Well if they want to share it again here I'd love to give it a try.Our Nocturnowl (IIRC!) has done something similar and it was a great collection of levels. If someone plays through this and is looking for more well-designed classic Mario levels, have a look at it.
NSMBW is imo just as inventive as SMB3 if you ask me.I wouldn't go that far with NSMB1. It's a good game but NSMBU is where the design truly shines. Fantastic game.
but if World is 4 in japan, then Yoshi's Island isn't 5, because it doesn't have the "Super Mario World 2" title thereIf world is 4 than 5 already exists as Yoshi's Island. Dude shoulda called it 6 😂
If world is 4 than 5 already exists as Yoshi's Island. Dude shoulda called it 6 😂
Same. Maybe he's just a popular guy on the internet? I dunno.I'm very confused why this blew up compared to so many other super worlds made by creators as talented and creative.
Interestingly the proto for Yoshi's Island that surfaced in that huge Nintendo leak called it Super Mario Bros. 5but if World is 4 in japan, then Yoshi's Island isn't 5, because it doesn't have the "Super Mario World 2" title there
numbers have failed
And that's what I get for not refreshing!So funny thing, the Gigaleak gave us this prototype image of Yoshi's Island:
Yup, that says Super Mario Bros. 5.
I agree. Maybe the game didn't sell well enough for Nintendo?In retrospect, Nintendo did Mario Maker 2 incredibly dirty with it's short lifecycle.
They had the platform and the volume of audience to make something truly special and they let it wither away from the zeitgeist.
In retrospect, Nintendo did Mario Maker 2 incredibly dirty with it's short lifecycle.
They had the platform and the volume of audience to make something truly special and they let it wither away from the zeitgeist.
Not to appear like I'm de-railing, because I don't want be off-topic!
I am actually saying I'm quite excited for this pack of levels trying to evoke traditional Mario and wish there more like this but that's a fault of the game rather than the user-created content.
EDIT: saw Zero quoting me again too, hope the above helps?
No doubt. Even with how poorly the Wii U sold, Mario Maker made pretty huge waves online. If it and something like Rayman Legends had been there day one then the fate of the Wii U may have been very different.You know IF Wii U launched with Super Mario Maker it may have been compelling enough to make a difference
I just got Maker 2 recently but hadn't opened it. Is there a site or wiki or thread that recommends levels?
I was always interested in levels that recreated beta levels, demakes of 3D Mario levels, Mario Maker1/2 exclusive levels made by Nintendo,
Is there a way to save a run? I can use sleep mode but being able to resume my progress would allow me to space this out a bit more.
It's decent 2 worlds in. I would honestly say (and I don't mean this just to toot your horn) that there is a pretty notable gap in your favour between your super world and this.
Its lifecycle was also further shortened by covid. There were indications (including reports by Imran and maybe others) that at the least they were also working on a Super Mario Bros 2 (USA) style but when the lockdowns and WFH came, they seemingly decided to just call it a day, bundle anything ready to ship into the final update, and abandon the rest. The game was originally planned to get more support.In retrospect, Nintendo did Mario Maker 2 incredibly dirty with it's short lifecycle.
They had the platform and the volume of audience to make something truly special and they let it wither away from the zeitgeist.
Dude is promoting himself better. He's got major publications pushing his quote about essentially "doing what Nintendon't" and calling it SMB 5; bold claims draw eyes.I'm very confused why this blew up compared to so many other super worlds made by creators as talented and creative.
Super Mario World was referred to as Super Mario 4 in Japan yeah. I saw this recently so this seems like a good place to put it for those curious. Well made, informative and worth watchin'. It's long tho... but it's long tho!
