I agree 1000% with EatChildren . I've never been more frustrated with these kinds of encounters that just seem to repeat themselves needlessly. They really didn't add value and only served as an annoyance. A really frustrating annoyance.
Did the first game have as many combat scenarios where you can sic infected on regular enemies?
I am dissapointed by the human A.I . It's the same song and dance like the first one - they see a pile of bodies and just call their names but do nothing and i just go in circle in kill them. Playing on moderate.
Some of the environments in this game really make me want a Jurassic Park game that plays like this. Where you're trying to survive the island, being stalked by dinosaurs and InGen agents, scrounging for supplies and bumping into other survivors. I'd make it wide open linear instead of open world, although open island would work too. Pepper the island with Easter eggs and other goodies to reward exploration.
Man, I just want a good Jurassic Park game...
The first game only had those scenarios in the DLC.Did the first game have as many combat scenarios where you can sic infected on regular enemies?
I was in thelast night, and was able to take care of almost all the enemies by throwing molotovs on soldiers who then got swarmed by clickers.tunnels
I didn't quite get what he meant by three fingers - explain please.
I am dissapointed by the human A.I . It's the same song and dance like the first one - they see a pile of bodies and just call their names but do nothing and i just go in circle in kill them. Playing on moderate.
There actually was one where they tutorialise it in the subway but then it never comes up ever again.the first game didn't have *any* encounters with infected and human enemies, except for a couple in Left Behind.
I didn't quite get what he meant by three fingers - explain please.
the last part of this post was tough to read lol. ever since the original Matrix where they revealed literally all the cool scenes in the trailer (bullet time, neo vs agent fight, morpheus vs neo fight) I have been sure to avoid trailers. I remember annoying the shit out of my dad every time a tv spot for Reloaded came on tv because i would change the channel or run out. i am no longer that 15 year old, but i have stuck by my resolve of not watching trailers for games, tv shows and movies i know im gonna watch anyway. the launch ones from sony have been awful since last gen. they go heavy on storytelling and spoil all the big moments. watch the launch trailer for uncharted 3, they spoil every setpiece. most recently, kojima literally spoils the ending in the launch trailer.Having some time to digest the game since finishing this morning, I think I've reached the conclusion that it's one of my all-time favorite games. Mindblowing stuff, though not without its issues of course. Some of the drawbacks I would like to highlight, some spoilers included:
- The manual saving implementation is horrendous. Why even bother with it if it's barely more robust than the abundant automatic checkpointing/saving? Since I played it bitwise since release, I was forced to re-do several exploratory tasks again and again. Eventually I learned roughly when to do a manual save that actually considered what I had done.
- I think it's a bit of a shame that Naughty Dogs went for an overcast/dull lighting for large parts of the game, especially in the second half. The biggest offender is SPOILER: when you play as Abby after the forest scene from one of the early trailers, and you're on your way to the aquarium through the harbor etc.. These areas, with the bland-as-hell lighting, looked so much worse than many other parts of the game and stood out. Thankfully, it leads to some of the best console graphics ever afterwards.
- The pacing is more off than in the first game, mainly due to how much longer it is but how back-heavy the major story beats are too. They could've trimmed some fat here and there, but then again, the gameplay is so good I probably don't mind this either way. Slightly conflicted.
- Story-wise, I liked how well acted all of the characters are, but at the same time I don't think the second game did as well as the first one in fleshing them out with the limited amount of time that was allotted. For example, MAJOR SPOILER: Jesse and Manny, who were cool as hell, were offed like dogs before you got any real chance of understanding them or their motivations.
- A story spoiler that grated me, SEMI-MAJOR SPOILER: Maybe I'm simply dumb or inattentive, but I think the game did a poor job of explaining why Abby devoted so much time to Lev and Yara and did SOOOO fucking much. I only remember lines such as "because I had to, for me" etc. when she was asked about this.
- I had hoped that Left Behind would be a strong indicator of Naughty Dogs wanting to explore more human/monster battles, but there weren't as many of these scenarios as I had hoped. A shame, really.
- The motion blending/matching is nowhere close to the initial 'gameplay' reveal; I was slightly taken out, for example, when you brick/bottle an enemy while running towards them and then stabbing the enemy, the transitions were jarring. Still top of the class, of course.
- Quite a few performance issues on PS4 Pro, especially heavy water areas, some later parts of the game and surprisingly enough when you use Listen mode. Also, I encountered some lighting issues here and there that caused flickering.
