Yah, but no. The TW101 sell terrible in Japan? I bet most of these backers are in places other than Japan.
Who is partnering with you on this Kickstarter?
Our official partners are listed in the staff section of the Kickstarter page. Non-official partners and supporters have not been listed. This remains a PlatinumGames self-published title, and we appreciate your support in making our dreams come true.
Yeah, that's why I said "lol kickstarter". A sequel wouldn't happen without them.The sequel would need a comparable budget (more than the first Bayonetta game) which I doubt that a Kickstarter would ever accomplish unless you want an incredibly scaled down sequel.
There is also a reason why Nintendo doesn't seems to be involved on this, no logo likely anywhere near on this release. They don't care about the profits here but more about perception. If the average guy doesn't know that Nintendo was involved with the original game then the situation wouldn't be that different from the Bayonetta exclusive sequels they have been funding.
This of course assumes that the game passes the test and has an incredible performance in sales and maybe even a better Metacritic given how it's more on the 70s unlike the other PGs that they value more like Astral Chain and Bayonetta.
Worth noting the PS5 will be backwards compatible too so you can replay it on there for years to come. Maybe the next Switch will be backwards compatible too. The backwards compatibility of the PS5 is what convinced me because it is a game I will be going back to for years.
I'd guess the order they went for goals in: Switch > PC > PS4What platform do you guys think this game will sell the most on?
Thank you.youll get a survey later asking about your address and version
The big difference is that TW101 was basically dead, so Nintendo might see this an opportunity to revive the series.Idk, I would think the obvious response to this port and kickstarter would have been a no too. I'm not saying they will or won't. Honestly, I also believe it would be a no but if it doesn't hurt to ask then why in god's name wouldn't they. What is it that the old poster in the back of elementary school classrooms used to say? You miss 100% of the shots you don't take.
The PC version will sell well over time because PC gamers like to wait for sales.
In the FAQ on the kickstater they say "with the help of nintendo" and not "we bought back the IP from Nintendo" though.Nothing. They had no comment when asked about the ownership of the IP. In the same interview they did comment on Astral Chain being Coowned. Which is a bit odd.
I thought an Xbox port as one of the hidden stretch goals would have been a certainty, but it seems they're avoiding that platform entirely? That's surprising to me. I wonder if history between Platinum and Microsoft has played a role in that.
The Wii U version had non-touch screen controls and, at least most people I've talked to who have played it, never used them. You can draw with the right stick, which works better than it sounds.PC means they have to have non-squiggle controls, right? I skipped it on WiiU because of those as people also said it was a tough game. Wait let me check I didn't actually buy it.
No, I skipped it. Have a copy of Deus Ex for WiiU still sealed though hah.
Plus, it gauges interest in the franchise for PG and Nintendo.
Babylon's Fall's platforms are up to Square Enix.
There's no touchscreen requirements on even the Wii U version, as it can be played from beginning to end on a regular controller.PC means they have to have non-squiggle controls, right? I skipped it on WiiU because of those as people also said it was a tough game. Wait let me check I didn't actually buy it.
No, I skipped it. Have a copy of Deus Ex for WiiU still sealed though hah.
I agree. None of that means they wouldn't ask. That's all I'm saying.The big difference is that TW101 was basically dead, so Nintendo might see this an opportunity to revive the series.
The same isnt true about Astral Chain and Bayonetta, not only the games are already on switch but are also much more successful. Nintendo gets no benefits for allowing ports.
The conversation was about reasons for a consumer to buy via KS, not so much reasons for P* to make a kickstarter in the first place. That would have a laundry list of reasons, too.
3 hours in and less than 10k backers. It's a flop again.
Seriously though, it's good to see the game being given new life. I honestly didn't enjoy it, but i think a lot of people will appreciate the passion that went into the game.
Yeah it'll be the $10 million stretch goal :P
Doesnt MDHR own cuphead not xbox?In the FAQ on the kickstater they say "with the help of nintendo" and not "we bought back the IP from Nintendo" though.
