I'll @ you if I want.
You're 100% correct.
I'll @ you if I want.
SMW is alive and strong still 20+ years after its release with Rom hacks. Just two weeks ago it literally got into the top 20 games streaming on twitch because of a big anticipated rom hack released and was being played by everyone. SMW is a masterpiece, it has no comparison.
Which hack, can you fill me in? I haven't been following the scene for years now.
SMW is alive and strong still 20+ years after its release with Rom hacks. Just two weeks ago it literally got into the top 20 games streaming on twitch because of a big anticipated rom hack released and was being played by everyone. SMW is a masterpiece, it has no comparison.
Once you play you will realize it doesn't cheapen the franchise......it enhances and unlocks its true potential.
Grand Poo World 2, created by Barbarous King. It and Invictus Created by Juzcook came out basically back to back and are probably the two biggest and best rom hacks to come out.
Except NSMB still has the best castle assets and music.Who will want to keep doing/playing levels with the monotone NSMB theme now that the awesome and way more cool looking Super Mario 3D World theme is introduced? I'm not going to touch the NSMB theme at all once this game hits tbh.
SureTook me a while to find this even though everyone kept talking about it, thanks for this. vestan , you might want to threadmark this?
It's pretty close to the first one apart from bosses. There was bowser I guess but yeah, everything else you mentioned was basically possible in the first one.I havent played the first game nor have I been following news about the sequel, so I have no idea if this a feature already, but what I would love to have is the possibility of not only creating single levels, but a whole damn game. You create your levels, arrange them into worlds by theme and difficulty progression, and even put bosses, secret levels, alternate routes, etc. How awesome would that be? The level selection interface could be that of SMB3, SMW, NSMB or SM3W, of course, with bosses to choose from each of them too.
If this isn't a thing yet, I don't know what they're waiting for.
Worth noting that Invictus is not at all Vanilla, but GPW is about half vanilla/half chocolate.
(Vanilla is all default SMW stuff, chocolate is not. Stuff added with sprites and ASM. Stuff like jumping off walls, same screen pipes, different enemies and items.)
GPW 2 may have the best boss fights ever in a hack.
It's pretty close to the first one apart from bosses. There was bowser I guess but yeah, everything else you mentioned was basically possible in the first one.
Because more money > less moneyAnd with this game why would Nintendo ever need to make another 2d Mario again? Why don't they just keep making their own levels with this? i don't want this to happen but I see it as a possibility
Okay I'll keep that in mind thanks. I noticed they are Kaizo-type hacks and even if they are Kaizo Light and I'm really not fond of this type of gameplay :/ But I'll check them out atleast nonetheless. Are there any notable non-Kaizo hacks that came out in the last few years?
Yea but they could just keep making Mario maker sequels for 2d Mario
It's pretty close to the first one apart from bosses. There was bowser I guess but yeah, everything else you mentioned was basically possible in the first one.
They could do that and other games for more money.Yea but they could just keep making Mario maker sequels for 2d Mario
Yea but they could just keep making Mario maker sequels for 2d Mario
I hope so, last one we got was 6 years ago right? Don't think there's been a new one released since Mario makerWe will certainly get a new 2D Mario.
They will just have to make it standout, some how. By either reinventing 2D Mario or just a something unique like another Mario 2. An extremely polished remake of SM3 is something that would be huge.
I can't see mother NSM entry. Leave that to live out in Maker and wash your hands of it, Nintendo.
This made no sense. Tired of people saying stuff like this.Yea but they could just keep making Mario maker sequels for 2d Mario
Well correct me if I'm wrong but we haven't had a new 2d Mario since Mario maker 1 released have we?
That's because they wanted to make Mario Maker 2 (I would've done the same thing). After this they can make a new 2D Mario Adventure game. Mario Maker will never replace an original 2D Mario game.Well correct me if I'm wrong but we haven't had a new 2d Mario since Mario maker 1 released have we?
