Doom 3 takes the creepier vibes of the PS1 port and the N64 sequel and runs with it. Whilst most of the horror elements boil down to
The game had the IDCLEV code originally. Somebody mentioned a cheat menu in the game here; is the level cheat in there?Okay, it's been forever since I played the original Doom. Is there really no way to replay a level?
Doesn't seem to.The game had the IDCLEV code originally. Somebody mentioned a cheat menu in the game here; is the level cheat in there?
What's the best way to play the old doom games online on PC? I remember using zdaemon I think years and years ago. Is it still the defacto program to play online? Also if anyone could recommend some good coop wads
Zanondrum ,edit : or whatever is spelled out.What's the best way to play the old doom games online on PC? I remember using zdaemon I think years and years ago. Is it still the defacto program to play online? Also if anyone could recommend some good coop wads
The original, even just for mods, Perfected Doom 3, The Dark mod & Doom 3 Phobos are all great to name a few.For somebody wanting to catch up on PC, what's the best version of Doom 3 to pick up? I like the idea of the horror elements and flashlight management, should I just go with the original, or the BFG edition? I already have the classic games, so those aren't much of a bonus for me when it comes to the BFG edition.
I did go ahead and pick up D1 and D2 on Switch, though. The handheld thing is just really cool. I played a bit of D1 and it feels great. Need to get used to stick-aiming again.
Do yourself a favor and turn on "Always Run" in the options. Gives it that necessary frenetic feeling.
That's how source ports work usually.Can I just use the doom 1 & doom2 wads in zandromum to play coop with a friend?
Ok I wasn't sure if I'd need edited/scripted wads for multiple player spawn points or such
Pretty sure Doom 1 and 2 can use any level as an MP map. Already prebaked I think.Ok I wasn't sure if I'd need edited/scripted wads for multiple player spawn points or such
Click the media button :) (the camera)FYI I don't know if it's been posted in here yet:
I don't know how to embed, but apparently (they claim) it wasn't intentional and they're going to patch out the mandatory log-in (in 1 and 2, 3 was always optional).
I've been wanting Doom 1 and 2 on Switch since the system launch. Sad to hear about the music and whatnot. I'm hoping it is all fixed soon.
Yeah it's weird but hopefully it actually does re-release and the whole thing wasn't a mistake.why would they save a Doom 64 announcement for later in Quake Con?
I feel like way to go would be to drop them all in 1 go and say "all the classic Doom games are out on modern consoles, And for the first time the cult classic DOOM 64 is available on modern platforms."
slower.
Different game, but it's nostalgia mainly imo, it starts off strong (which is what people remember), but the later levels have some painful level design & puzzles, i dunno what it is with the 90's, but devs really thought people wanted frustrating puzzles mixed with maze level design in their action FPS.As someone who never played D64, what's so great about it? Is it Doom 1 "Remastered" or is it a completely different game?
Different game, but it's nostalgia mainly imo, it starts off strong (which is what people remember), but the later levels have some painful level design & puzzles, i dunno what it is with the 90's, but devs really thought people wanted frustrating puzzles mixed with maze level design in their action FPS.
It's basically DOOM III.As someone who never played D64, what's so great about it? Is it Doom 1 "Remastered" or is it a completely different game?
It's still good though, but people go overboard & claim it's the best Doom game ever & the real Doom 3, i think that's where nostalgia comes in.
I admittedly chuckled :)
Nope! Completely new levels and 1 new weapon. It's lot more atmospheric than the older doom games, gone is the buttrock music instead it reuses the PSX music and sound effect but considering the look of the levels it fits perfectly. Really the only unfortunate thing is it's missing like...4 enemies but oh well.I admittedly chuckled :)
Thanks for the answers! I always thought it's "just" Doom 1, with upgraded graphics and maybe a few levels thrown in to look the part on N64.
You can skip it in Doom 3 which is what made the requirement for the first two even more puzzlingI know they said they will be removing it, but is doom 3 also affected by the Bethesda account requirement? Thought I saw someone say they just clicked cancel and it let them play.