Seems more like an Ori/Cuphead situation, with Nintendo putting zero money for a port as they are porting it everywhere, but still coowning the IP.
Best of both worlds IMO.
The Wii U version had non-touch screen controls and, at least most people I've talked to who have played it, never used them. You can draw with the right stick, which works better than it sounds.
There's no touchscreen requirements on even the Wii U version, as it can be played from beginning to end on a regular controller.
In the interview here they said:In the FAQ on the kickstater they say "with the help of nintendo" and not "we bought back the IP from Nintendo" though.
Seems more like an Ori/Cuphead situation, with Nintendo putting zero money for a port as they are porting it everywhere, but still coowning the IP.
Best of both worlds IMO.
Later on they did comment on the status of the Astral Chain IP and gave a specific breakdown of who owns what.Can you elaborate on the status of the IP? Does Platinum now own it?
Inaba: Unfortunately, we cannot comment on this matter at this time.
In the case of Astral Chain, it's an IP that's owned half by Platinum and half by Nintendo.
PC means they have to have non-squiggle controls, right? I skipped it on WiiU because of those as people also said it was a tough game. Wait let me check I didn't actually buy it.
No, I skipped it. Have a copy of Deus Ex for WiiU still sealed though hah.
Strange indeed. Maybe Nintendo is waiting to see how the kickstater goes, though that would be a strange move.In the interview here they said:
Later on they did comment on the status of the Astral Chain IP and gave a specific breakdown of who owns what. I'm not so sure Nintendo will own this IP when all is said and done. If they still do, then the no comment is bizarre.
Cuphead is one of those weird situations where the developer does own the IP, but they can't freely shop the initial game around because of the financial investment that a platform holder made to the development of the game. Something like Cuphead 2 would almost assuredly not need any kind of approval process.
Yeah that's what I was imagining! People were saying the game was great but controls were so hard.Analog stick drawing was the superior way of playing, even on Wii U; much faster and more precise. It might sound counterintuitive, but you're changing weapons constantly in this game; imagine playing Street Fighter and having to draw a figure on a tablet every time you wanted to throw a Hadoken.
Probably not, but it would be funny if the goals of the ports are currently to buy the IP from Nintendo and so they cannot speak at the time of the interview.In the interview here they said:
Later on they did comment on the status of the Astral Chain IP and gave a specific breakdown of who owns what.
I'm not so sure Nintendo will own this IP when all is said and done. If they still do, then the no comment is bizarre.
I think it was because it was advertised as touchscreen being the ideal way to play, but much like the motion controls in ARMS, people just used a regular controller most of the time.Oh, that's great, but then what was the big deal about the controls?
Yeah but if they're not actual Japanese nerds they're weeaboos who are still more likely to own a Switch or PS4 over an Xbox due to the lack of Japanese games.Yah, but no. The TW101 sell terrible in Japan? I bet most of these backers are in places other than Japan.
Yeah that's what I was imagining! People were saying the game was great but controls were so hard.
The other thing is there is a learning curve to the game that can make the stick-drawing seem unintuitive, but once you get the hang of it it's really fun and oddly intuitive.
If anything, Dangen seems to be an unofficial partner or Platinum is distancing themselves from them.So Dangen isn't helping them? But they said they were in the Gematsu
I think it was because it was advertised as touchscreen being the ideal way to play, but much like the motion controls in ARMS, people just used a regular controller most of the time.
The other thing is there is a learning curve to the game that can make the stick-drawing seem unintuitive, but once you get the hang of it it's really fun and oddly intuitive.
The game has a pretty steep learning curve, because it's different to a lot of previous character action games.
One major step in that learning curve is saying "fuck this" to drawing controls and going full analog. Another one is discovering that holding L (I believe) makes you draw lightning fast on the analogs.
Yeah, it is really fun once you get the hang of it. :) I didn't use a random example when comparing it to Street Fighter, it really feels like doing special moves.