How do I go about complete contracts which are tied to specific maps? I can not seem to find them in the server browser when i search for them. Also joining auto-matching is means playing random maps.
How do I go about complete contracts which are tied to specific maps? I can not seem to find them in the server browser when i search for them. Also joining auto-matching is means playing random maps.
So about that. Once the match ends and a different maps gets voted I'm totally screwed right. I lose contract progress if I were to quit..hmm.
Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
Gunboats are just too good to use anything else.A contract made me realize that after a 1000 hours on the class i actually straight up dont have a clue on how to use shotgun as a soldier. It feels so unnatural
Yes! Now we got ourselves a party!
Nah man soldier has so many useful secondaries, I don't think you could make that blanket statement about any of them.
Yes! Now we got ourselves a party!
Nah man soldier has so many useful secondaries, I don't think you could make that blanket statement about any of them.
I'm loving the balance changes, pubTF2 feels closer to the glory days (before the deadringer/airblast plague that lasted a good 7-8 years) than it has in a long time.
Pyros feel dangerous in the right circumstances and I still see people doing well as Spy if they're good at it, but there's a distinct lack of poofstun or whack-a-mole DR spies running around that just makes the game feel more flowing and less frustrating.
Borneo and Harvest are pretty fun. Borneo last needs work though, Heyo clearly has some love for spam tubes.
I used to like Egypt a lot back when I could switch to defense, lol. Map is a grind on offense.
It's definitely impressive how much Odyssey steals from TF2. Shameless, Nintendo.
Nintendo behind the times as always...The only thing they didn't seem to learn from TF2 was how much money they could make selling those cosmetics in loot boxes. Get with it Nintendo!
A contract made me realize that after a 1000 hours on the class i actually straight up dont have a clue on how to use shotgun as a soldier. It feels so unnatural
Bad news I saw this video the other day:t
Rest assured, NOW the flamethrowers are definitely probably fixed.
Former TF2 Youtuber Lazy Purple just put out an excellent video called TF2 is a Timeless Masterpiece.
It goes surprisingly in dept into the movement and weapon design of the game, as well as the general silliness you can find with the players.
It goes on until Feb. 11, so there's plenty of time.Is the latest contract still going and do I have time to finish everything if I start now? I've kinda finally exhausted everything that came out recently to the degree that I think I wanna do that contract. But I'm pretty sure I missed out!
Oh, sick. I got this!! Thanks for the info. :D
Former TF2 Youtuber Lazy Purple just put out an excellent video called TF2 is a Timeless Masterpiece.
It goes surprisingly in depth into the movement and weapon design of the game, as well as the general silliness you can find in the game and community.
Edit:
Also Valve built a new Pyroland room in their new office:
I've picked up the game again and wow, somehow the optimization is even worse than from earlier this year. There's no good reason to average like 30-50FPS on an i7-7700 and a 1080ti on lowest settings.
*whispers into the void* "port it to source twoooooooooooooooooooooo"
I think I'm generally in the minority with this, but I'd actually like Valve to just straight up make Team Fortress 3. Start over, with all this loadout stuff in there from the start. Preferably making only cosmetics cost money. Balance it as such. Build back up to where we are now, if you must, but put that design sense into the core of the game instead of building on top of something much simpler.
I like TF2 as it is now, but I'd like to see a more refined, polished version.
I say this a lot, though, and it will never happen.
Yeah I'm aware of the team size. I once visited Valve and the Dota pit size vs the TF2 pit size was laughable.
Doesn't change what I want, though. ):
I honestly don't think a tutorial would help much, though. It could help a little, but... Everyone I talk to who doesn't like TF2 anymore complains about not knowing about the weapons the enemy uses. Tutorials take time, and if you're getting wrecked by you don't even know what the fuck, you're not even going to finish the tutorial.
New players have it even worse!
I definitely would love to see a TF3. Will never happen though.
Regarding the above, I think it'd be fine if there were a fairly in-depth tutorial covering the basic classes and some of the more drastic sub-classes (like Demoknight). I don't think you really need a tutorial to explain the difference between the stock rocket launcher and the direct hit.
Dota has a nice feature where theres the basic description and base numbers and then you hold alt to see the really goofy obscure stuff and some modified specific numbers. It helps it stay clean and simple until you want a real in depth look.I would like to see Valve update the descriptions of weapons to give damage figures (long range, medium range and short range) for all weapons so people don't have to go to the wiki to see those. Weapons that modify stock stats could still show the % difference from stock but show the damage too.