Allowing us to make our own World would be amazing, but I can see that never happening for about 10 reasons.
I'd just like Nintendo to release a game with a good overworld again.
Super Mario world has the best overworld imo
Then I would stay away from GPW2. It's definitely pretty hard. Invictus is kaizo style but not as hard and really just all around fun.
Kaizo is definitely the focus that hacks have gone down, but there has been a couple other notible hacks. There was a Bob Ross inspired hack that had versions of his paintings as the backgrounds and themes and there were 3 different settings that would make it pretty doable. Can't remember the name though.
I don't understand, what's missing that lets you not recreate smb1? I've never played Mario makerMario Maker can't and will never replace new 2D Mario games. For that it's too limited. Doesnt matter how many gameplay elements they'll add.
We are barely able to recreate SMB1.
But it's true, we probably wont see a new 2D Mario game in the next 1-2 years.
I don't understand what's missing that lets you not recreate smb1? I've never played Mario maker
Maybe you will be able to do that in 2, I think that was the last castleOff the top of my head there's no way to recreate that castle level where you have to pick the right path several times in a row in order to get to Bowser. I can't remember exactly which level that was.
I don't understand, what's missing that lets you not recreate smb1? I've never played Mario maker
There's a few castles that play with the same idea, like 4-4 and 8-4.Maybe you will be able to do that in 2, I think that was the last castle
The 3DS Nintendo made levels are fantastic.....:being only 20 bucks now I highly recommend it.Maybe, I had enough of Mario maker after the first game because, frankly, most people were absolutely terrible at making levels. Most of the time i'd settle for a package of quality Nintendo made levels but with no maker functionality than the other way around. The ideal would be to have both, I suppose. I think the 3DS version of mario maker included some nintendo made levels, but I never played that version.
Not only this, but you were limited to only 2 separate areas per level as well, linked by warp pipes. There was no way to use warp pipes that connected to each other in the same area (you had to use doors instead), and you couldn't have more than 2 distinct areas per level (SMB1 sometimes has a main overworld area plus multiple underground bonus areas AND a sky bonus area). The flagpole also had to exist in the same area as the starting point (whereas Lost Levels 8-2, for example, has its flagpole hidden in a bonus sky area).Off the top of my head there's no way to recreate that castle level where you have to pick the right path several times in a row in order to get to Bowser. I can't remember exactly which level that was.
Not only this, but you were limited to only 2 separate areas per level as well, linked by warp pipes. There was no way to use warp pipes that connected to each other in the same area (you had to use doors instead), and you couldn't have more than 2 distinct areas per level (SMB1 sometimes has a main overworld area plus multiple underground bonus areas AND a sky bonus area). The flagpole also had to exist in the same area as the starting point (whereas Lost Levels 8-2, for example, has its flagpole hidden in a bonus sky area).
I didn't usually think it was a big deal since you could work around most of those limitations to get something that very closely approximated the original versions, though.
The last one of course, 8-4Off the top of my head there's no way to recreate that castle level where you have to pick the right path several times in a row in order to get to Bowser. I can't remember exactly which level that was.
It's been a long time since I played but did the levels change too or just the map?Plus when you reallllly beat SMW the over world is transformed. I don't think everyone knows about that Easter egg.
Totally agree. There was the cool top sectet level, the level under the bridge with the beanstalk, the bowser levels that come from under the water, to name a few. There was also all the alternate routes based on getting keys in levels.Definitely. I'm sick and tired of the predictable, formulaic way this series divides its levels into numbered worlds. It removes any sense of adventure. Super Mario World (ironically, judging by its name) didn't use that world concept and instead made its map feel far more organic. I actually felt like I was exploring that world and uncovering its secrets, not just working to unlock the next numbered level. Stuff like the big switches that added tiles to a large assortment of maps helped bring everything together too, and added yet another reason to explore and search for secrets.