View: https://youtu.be/s2bTQK6vbKI
The Story of Super Mario World
A documentary on the making of Super Mario World, the launch of the Super Nintendo, and how the game perfected the concepts of the Super Mario series.CHAPTER...youtu.be
Aww shucks, you do remember correctly, though I'd consider mine to not be as inherently traditional as trying to make a Super Mario Bros Sequel, just a hopefully fair platformer.Our Nocturnowl (IIRC!) has done something similar and it was a great collection of levels. If someone plays through this and is looking for more well-designed classic Mario levels, have a look at it.
Well if they want to share it again here I'd love to give it a try.
Unironically this
If you mean Super Mario World (vs Super Mario 5 lol), I only know offhand that it is on the SNES NSO along with other releases like with the SNES mini or eshop releases (3DS/WiiU) from older consoles.Is there a way to play this game now in Super Mario Maker 2 or anywhere else with upscaled graphics? I loved this game.
Sorry I am so out of the loop of what's been re-released over the years or what Nintendo is doing to refresh old SNES titles.
This may sound dumb but, as many things: timing and marketing. People like me have been thinking back on Mario Maker lately and were waiting for an excuse to play it again (and were put off by the awful search function ingame). Then a somewhat viral tweet talking about classic levels in a SMB5 style caught my attention and that of others, and from there it became even more viral.I made a note of this yesterday to get around to when Nintendolife mentioned it, and now it's popped up on all sorts of sites.
I must confess, I do wonder what's prompted this wave of media response compared to all the other well crafted super worlds out there, the idea of making a "nintendo like" Super World or a pseudo SMB sequel isn't uncommon among level creators (some right here in this thread even!), is it just because of how belated this one is?
This may sound dumb but, as many things: timing and marketing. People like me have been thinking back on Mario Maker lately and were waiting for an excuse to play it again (and were put off by the awful search function ingame). Then a somewhat viral tweet talking about classic levels in a SMB5 style caught my attention and that of others, and from there it became even more viral.This may sound dumb but, as many things: timing and marketing. People like me have been thinking back on Mario Maker lately and were waiting for an excuse to play it again (and were put off by the awful search function ingame). Then a somewhat viral tweet talking about classic levels in a SMB5 style caught my attention and that of others, and from there it became even more viral.
Anyway, thanks for sharing! I'll pass this on on a Nintendo focused server I'm on where people I've been interested in finding nice levels to play.
Thanks Phil32 too. I'm gonna play all the levels shared here on stream in the coming days ☺️ (I'm just a no name small streamer but I've been wanting to stream Mario Maker for a while and I have a few friends who were also looking for a reason to boot up MM2 again).
ok thank you.If you mean Super Mario World (vs Super Mario 5 lol), I only know offhand that it is on the SNES NSO along with other releases like with the SNES mini or eshop releases (3DS/WiiU) from older consoles.
I actually started another run with World because of this topic and the NSO save state/rewind feature is pretty nice to have. Although, I decided to beat it this time without (!) switch blocks, never tried that before.
I wouldn't go that far with NSMB1. It's a good game but NSMBU is where the design truly shines. Fantastic game.
i mean, i'm sure the game might be good, even great and all, but 7 years to make only 40 levels?
they had better be the best 40 levels in platforming, is all i'm saying
Ditto to Gotdatmoney for the mention, the glue of our once popping OT, did you ever get around to finishing your superworld in the end? I've just turned on the game after a long break and they're still trickling in it seems!
This may sound dumb but, as many things: timing and marketing. People like me have been thinking back on Mario Maker lately and were waiting for an excuse to play it again (and were put off by the awful search function ingame). Then a somewhat viral tweet talking about classic levels in a SMB5 style caught my attention and that of others, and from there it became even more viral.
Anyway, thanks for sharing! I'll pass this on on a Nintendo focused server I'm on where people I've been interested in finding nice levels to play.
Thanks Phil32 too. I'm gonna play all the levels shared here on stream in the coming days ☺️ (I'm just a no name small streamer but I've been wanting to stream Mario Maker for a while and I have a few friends who were also looking for a reason to boot up MM2 again).