Doom 64 goes overboard with some of the later levels, to the point where it's just not fun.Honestly I think I like Doom 3 better than HL2. And HL1 is easily one of my fave games of all time. And it strongly influenced Doom 3.
I mean Doom 1 was a fucking maze too. I got lost again playing the like 2nd, 3rd, and 4th levels already.
That's not exclusive to the N64 game.
Awesome, finally some good news. Will check it out once this drops.FYI I don't know if it's been posted in here yet:
I don't know how to embed, but apparently (they claim) it wasn't intentional and they're going to patch out the mandatory log-in (in 1 and 2, 3 was always optional).
Can we just appreciate for a moment how damn good the first two Doom games are. Like, never again shall we see their like.
Can we just appreciate for a moment how damn good the first two Doom games are. Like, never again shall we see their like.
I have such fond memories of loading up Doom 3 on the family computer and wincing at the screen every time anything made any noise.Every Doom game has been amazing. Hasn't been a single bad one yet. I don't think there's been a single one where the quality has dipped at all.
My personal favorite is probably Doom 3 though.
As a total sound design and atmosphere whore I cannot begin to tell you how much I love what they did with Doom 3. There are only a few games ever made with atmosphere this good. And this one might just take the cake. I'd say it's between this and Dead Space when it comes to a fully realized world, one where every virtual inch of space has details in the sounds and visuals. Black Mesa is another. I love being completely enveloped in game worlds like this.
Yep. Their strategy all along on pricing has been great (for them). Their games maintain their original MSRP and they continue to sell. People realize these games don't go on sale so they buy them when they want. Not like with other consoles where people KNOW a game will be half priced in a few months.
Although with my GCU subscription ending it's gonna be more painful buying Nintendo games.
Indeed. How many 26 year old games could you still play, and enjoy today?
This is very cool. So Doom 3 and Doom 64 definitively both are canon to Doom 16, which I never even considered. Might have to catch up on both games.Fun Facts about connections between Doom 64>Doom 3>Doom 2016
Doom 64 ends with Doomguy deciding to remain in Hell to ensure that demons never rise again.
In Doom 2016, the Doomslayer is stated to have "chosen the path of perpetual torment...to end the dominion of the dark realm. The scribes carved his name deep in the tablets of Hell. Blinded by his fervor, the lure drew him in. The priests brought down the temple upon the Doom Slayer, and in his defeat entombed him in the cursed sarcophagus. "
A 2016 character bio describes UAC later discovering his sarcophagus: "The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb."
In the last portion of Doom 3, you play in UAC excavation Site 03. The artifact dig area in site 03 is where the Soul Cube and stone tablets can be found, and a room called the Chamber of the Hero featuring a large sarcophagus.
At the start of Doom 2016, the Doomslayer wakes from his sarcophagus in Site 03. The player's first objective is, "Find the Site 03 exit."
The Soul Cube can also be found later in the game inside a UAC office.
Doom 64:
Doom 3:
Doom 2016:
Some solid ports here, login shenanigans aside. I found the thread where I begged for this. a while back. Good things come to those who wait.
Doom 1 & 2 are tried and tested masterpieces, as ever. It's particularly great to finally have a proper portable Nintendo version of Doom. The GBA version, whilst incredibly impressive at the time, contained 23 levels and cut a lot of content/monsters.
Doom 3 is an excellent counterpart to the direction that Doom 2016 took the series in a few years back. Where Doom '16 develops the action-packed explosive reverie of the original titles, Doom 3 takes the creepier vibes of the PS1 port and the N64 sequel and runs with it. Whilst most of the horror elements boil down to monster closets, those monster closets are pretty damn scary. Also £8 is a pretty great price when you have shysters like Capcom and others charging way more for older titles.
Can we also just talk about how awesome it is that Doom 3 is running on a handheld? I remember when your computer had to be top of the range to run Doom 3 competently. 14 years later... geez.
Interesting thread on Twitter about Doom
apparently the game was made and distributed with an unlicensed version of unity, which goes against their TOS
Interesting thread on Twitter about Doom
apparently the game was made and distributed with an unlicensed version of unity, which goes against their TOS