Man I can't wait for this. Pc and deck are ready. Everything else will go on hold while I play this.
Patience is a virtue? Just be glad you didn't pre-order/back the Switch version like this dumb dumb. lol
I'm likely double dipping this bad boy since I'ma give my digital copy to my brother.
It's going to be bad on switch. I have not heard good things about that version. The scores for Switch vs other platforms is going to be wide apart I think.
Character portrait art, sprites, etc. are lovely. Enemy animations in combat have an almost Vanillaware-like quality to them too. Game reminds me of Suikoden 2 the most (I haven't played them all), I like how equipment is handled, and the game has a relaxing/fun vibe that I think has always set Suikoden apart from its contemporaries. I also very much appreciate how much voicework is in the game and that it's dual-language. Dungeons, at least the ones I've been through, are fun to explore, and almost always reward you with something for going off the main path. You also can't auto-combat everything and party members *will* die against bosses if you aren't paying attention to what their intent is, which is nice.
If you're going for a close to a unform launch as possible, you'd send the far stuff first and the close stuff last.Someone explain the logic to me how the country its getting distributed from still has their orders not shipped while seemingly all of Europe has
I contacted Yetee support and they confirmed codes wouldn't be sent out until the 72 hour early access, even though a previous update explicitly said they'd be available last week.Backers are getting their physical copies, but no digital codes are out? Am I understanding this correctly?
As someone who got into Suikoden quite late (like, within the last year LOL), I think fans -- especially those who have fond memories of the 32-bit versions -- will really like it. Playing this right after FF7 Rebirth has been the perfect palate cleanser, while still scratching that JRPG itch. It's strange to speak of these two games in the same sentence, since once is a massive AAA game while the other is a relatively smaller crowdfunded spiritual successor, and yet they seem like the perfect complement to one another. I also feel privileged to be able to play Murayama-san's final game. There's a lot to be proud of here. Definitely not a Kickstarter disaster!Ooh, you make it sound so great lol
Never played Suikoden myself, but this game grabbed my attention from the jump due to its animations. Here's to hoping the full game is a straight up masterpiece
So, they could release the codes but they don't want to.I contacted Yetee support and they confirmed codes wouldn't be sent out until the 72 hour early access, even though a previous update explicitly said they'd be available last week.
I'm skeptical that they'll actually get all the codes out on time, and I don't see why it should be necessary to begin with. I can buy the game on Steam or Switch right now and it'll sit in my library inactive. Publishers can set when a game goes live, so it doesn't hurt anything to get the codes early, it gives them a larger window to get the codes out on time, and you'd be able to preload it on Switch and possibly Steam.
Ok just have to say I am really glad they didn't go with a silent protagonist.
Huh, so apparently The Yetee is using OSM Worldwide for the first leg, so now I don't think I'll see it until next week because reasons.
So even though there was a patch today that said it addressed some game breaking issues, it may still be best to wait for the early access patch like they said, yeah? I kinda wanted to dive in, but I worry that maybe this patch did not fix everything they wanted to and that early access patch is still vital :/
Huh, so apparently The Yetee is using OSM Worldwide for the first leg, so now I don't think I'll see it until next week because reasons.
The newest update fixed progression bugs so we are pretty sure those aren't an issue now.Got my PS5 copy in the mail today (Tokyo)! Keen to start it up soon!
EDIT: I see folks alluding to game breaking issues, does anyone have a handy list of those?
After 24h it still says: "Ready to send" 😒
From the latest update:
"In order to ensure that we can ship to all regions in time, we will begin shipping Early Access packages as soon as we receive confirmation of your address and shipping selection."
Horseshit. I did it day 1.
The latest backer update was sent after the patch went live, but it implies that people should still wait to play to avoid save-breaking glitches. It's possible the update was drafted before the patch went out though.As far as we're aware, today's was the patch they were alluding to that'd be released by the time of early access.
Yeah that update doesn't make much sense. It seems like a really roundabout way to say they can't reduce the shipping costs because it's what OSM charges. But you would think they would talk about going forward and trying to work with a better shipping partner or something.Why are they continuing to lie to their backers? I confirmed my adress and payed for shipping on April 1st right away and I literally still not have a Shipping confirmation. Truly incompetent.
The Yetee is also ghosting people and not answering Support Mails
I backed the game but I missed the communication to choose my platform. So i'm stuck with a Steam version instead of a PS5 :/
Yeah that update doesn't make much sense. It seems like a really roundabout way to say they can't reduce the shipping costs because it's what OSM charges. But you would think they would talk about going forward and trying to work with a better shipping partner or something.
So the digital codes will be out as of April 18 @ 8am EDT/9pm JST..... I wonder how long The Yetee will take to make that happen.
What doesn't make sense to me is can't they send the keys out early and just not make them active until the right time? Why are they waiting until the 18th?So the digital codes will be out as of April 18 @ 8am EDT/9pm JST..... I wonder how long The Yetee will take to make that happen.
It's not that easy at all. On consoles and Steam, you can only set one activation date per product, for example. They would need to host a backer version with one date and a non-backer version with the public date, which basically would double all submission work if the platform holders would even approve it. Patches would need to be published separately for each version as well. Not worth the work.What doesn't make sense to me is can't they send the keys out early and just not make them active until the right time? Why are they waiting until the 18th?
Yep same. I paid weeks ago now.From the latest update:
"In order to ensure that we can ship to all regions in time, we will begin shipping Early Access packages as soon as we receive confirmation of your address and shipping selection."
Horseshit. I did it day 1.
Ahh ok that makes sense.It's not that easy at all. On consoles and Steam, you can only set one activation date per product, for example. They would need to host a backer version with one date and a non-backer version with the public date, which basically would double all submission work if the platform holders would even approve it. Patches would need to be published separately for each version as well. Not worth the work.
I'm not sure I understand, why is the 18th a more practical day for key generation than any other day prior ? does those platform only allow key generation to be made x number of days prior to the game release ?It's not that easy at all. On consoles and Steam, you can only set one activation date per product, for example. They would need to host a backer version with one date and a non-backer version with the public date, which basically would double all submission work if the platform holders would even approve it. Patches would need to be published separately for each version as well. Not worth the work.