier. I don't feel like looking for it but there's a thread on here where I had to explain in detail how to do QCF using the simplest language possible and with video examples. People here still didn't get it. I imagine it's exactly like that in real life for a lot of people. Now try mixing in learning how to input motions with combo memorization and matchup knowledge. And uh...actually learning when to block and attack and move with split second decision making. And also be ok with losing often.
I think this genre asks a lot of the average gamer.
Zangief.
Excused because "hype," but when other characters get similar elements removed, it's applauded. The argument that SFV's Gief has a hard time so it's justified is a myth.
So then why is it that those aspects for Birdie, R. Mika, and Abigail get nerfed when Capcom progressively wanted to make grapplers and vortexes worse since S1, but now we have Zangief and G? This is Gief's game plan. But being able to cover a backdash with a delayed CG? Being able to cover backdashes and jumps with an air EX SPD? The delayed CG wasn't a hard read for the backdash. If Juri jumped, he would have reacted with an air EX SPD. If she stayed still, she would have gotten hit with the delayed EX SPD. If she backdashed, it's in the video. If she DP'd, she'd be in for a world of hurt. Literally all she can do there is wake up with buttons, and have fun doing that against Gief when he's +3 in your face.You're literally complaining because he's doing what grapplers have been doing since 1992. He commit to 4 hard reads, 3 of which are jump-in punishable on whiff.
The way to get people back into fighting games is to do what the existing successful fighting games are doing.I actually think to get people back into fighting games you need to start removing/nerfing some of the more hype elements.
It might not be fun for us going back to the simplicity of no dashes, no tri jumps, and other insane offensive/movement options, but I think that's how you get people to start playing.
The way to get people back into fighting games is to do what the existing successful fighting games are doing.
Either pump ungodly amounts of money into it, or add every character from every franchise known to man.
Cause anything else sure as shit isn't working. And I have always detested the notion that simplying a game will magically make people WANT to put in the time required to learn a combo, eat a hot stinking L, still come back, and continue repeating this process until they discover the joys of high(er) level competition.
Air EX SPD catches backdashes.Air EX SPD can be avoided by .... not being in the air
Gief guessed right. Maybe Juri was too predictable, given how Gief could land a Tundra counter which is possibly the worst move in the game
I really would love to hear what the retention rates are for people who downloded the F2P version of DoA5/upcoming F2P version of DoA6 and KI.Or they could try something else that's proven to work: just give away the base game
dunno about people not wanting to eat an L. People in fortnite and what not will get owned by snipers millions of kilometers away, and they will keep coming back because, well, there was nothing in their way to play the game anyway
I really would love to hear what the retention rates are for people who downloded the F2P version of DoA5/upcoming F2P version of DoA6 and KI.