Weird... doesn't look anything like SMB3's ice blocks. Looks like a grey ground block. I wonder if it's a Story Mode specific object like the toad escorts probably are.
Weird... doesn't look anything like SMB3's ice blocks. Looks like a grey ground block. I wonder if it's a Story Mode specific object like the toad escorts probably are.
Weird... doesn't look anything like SMB3's ice blocks. Looks like a grey ground block. I wonder if it's a Story Mode specific object like the toad escorts probably are.
Because it doesn't have tracks; hence track blocks.I wonder why 3d world has so many exclusive blocks
when blocks that turn on and off on a timer and plays a sound to indicate the shift should be pretty easy to add to evrey style
It's hard to tell sometimes if it's 3D world or NSMBU (at least for me). I go by the trees in that since they all have that bell/bulbous look.
But will he be allowed to post a video about it?I bet Jirard (The Completionist) is going to play Mario Maker 2 before the release for Nintendo
We see On/Off Blocks used for a multiplayer-only puzzle during the Direct. It's safe to say that they are universal.Do we know if the state of the level is shared among all players in multiplayer?
By that I mean that for example if one player presses an On-Off switch, it will be triggered for everyone?
If this is true, wouldn't this allow troll levels with contraptions that only allow one player to continue?
OMGGGG!!! NEW PIC!!!!!!!
those blocks with the blue outline look like theyre grabbable blocks
Maybe. Or maybe the jumping block enemies from SMB3? Although the feet would probably be pictured.those blocks with the blue outline look like theyre grabbable blocks
They're regular brick blocks.those blocks with the blue outline look like theyre grabbable blocks
damn
Could also be a beta element. That was just from the first trailer, right? Has any other footage had that specific coloring?Whats up with the different backgrounds of the SMW ghost house theme?
The night mode one.
The normal one.
The ??? one.
So either certain themes have a different background if your subworld is vertical or the subworld per se has a different background?
??? is vertical SMW ghost house. Vertical SMW castle is also blue.Whats up with the different backgrounds of the SMW ghost house theme?
The night mode one.
The normal one.
The ??? one.
So either certain themes have a different background if your subworld is vertical or the subworld per se has a different background?
??? is vertical SMW ghost house. Vertical SMW castle is also blue.
My favorite of those features was probably Jeremy Parish's articles, where he really worked through the logic of what to do and use each day's new parts. I hope that happens againDidn't Mario Maker 1 have a few weeks of pre-release access for some Youtube creators where they were able to show off the game leading up to the release?
I wish we would get something like that again for SMM2. I remember watching those videos religiously because I was so hyped for the game... I need more content to hold me over until this releases.
this seems like a rendering error, it's not present on the same exact screen shotAnyone know what the white bar is running across the surface of the lava in this screenshot from the press kit?
Looks like Mario is swimming and not jumping, weird.
Since he's swimming we're thinking it's basically underwater but without, uh, the water. Maybe everything else uses standard physics except you? We need to see it in motion
3d world does have slopes?Kinda disappointing 3D World was beautifully recreated for 2D gameplay but they couldn't even make the New theme more in line with the actual game it comes from. Its not great looking to begin with but it not being at the proper fidelity makes it worse.
Also, is there no slopes in 3D World??? Why???
Since he's swimming we're thinking it's basically underwater but without, uh, the water. Maybe everything else uses standard physics except you? We need to see it in motion
Sky seems to have proper low gravity applied to everything, Ground has floating goombas (maybe more?)
Like I said in reply to ragnarok when he posted that I feel like they had an idea for a "Space" theme but spread those ideas across the Night variants instead.
Sorry if I said it in the wrong way but that screenshot I agree is for Night Castle. We know that because of the lava and because we've seen Night Sky and that low gravity effect is actual low gravity,But what I want to know is... I was under the impression night themes and other theme elements were exclusive to their respective day themes.
For example, apparently only for the Forest (day version) theme, can you add rising water levels, and thus only in this scenario would the water turn into purple poison water, when applying the night effect.