- On an overall level, the sound in this game is top-shelf stuff, but I had tons of issues with the volume levels and had to crank up my receiver to an absurd level. The in-game dialogue and chatter felt extremely low, while all other sounds (gunshots, monster sounds, explosions, death screams) were obnoxiously loud. I tried changing the dynamic range setting to "low/limited" but it didn't seem to help at all.
- This is probably my fault, but I truly regret watching all the trailers before release. Looking back, the trailers had so many snippets from important moments, even from later in the game, so it occasionally wasn't too tough putting two and two together when arriving at the scene. In essence, I managed to spoil myself using the initial footage by correctly assuming where the story was going. Thankfully, there was enough other content in the game either way.
end of day one
what's the point of mentioning fireflies in the museum. I lost the point.
Ok because it seems like a nonsense filler, but I know it isn't, that's why I asked.
Ok because it seems like a nonsense filler, but I know it isn't, that's why I asked.
end of day one
what's the point of mentioning fireflies in the museum. I lost the point.
The way I intepret it is thatthe museum scene was happy and all, but all of it - was built off a big lie and big sacrifice, which is symbolized by the Fireflies (and their failure to deliver a cure) because of what Joel did. So even though Ellie was enjoying herself, seeing that Fireflies logo was a jolt back to reality.
And that LIAR graffiti below the Fireflies logo? It's a less-than-subtle nod at Joel, who lied to Ellie for the sake of this 'father-daughter fantasy' that was the museum birthday.
1h leftCan anyone who's beat the game tell me roughly how much I have left?
I just started controlling Ellie in California after Abby was tied up by that biker looking gang
I'm playing on Hard+ on my second run and the AI is noticably better. For example, it takes infected only a fraction of a second to notice you compared to my playthrough on hard. So I will say that you should adjust certain settings since the game has a lot of options to fit your skill level and play style.
Can anyone who's beat the game tell me roughly how much I have left?
I just started controlling Ellie in California after Abby was tied up by that biker looking gang
That's not true. There's at least one in the sewers in the original.the first game didn't have *any* encounters with infected and human enemies, except for a couple in Left Behind.
That's not true. There's at least one in the sewers in the original.
I played the PS4 version most recently so it's possible it was changed, but you can definitely lure the clickers out to attack the guys. There's like 3 clickers and 4 guys and I remember throwing a bottle to bring them together. I do think they probably fight basically no matter what though, so I see your point.I don't think you can lure the infected to attack them or anything though, right? Isn't it just a scripted thing where you see the infected take out a guy?
Credits now rolling. What a game.
I dont recall seeing this scene in the game where Ellie is singing.
The Last of Us Part II - PlayStation Experience 2016: Reveal Trailer | PS4
The Last of Us Part 2 The Last of Us Part II - Reveal Trailer The Last of Us 2https://www.playstation.com/games/the-last-of-us-part-ii/?emcid=or-1s-412983Ma...youtu.be
Thanks
Lol
The gaming community is unfortunately extremely immature with its storytelling tastes. Not a huge surprise for a medium that's only a few decades old.
Problem is, the self same people complain when video games are looked down on by critics and fans of other entertainment, because it is so juvenile.
Can't have it both ways. You either accept that for the medium to become more respected, it has to start telling more difficult, challenging stories like TLOU2, or you remain in your comfortable bubble of good guys vs bad guys and accept the stunted growth.
The enemies are pretty good at finding you, but then they immediately drop into "let me slow walk without looking behind me" mode.
The dogs picking up your scent trail is a simple enough mechanic that makes for pretty intense scenarios though.
Agree with a lot of this, especially the last paragraph. Some hate on movie and TV show comparisons, but the reason people make them is because there are so few games that are doing things the way TLOU2 is. Hell, in terms of complexity of execution, emotional impact and the sheer volume of timelines and perspectives explored, I can't really think of anything else in the gaming space, at least not off the top of my head.
Finished the game, it was pretty good.
I still prefer the story from the first one way more but everything else was a huge improvement.
The only games I can come up with are Metal Gear Solid 2 and Heavy Rain but it's still no the same, Part II it's like a perfected evolution of what some aspects of those games tried to do imo.
Now I'm not sure and I just replayed it before this game too 🤔I played the PS4 version most recently so it's possible it was changed, but you can definitely lure the clickers out to attack the guys. There's like 3 clickers and 4 guys and I remember throwing a bottle to bring them together. I do think they probably fight basically no matter what though, so I see your point.
Just finishing up an open area for Seattle Day 1 (about to head into the courthouse). Is there a way to know if I've fully picked up all of the loot and visited all of the places? Like will Ellie prompt me or something outside of just crossing off stuff from the map?
Nice lolMy pistol is glitched so that I have unlimited silencer, apparently. Good stuff.