Therefore, for the Sky (day version) theme, the night effect is low-gravity (which is implied by that screenshot), but I was under the impression the Sky theme wouldn't also allow you to place lava. I mean, that screenshot could be the Castle theme, as I said, which would explain the lava we see in the image, but not the background or the apparent low-gravity effect.
And that same logic applies whether it's the Underwater theme or the Sky theme, as you suggest.
only #9? bomba territoryGame is already tearing up the eShop bestseller chart (#9) a month+ ahead of launch.
uhhh I think I'm a bit blind here, where's the cheepchomp?Made a new discovery. I noticed something in the background of NSMBU night underwater before but didn't investigate it until now. Turns out night underwater might be more interesting than just turning dark:
After the lights go out, a cheep chomp appears in the background staring at Mario for a while before swimming to the left side. The footage cuts out there:
I'm thinking that after a few seconds cheep chomps start spawning from the left side of the screen and chase Mario.
In the background. It's behind the row of ? blocks staring towards Mario, then turns left and swims off screen.
Ok I had to disable flux for this, it was so dim I couldn't see it. Now it's clear as day. That's pretty interestingIn the background. It's behind the row of ? blocks staring towards Mario, then turns left and swims off screen.
I don't think they're exclusive to NSMBU. I think NSMBU just includes a neat easter egg before they start spawning.Ok I had to disable flux for this, it was so dim I couldn't see it. Now it's clear as day. That's pretty interesting
Assuming it's not just a spooky background detail, maybe the way it works is there's cheepchomps that can spawn in the background and if you see them then they will spawn
Cheep Chomps being exclusive to one theme's night version is kind of dumb.....
Theme, not style. Cheep Chomps should be in standard underwater theme & forest, too, but alas.I don't think they're exclusive to NSMBU. I think NSMBU just includes a neat easter egg before they start spawning.
SMB3 can use a big bertha sprite for it. SMW and SMB1 would need new sprites.
Well, bubba was technically the origin of Cheep Chomp. In Super Mario 64 DS they updated Bubba's design to this:Theme, not style. Cheep Chomps should be in standard underwater theme & forest, too, but alas.
I could see SMW basing of YIDS' cheep chomp
They should base SMB1 off M64
bubba's grand return
They are different.I just had to look up Cheep Chomp and Big Bertha. They look like they're supposed to be the same thing but Mario Wiki pretends they are different.
Made a new discovery. I noticed something in the background of NSMBU night underwater before but didn't investigate it until now. Turns out night underwater might be more interesting than just turning dark:
After the lights go out, a cheep chomp appears in the background staring at Mario for a while before swimming to the left side. The footage cuts out there:
I'm thinking that after a few seconds cheep chomps start spawning from the left side of the screen and chase Mario.
Cheep Chomp in NSMBU:
Well, bubba was technically the origin of Cheep Chomp. In Super Mario 64 DS they updated Bubba's design to this:
And then NSMB DS reused a lot of enemy models from SM64DS:
They just recolored him purple and teal and Cheep Chomp was born.
The way I see it, since they infinitely respawn, they're different from other enemies. So making them a theme hazard makes sense.
They are different.
Big Berthas swim left and right right spitting out baby cheep cheeps. They don't chase Mario. They can eat Mario but he has to swim into their path.
Cheep Chomps chase Mario relentlessly. Any blocks or enemies they touch get destroyed. When they get close to Mario they lunge forward and try to eat him. They can be used like a matador with a bull to bait them into attacking Mario to break open walls of blocks to let Mario through. When you kill one, another takes its place after a few seconds.
Classic sky:
Rocky sky:
Ruins:
Temple:
Beach:
Savannah:
Cake desert:
Cherry blossom:
Fairy:
Shipwreck:
Dojo:
Castle outdoors:
Dungeon:
Blue lava castle:
Doomsday:
Super Mario Kart:
Yeah there are actually 2 versions that are charting, the limited edition and the standard one.Game is already tearing up the eShop bestseller chart (#9) a month+ ahead of launch.